gordo
Junior Strategist
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Morghoul1
Nov 26, 2018 14:35:03 GMT
via mobile
Post by gordo on Nov 26, 2018 14:35:03 GMT
The biggest issue with Morgul1 is that Xerxes2 basically does everything he does better. Same spd buff that costs no fury, ignite is roughly the same damage buff, but rapport fixes MAT and control range issues. Feat is that even more. Plus Xerxes2 works great with Turtles, our best piece, where as Morgul does nothing for them. Morgul does bring a totally different and defensive feat, but it's very limited in both range and what it can target so... Except hide, walk, hit a dozen times, and DOOOOODGE!!!, right? Well, Xerxes2 survival tech is no slouch. 13/19 and 20 boxes (with tough) is not bad. His speed and Sprint can also help him stay safe. But his size makes him a liability (though at least with turtles you can block some LoS in a pinch) from shooting. I'd say offensively, X2 will kill at least as much as Morgul1 in melee and then be able to get to safety more easily. Defensively, Morgul1 is probably a bit safer thanks to smaller base size and Dodge. My only real problem with Morgul1 doing work himself is that his reach is so small and he can only really be a solution for 1-wound infantry and his melee reach without overtake means you Double Strike won't see that much use. Generally I find he is better served just casting Abuse and hanging back to stay safe. He is neat, don't get me wrong, and unlike Xerxes2 he can play more easily into heavy gun lines. But we have better answers into heavy gun lines without sacrificing armor cracking. His feat has pretty limited targets and requires him to get pretty dangerously close to use it safely. None of this should discourage you from playing him really. He "works" as intended, it's just hard to find situations where I'd prefer him to Xerxes2. They ask extremely similar questions, but Xerxes2 seems to ask them "harder"
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gordo
Junior Strategist
My star is green?
Posts: 548
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Morghoul1
Nov 25, 2018 17:55:39 GMT
via mobile
Post by gordo on Nov 25, 2018 17:55:39 GMT
The biggest issue with Morgul1 is that Xerxes2 basically does everything he does better. Same spd buff that costs no fury, ignite is roughly the same damage buff, but rapport fixes MAT and control range issues. Feat is that even more. Plus Xerxes2 works great with Turtles, our best piece, where as Morgul does nothing for them. Morgul does bring a totally different and defensive feat, but it's very limited in both range and what it can target so...
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 23, 2018 16:46:16 GMT
My friend plays Morghoul1 a lot. The real threat is Zaanesh1 First blood spell and Willbreaker combo. The trick is that First Blood out-of-activation movement benefits from Rush and Abuse and isn’t “directly towards”. Gladiator has an effective melee threat of 20”, if you don’t count follow up. Molik Khan has threat range of 25”. Don't think that is true regarding Rush, as that animus specifies "as part of its Normal Movement".
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gordo
Junior Strategist
My star is green?
Posts: 548
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Morghoul1
Nov 21, 2018 14:06:10 GMT
via mobile
Post by gordo on Nov 21, 2018 14:06:10 GMT
Morgul 1 is basically Xerxes2 but small based, meaning he is a bit easier to prevent from being shot. Unlike x2, his feat is more defensive, but it basically makes his BG nearly impossible to kill in melee without weapon master spam. This is what I would run:
War Room Army
Skorne - New Army
Theme: Imperial Warhost 3 / 3 Free Cards 75 / 75 Army
Master Tormentor Morghoul - WB: +30 - Bronzeback Titan - PC: 18 (Battlegroup Points Used: 18) - Archidon - PC: 10 (Battlegroup Points Used: 10) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 2) - Archidon - PC: 10 - Agonizer - PC: 0 - Agonizer - PC: 0 - Basilisk Krea - PC: 0
Siege Animantarax - PC: 17 Siege Animantarax - PC: 17
Tyrant Zaadesh - PC: 4 - Titan Gladiator - PC: 15 Swamp Gobber Chef - PC: 1
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost ---
GENERATED : 11/21/2018 08:59:26 BUILD ID : 2069.18-10-06
Admonition goes on the BB, so he can always counter charge. Zaadesh1 and Shaman are there to throw around Rush, as Morgul will be busy maximizing Abuse. Turtles are there to either block LoS from shooting or to give your threat outside of morguls tiny control range. Archidon for much the same reason thanks to long leash. Basic idea is that you leverage Rush and Abuse to make your beasts extremely fast and deadly. Archidons threatening 15" at PS 19, flying over your own models that the enemy's melee BG can't get through because of your feat. They maybe kill the Turtles, though not easy under feat, Agonizers, and Krea Aura... And then they get the rest of your battlegroup in the face.
Generally, Xerxes2 does this list better but Morgul1 still has solid game with it. Never drop it into defense spam or weapon master infantry spam.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 20, 2018 15:31:12 GMT
shoe You guys always have me rolling. hahaha michaelYou have them?! OMG, for LOE players a lot changed with certain models and they became sooo flavorful. Can I PM you with my email so I can get my grubby lil paws on them?! Pretty please. hahaha Sure, you can. Be forewarned that I am super slow at this sort of thing, though. I need to go figure out where the files are. I saw them a year or two ago. Also, I promise: very little changed between the Field Test and MK II Forces of Legion book. The only thing I remember changing was Typhon lost a point of speed, I think. Meaning he was originally speed 7!!!
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 15, 2018 18:45:21 GMT
Can you ambush on the same turn you apparition? I assume not but they both happen during your control phase (one says during, the other says end of)
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 14, 2018 22:33:45 GMT
Unfortunately mak 1s feat only affects living models on the first part and living warrior models on the second. I haven't had a chance to try any games with it yet but I'm liking the looks of morg 3 and xekaar with the new solos in exalted. Morg really helps with their mobility and can control units via blind while xekaar can help damage fix with mortality while staying safe via channelers and during his feat turn with grave mist and Krea auras his army is fairly resistant to unboosted attacks. Blagh, always forget about that, nevermind then, lol. I'm also looking hard at Morg3. The Vessels are so massive for him it's insane. Don't give up on her so fast! Her field marshal keeps your army alive, her feat keeps your Novitiates alive and UAs, who in turn keep your Immortals alive and power them up. Blur helps deliver, Carnage fixes MAT, and the Lash helps get your slower models to grips. Throw in a unit of Valkyries for use with her feat... You should get there just fine.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 14, 2018 13:26:57 GMT
It's inspiration. Most "non-conventional-military" units have little inspiration for one. There are "special weapons" guys in most military platoons, which is what Weapon Attachments mostly represent. Only what would a special weapons guy look like in an Archer formation? In a line of spearmen? So forth. That's why there are so few. a ballista, for both those units. Those are artillery units. They are separate. And hardly mobile like the rest of the unit.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 13, 2018 19:33:46 GMT
It's inspiration. Most "non-conventional-military" units have little inspiration for one. There are "special weapons" guys in most military platoons, which is what Weapon Attachments mostly represent. Only what would a special weapons guy look like in an Archer formation? In a line of spearmen? So forth. That's why there are so few.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 12, 2018 14:22:21 GMT
Xerxes2 in Skorne. I can't come up with a bad list. Everything works. Titan Herd? Drake Spam? Rhino spam? Archidon Spam? Everything works. Throw in some Siege Turtles for extra fun. Plus Xerxes2 himself is great for rushing into infantry lines. And good Lord, Tiberion feels like my answer to everything.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 7, 2018 22:14:46 GMT
it's just absurd. Looking across factions, Cryx has six themes, 5 of which are tournament-level playable, and zero battlegroup restrictions. The faction known for infantry spam has zero battlegroup restrictions, and a far better battlegroup-focused theme than Legion, the battlegroup faction. Let that silliness sink in a bit. P.S. I know I'm ranting, but the stupidity of it just drives me nuts When there are ready to make money (or think they will make money), they will address the other themes. Probably when they have a glut of unsold inventory or they have me model designs coming out. Until then, it's been statistically shown that factions ending in "ryx" sell more models. Put another way, if they address those themes now and the race to play those themes happens when they don't have new shiny toys for people to buy, they will lose out on sales. So they don't work on those themes.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 7, 2018 19:28:56 GMT
Well, tactica IS partly about figuring out which models work and which models don't. So discussing the merits/crappiness of certain models is helpful. But discussing "what PP should have made instead" is less so. But it's also kinda fun, for some people, and nearly everything I've seen posted over here has made its way into CiD boards, so it's not entirely pointless either. It doesn't help to encourage new players. But I doubt that should ever be the purpose of any forum, apart from finding local folks to play with. Which brings me to my next point:
You want a good community? You do it locally, usually by playing LOTS of games and by helping step by step new players to become better players. Our meta is huge because we have a massive constantly running league, actively encouraged by many mentors. It's so big we are renting a party bus to take us to the SOO. No amount of kvetching online nor cheerleading will have any noticable effect on a community for a game that's played in person with tangible models in contrast to what a real local community that plays lots of games will do.
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gordo
Junior Strategist
My star is green?
Posts: 548
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WMW Lists
Nov 6, 2018 20:15:44 GMT
via mobile
Post by gordo on Nov 6, 2018 20:15:44 GMT
Awesome, thanks. Morgul2 Winds plus the new channeler... Seems pretty obvious and straight forward. Pretty good.
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gordo
Junior Strategist
My star is green?
Posts: 548
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WMW Lists
Nov 6, 2018 17:10:55 GMT
via mobile
Post by gordo on Nov 6, 2018 17:10:55 GMT
Can I get the list without having to watch a video?
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gordo
Junior Strategist
My star is green?
Posts: 548
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WMW Lists
Nov 6, 2018 14:05:29 GMT
via mobile
Post by gordo on Nov 6, 2018 14:05:29 GMT
So I saw that the invitational had not a single Skorne or Khador player. I know there were other events though. Does anyone know if there were any Skorne lists in those events (and what the were)?
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