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Post by fallenexile on Jan 26, 2019 20:22:03 GMT
How much of a mismatch would it be to swap out just the hand from the wrist down?
If that won't do, sculpting a new hand/bomb may be the way to go.
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Post by fallenexile on Jan 24, 2019 16:02:21 GMT
Thing is, that's esentially what Infernals have been doing for the last 600 years. Getting Thamarites to collect souls for them. Now things have changed however, since NOW infernals show up in caen themselves, so it stands to reason they are fed up with others doing their work for them.
Every mini faction to date has brought in existing models. I don't see why infernals showing up would change anything. Thamarites want to live, keep their own souls, and gain power (and of the three, only gaining power is truly important). So why WOULDN'T they make a deal to help infernals if they stood to gain from it?
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Post by fallenexile on Jan 23, 2019 17:03:20 GMT
I would not want that to happen, 100% due to the fact that balancing new models for either Mercs or Minions would now take even longer and you'd have to consider how they interact with both focus and fury. It's a game design nightmare.
How so?
Balancing is by Theme, apparently, that will not have largely changed.
Focus, Fury, and who can be controlled by whom will not have changed, so I don't understand how interacting with both Focus and Fury would be a problem.
So.... What would mixing them together actually change?
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Post by fallenexile on Jan 21, 2019 22:43:26 GMT
I doubt we'll see a "no frills" heavy as we already have the nomads.
I like the Deck Hand, but I'm really hoping for a shooty light that Bart and Caine3 will want to bring.
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Post by fallenexile on Jan 21, 2019 20:49:25 GMT
What do you think the odds are that we'll finally see a light 'jack (with a decent gun) in the Privateer CID?
What would you like to see on our new light 'jack (within reason)?
I'm thinking:
CORSAIR Mercenary Privateer Light Warjack SPD 6 MAT 5 RAT 5 DEF 13 ARM 15 HP 22 COST 7
Weapons: Boarding Axe - 1" Reach, P+S 13
Cannon - Range 10, POW 12, AOE 3
Special Rules: Assault, Bounding Leap, Extended Control Range, Dual Attack
Critique and alternate suggestions welcome.
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Post by fallenexile on Jan 18, 2019 5:26:14 GMT
I think it's safe to say that if any humans are associated with Internals at all, they will likely be Thamarites and Fiona2 as an Internal Partisan would be awesome considering there's a Morrowan Partisan already. That's assuming they don't already have another Partisan planned, of course. Well yeah... But I'd like to see Fiona2 as an Infernal Partisan (with a few other infernals she can bring over to Talion/Irregulars).
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Post by fallenexile on Jan 18, 2019 1:58:52 GMT
From what I understand, there are numerous groups of Infernals, just like there are many different nations and factions in Immoren. Do we know who THAMAR made a deal with at this point? I think it's safe to say that if any humans are associated with Internals at all, they will likely be Thamarites and Fiona2 as an Internal Partisan would be awesome considering there's a Morrowan Partisan already.
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Post by fallenexile on Jan 17, 2019 23:22:35 GMT
Really, the game reporting really only decides who wins on PP's tally of Llael Reistance vs. Khador.
The specifics are still left up to PP/the writers.
Definitely not worried about this. I love playing the Resistance, but I'm sure Khador will win this. Can't wait to see how things turn out, though.
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Post by fallenexile on Jan 17, 2019 23:17:40 GMT
"Painting"? What's "Painting", precious?
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Post by fallenexile on Jan 17, 2019 23:10:26 GMT
Umm, wouldn't Thamarites be against the Infernals since the Infernals would be after THEIR souls as much as anyone else's? Thamar actively deals with Internals and encourages her followers to do the same. In fact, from the wiki: "Infernalists of western Immoren deal primarily with a single infernal society called the Nonokrion Order. Among this Order, mortals may only negotiate deals with 'true' infernals called Curators and their even more powerful masters, the Executors." (Bold for emphasis. Fiona's spell "Nonokrion Brand"?)
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Post by fallenexile on Jan 17, 2019 20:09:08 GMT
Howsabout some infernal pirates, and some morrowan infernal hunting pirates to boot? I'm hoping Fiona will get some new models to play with in Mercs when Internals rolls around. Or a Fiona2 Infernal Partisan.
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Post by fallenexile on Jan 17, 2019 16:11:18 GMT
Also, extra minis, hacked up and painted in your army's colors, really help sell the "waves of conscripts wearing down the enemy under sheer numbers" effect that I feel so strongly resonates with the battle for Stalingrad.
A hand reaching up from the mud or a boot sticking out of the rubble as his Komrades trample over definitely sets the mood.
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Post by fallenexile on Jan 17, 2019 15:49:36 GMT
True, I miscounted. It's 3 not 4, since realistically, you NEED Doc as well, because Sea Dogs need any survivability they can get. My point is that other armies by this point have access to no-kd tough as well, albeit they get it A: from their casters (Irusk2, Damiano in part) or B: from better solos (Gravus). They usually have better stats as well (Exemplars, Men-o-War, Trenchers). You are comparing taking 3 solos for No-KD Tough on 4-6 while in command range to No-KD Tough on 5-6 while in command range of a Warcaster who spent a focus to upkeep. Not quite the same thing. Also, Gravus does not provide Tough, just No-KD. Do Sea Dogs need more survivability? If nothing else changes with their rules, you betcha. At the moment, they're pretty much just a throw away jammer (upgrade to "tar-pit" with the solos) that might kill something. But if the sea dogs get buffs to their base stats to bring them up to par with other units in the main factions, I wouldn't expect to see much changed on the solos. It's pretty much as streamlined as it's going to be and the whole point of pirates is bringing solos to make your dudes better. I see them making slight changes to base stats for most solos,the Sea Dog Crew, and the Deck Gun. Commodore might get more movement (maybe). If any Pirate solos need to change, though, it's Bradigan and the Raider. They just need reworks.
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Post by fallenexile on Jan 17, 2019 10:58:43 GMT
Also hopefully they will streamline everything and make it so that you need 2 solos for the No-knock down tough combo rather than 4. The only two solos needed for No-KD tough are Grogspar and, if the unit isn't Pressgangers, Rockbottom. Add Doc for Super Tough (4,5,6). What I'd like to see: 1) Make Shae Tough to match the rest of the Privateers. Not a Tough theme bonus as our 'premier' infantry and all our solos* are already tough. Giving all Privateer units Tough would mean a rework of Rockbottom. Also, Aiyana and Holt and the Mutineers are fone without tough. Fiona is a spellslinger and doesn't need it, imo. 2) Make the Swamp Gobber Raider good. Doesn't have to be great, but something to make me want to run a few in a list. *Also, he's our only solo without Tough. Maybe make the Bellows Crew a Privateer unit as well? Since they're all Swamp Gobbers? 3) New ranged light 'jack. Not looking for something spectacular, but I feel like Bart (and Caine3) would really like a shooty light. Other than that, minor tweaks to jacks (giving the Buccaneer an AOE net and removing the Loader from the Mariner are two right off the top of my head) and reworking theme benefits would be great.
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Post by fallenexile on Jan 13, 2019 17:09:17 GMT
As a merc player who wants to play Stormlances in Llaelese Resistance, I enjoy these tips.
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