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Post by Trollock on Apr 26, 2017 20:14:21 GMT
So, the battle Engines CID has started. It is a bit hard to find the info on the CID forum (cause that place is a mess imo) so here is a link: cid.privateerpress.com/forum/rules/model-rules-reference/9160-welcome-to-the-battle-engine-cid-cycleThe War Wagon gets 38 Boxes and costs 17 points. I do not see any other changes. At first i was a bit saddened by this, because i had hoped for some cool type of new ability, but power lever wise, this is probably way more interesting. It now has more boxes than Mulg at the same defensive stats for 17 points. It still has all of the problems with offensive output it had before, but that is a pretty damned beefy piece for a pretty reasonable point cost. It is fast and threatens a long way too. Perhaps its battle field role has changed from "gun platform" to "immovable object". It is very interesting to test for sure. One huge problem though... It is not allowed in theme, so you lose out on all the goodies AKA theme benefits if you play it, and that will be a problem until a good theme that allows it arrives... On other notes, the Sacral Vault now works for us. Dont think any one will care, but still. The Meat Thresher became SIGNIFICANTLY better too. That one got some really cool stuff. Doubt non-minions will play it, but still cool
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Post by ninjapete on Apr 26, 2017 20:16:37 GMT
Still seems like a Bomber is better in every way. Especially since they can go in any themes.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on Apr 26, 2017 20:32:39 GMT
It sounds like a piece that is more than capable of putting a Shaman on each side of and protecting a caster and the entire stone now. That is worth noting for sure. But yeah... the theme is just so good right now... I don't see myself dropping it into a list.
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Post by macdaddy on Apr 26, 2017 20:58:36 GMT
I am trying to convince my dad to playtest this as well but he is not convinced he would prefer a bomber in PoD. Hopefully a ranged theme will come out soon
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Post by Trollock on Apr 26, 2017 21:12:08 GMT
I am trying to convince my dad to playtest this as well but he is not convinced he would prefer a bomber in PoD. Hopefully a ranged theme will come out soon Shouldnt your name be "mac son"?
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Post by trollsareblue on Apr 26, 2017 21:19:56 GMT
I'm hugely disappointed. It wouldn't have taken much to make the war wagon better. A couple more inches of range on the gun, flare, a way to boost. Something. As is, bomber is better every time.
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Post by Trollock on Apr 26, 2017 21:24:22 GMT
I'm hugely disappointed. It wouldn't have taken much to make the war wagon better. A couple more inches of range on the gun, flare, a way to boost. Something. As is, bomber is better every time. I may agree, but what if we are not supposed to compare it to a bomber, but to two Bouncers? This thing is faster and can operate independantly. Very similar health for very similar points, but it has guns and stuff. It lacks shield Guards, but is great fro blocking LoS to things. It has pathfinder too. ARM 21 and 38 boxes is serious business i think at this point level. I would have loves some cool ability like many of the other engines got though...
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Apr 26, 2017 21:30:21 GMT
I've always found the war wagon to be one of those models that performs better on the table then on paper. Trampling shooting and repo back is great, hitting something with impact attacks, the main gun and then a scattergun always seemed to do more work than I was expecting. I'm a bit sad that you can't put Flaming Fists on it in Mk3, but I'll still try the new version out. -1 point and +13 damage points, seems decent.
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Post by Trollock on Apr 26, 2017 21:32:12 GMT
That guy... Wonder what their intention is? Preventing a 120mm circle on your shelf from getting dusty?
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Post by trollsareblue on Apr 26, 2017 21:37:58 GMT
That guy... Wonder what their intention is? Preventing a 120mm circle on your shelf from getting dusty? What a load of rubbish. I want to know where they've been playing that the war wagon is "working as intended." I love the model. I play with it just to amuse myself, but it needed some help. I can see your ideas of comparing the wagon to two bouncers, but I'm not going out of my way to play with two bouncers, either. Two bouncers might actually still be a better investment because at least it should take two different models to one-round them.
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Post by macdaddy on Apr 26, 2017 21:42:37 GMT
I am trying to convince my dad to playtest this as well but he is not convinced he would prefer a bomber in PoD. Hopefully a ranged theme will come out soon Shouldnt your name be "mac son"? haha well you have a fair point I probably should have thought of that when I made my profile usernames. I gues Macson just wasn't as catchy.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on Apr 26, 2017 21:50:29 GMT
I've always found the war wagon to be one of those models that performs better on the table then on paper. Trampling shooting and repo back is great, hitting something with impact attacks, the main gun and then a scattergun always seemed to do more work than I was expecting. I'm a bit sad that you can't put Flaming Fists on it in Mk3, but I'll still try the new version out. -1 point and +13 damage points, seems decent. I must have been using it wrong (not sarcastic at all). It never met my expectations. If I took it in to get an impact attack it was off the table the next turn; even with reposition. If I kept it back I would always have been better served with a bomber. Now I see this surviving after that first impact attack. I see it trading two for one or lasting another turn in enemy territory with a decent range to take out their support. The boxes do give this some playability imo... but again... you have to play out of theme. Doomy 2 with Rok and war wagon perhaps?
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Post by ninjapete on Apr 26, 2017 22:27:39 GMT
I'm hugely disappointed. It wouldn't have taken much to make the war wagon better. A couple more inches of range on the gun, flare, a way to boost. Something. As is, bomber is better every time. I may agree, but what if we are not supposed to compare it to a bomber, but to two Bouncers? This thing is faster and can operate independantly. Very similar health for very similar points, but it has guns and stuff. It lacks shield Guards, but is great fro blocking LoS to things. It has pathfinder too. ARM 21 and 38 boxes is serious business i think at this point level. I would have loves some cool ability like many of the other engines got though... Except again the problem of Bouncers being allowed in theme and contributing to the bonus while the Battle Engine can't. You'd almost have to compare it to 3 bouncers.
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Apr 26, 2017 22:37:42 GMT
I've always found the war wagon to be one of those models that performs better on the table then on paper. Trampling shooting and repo back is great, hitting something with impact attacks, the main gun and then a scattergun always seemed to do more work than I was expecting. I'm a bit sad that you can't put Flaming Fists on it in Mk3, but I'll still try the new version out. -1 point and +13 damage points, seems decent. I must have been using it wrong (not sarcastic at all). It never met my expectations. If I took it in to get an impact attack it was off the table the next turn; even with reposition. If I kept it back I would always have been better served with a bomber. Now I see this surviving after that first impact attack. I see it trading two for one or lasting another turn in enemy territory with a decent range to take out their support. The boxes do give this some playability imo... but again... you have to play out of theme. That's fair. It did usually die after sending it in, but that was after a turn or two after. lobbing shots. It seemed to work out in the piece trade game adequately for me. Definitely times where a Bomber is better, but still not without it's advantages.
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Post by robobengt on Apr 27, 2017 5:58:47 GMT
That it threatens .5" further in melee than a mountain king, while beeing "sold" as a melee piece (if you're not dual attacking, you're not getting your points worth) while also beeing substantially harder to speed up, makes me sad. At speed 8 and with a 1" melee threat, I could see it, but right now I'm mostly thinking "why bother"?
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