sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jan 1, 2021 19:34:55 GMT
They also confirmed him to be a warcaster. They haven't confirmed his faction yet but i very much doubt they would piss Khador players off in such a way by making him Cryx only. So a full warcaster? Fair enough, although I am a little disappointwd I won't be able to take him in a list with Strakhov after all. I'm sure they're not craxy enough to do something insane like making him Cryx-only. Aesthetically speaking claws and skulls are fine, I just don't want any of that Cryxian triangular-trumpet smokestack stuff. Hey, maybe the claws will make his fist P+S 16! I see, personally i like the cryx smokestacks quite well. It gives me the feeling their jacks are walking organs that play their ominous villain theme musics everywhere their warcasters go. But to each their own. In any case i think swapping out smokestacks should be one of the easier conversions to do if they prove bothersome to you.
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Post by Soul Samurai on Jan 2, 2021 3:47:17 GMT
Lol. Yeah, I'm pretty sure I'm going to do some conversion work either way.
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Post by michael on Jan 2, 2021 15:05:48 GMT
By the way, you’re all missing the obviously correct nickname for this model:
Karjack
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Post by droopingpuppy on Jan 2, 2021 17:47:27 GMT
As a Cygnaran, his name is not too far from death for generations. So Deathchev seems not so bad either, in my point of view.
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Post by axehappy on Apr 15, 2021 7:18:59 GMT
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Post by Soul Samurai on Apr 15, 2021 7:32:20 GMT
His Feat is strange. A 5" movement is good, but the extra focus bit seems very situational. I think trying to plan around getting that extra focus is a trap.
I'm very interested in the interaction of Meat and Abattoir. As has been pointed out, Abattoir specifies it can be cast once per activation, meaning Karchev can cast it in his activation then a warjack can still trigger it again with Meat in the same turn. Does Karchev get the extra attack as well? Iirc it should work that way?
There's a lot of order-of-activation issues to figure out I think. Feat, Full Throttle, Abattoir, Meat; figuring out the optimal turn could take some work. Which I think could make him interesting to play.
He has access to two armour buffs, both of which can work on warjacks. That's new.
It's nice that he does a bit more for his non-battlegroup army than before.
He has a P+S 18 Open Fist. Is that a typo?
Shadow Bind could be a nice enabler for his army? Having a ranged magical attack is not bad, but I guess he needed it seeing as he doesn't have any nukes.
Oh, they renamed Sunder. Not sure how I feel about that.
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Post by hocestbellum on Apr 15, 2021 8:15:24 GMT
The Open Fist at P+S18 could be legit, as it's the same as Deathjack's Necroclaws.
Khador finally getting a Focus 8 caster, eh? Wasn't expecting that.
For me that feat is mostly about threat extension, but at the same time there seems to be an intention of taking the hit and counterpunching. Having all Khador jacks be ARM22 in melee is really meaty. Stick Death Ward on one and your opponent needs to do 31 points of damage to an ARM24 thing before it even loses a system.
Given that his feat is the only speed boost he gets it does feel like you have to assume you're taking the hit
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Post by Soul Samurai on Apr 15, 2021 8:56:07 GMT
I like that the Feat works on him too; between Foc 8, Feat, Meat, Full Throttle and Abattoir he has some interesting "personal threat" tools. Cast Abattoir to clear an engaging model, triggering Full Throttle for free for boosted attack rolls, charge into blocking models and destroy them, then Feat to move up to the enemy warcaster to kill them with P+S 19 attacks with boosted attack rolls.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Apr 15, 2021 10:15:07 GMT
Frankly i think Death Ward should go on him to keep him safer and prevent his Skulls from being sniped.
Onslaught is not worth the upkeep over death ward imo, especially not in jaws.
I also wonder if he will prefer wolves over jaws, given he has no damage buffs and koldun lords and void archons fix that for him. Then again leaving sorscha0 at home seem like a hard ask, too.
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Post by droopingpuppy on Apr 15, 2021 14:37:26 GMT
Wow. ARM buff on Khador jack? Finally.
The idea seems, take some heavies, cast Locked Horns, use the feat to help them to engage, cast Abattoir if you can exploit it(although it is unlikely on the alpha strike turn for you better keep your jack's activation later if you could), then let the enemy despair before net ARM of 20 or more in melee.
Is +2 FOCUS means, although he has no offensive spell, but it increases his control range, right? So feel free to exploit AOE CTRL spells.
Looks interesting. Although he may suffer some problematic situations.
So, with this, will just put the Juggernaut instead of spamming Berserkers and hide it a better idea? Although ARM 20 Berserker in melee is something I don't want to against, so Berserker spam is still a thing for him. And... ARM 22 Juggernaut on melee? And one of these will have up to ARM 24 in melee? Well, Khador warjacks are able to be killed by ranged attacks, but it isn't that easy.
He will upkeeping Onslaught and Death Ward(1 each), casting Locked Horns(3), and he will have 3 free focus to either cast Abattoir or Full Throttle(it is unlikely to cast it unless at least two non-Berserker chassis are need to charge on the same turn or you are able to reach to the opponents' caster, though), or allocate. You may drop Onslaught if you don't have the rough terrain. Despite of effective FOC 8 warcaster, he seems not so wealthy.
Although Meat for the Beast doesn't needs him to kill the enemy, so you may aim for kill a random enemy trooper and cast Locked Horns for free. But on Khador you will not have much jacks suited for the task(such as cheap bonejack), or you need to use a Berserker.
And, while he seems strong, but he lacks something big to turn the tide. Although durable iron wall already makes him quite viable.
An another way to use him is with Man-o-War. Unyielding is a kidding for most units, but for heavies and colossals... it may a terrible nightmare for your opponent. Also, Man-o-War has exceptionally high ARM so Locked Horns gives more protections against enemy weapon masters.
And... colossal. I have seen colossals are dominant choice for Cygnar, with innate Arcane Shield. But will Karchev2 uses colossal with the similar reason? To a recipient of Death Ward? Else is it better to cycle the upkeep each time your jack with Death Ward is (about to be) killed?
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Post by michael on Apr 15, 2021 15:42:14 GMT
I saw this yesterday.
All I will say is:
I've been hurt too much in the past. I'm afraid to love again.
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Post by Soul Samurai on Apr 15, 2021 16:46:26 GMT
I know you're joking, but it really does feel like you take this game too seriously sometimes.
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Post by Soul Samurai on Apr 15, 2021 18:29:16 GMT
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Post by MacGuffin on Apr 15, 2021 18:36:07 GMT
Looks great, runs tons of warjacks while fixing their weaknesses, seems to have some fun tactical decisions to be made surrounding his feat. I love it. Can't wait to paint him up.
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Post by michael on Apr 15, 2021 19:00:11 GMT
I know you're joking, but it really does feel like you take this game too seriously sometimes. I am joking. Sort of. Every time I express approval for something Khador in CID, it gets nerfed. You can thank me for Malakov2’s feat not working on battle engines. :-P
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