|
Post by LordStark on Apr 21, 2017 11:50:42 GMT
Hello, i'm trying to make a list for Grim 2 with the models i have. Would like to hear thoughts on it? So far have been doing reasonably well with this variant but struggling vs armor. Any suggestions on that front? Cheers,
Trollbloods Army - 75 / 75 points
(Grim 2) Hunters Grim [+25] - Dire Troll Bomber [19] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Trollkin Runebearer [4] Swamp Gobber Chef [1] Troll Whelps [4] Dhunian Knot [6] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Pyg Burrowers (max) [13] Trollkin Sluggers (max) [10]
|
|
mattmcd
Junior Strategist
Posts: 521
|
Post by mattmcd on Apr 21, 2017 13:03:20 GMT
What kind of armor are you struggling against? I see the tech in your list to deal with armor (rage from the mauler) puts the bombers at pow 18 and pow 19 on himself.
Stone strength could take those up to pow 19 and 20 respectively. That's good armor cracking numbers. And mortality on Grim 2? The fix is in the list. You're just not going to be able to crack it with your units. They have to prioritize other targets or just jam to ensure you get the alpha strike.
|
|
|
Post by ninjapete on Apr 22, 2017 15:30:43 GMT
With Mortality those burrowers guns go up to POW16 so that's not terrible for armour cracking.
|
|
|
Post by tontonkal on Apr 22, 2017 22:01:51 GMT
You should give the Pyg Bushwackers with UA a chance, they are good with Grim2.
The thumper crew is also good with dhunian knot.
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Apr 23, 2017 6:24:12 GMT
Personally I don't like the Mauler without an Axer. Pathfinder and the extra threat from Rush is basically mandatory if you plan on sending your beasts in. I'd either drop the Sluggers for the Axer if you want to threaten with your fists, or drop the Mauler for other goodies (2x Fire Eaters?).
|
|
|
Post by Trollock on Apr 23, 2017 8:29:13 GMT
Personally I don't like the Mauler without an Axer. Pathfinder and the extra threat from Rush is basically mandatory if you plan on sending your beasts in. I'd either drop the Sluggers for the Axer if you want to threaten with your fists, or drop the Mauler for other goodies (2x Fire Eaters?). What? you actually send in beasts to fight with Rush up? In this type of list i very much see the mauler as a counter puncher. He will only attack things that (tried to) kill your Bombers. No rush needed for that job imo...
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Apr 23, 2017 8:37:06 GMT
Personally I don't like the Mauler without an Axer. Pathfinder and the extra threat from Rush is basically mandatory if you plan on sending your beasts in. I'd either drop the Sluggers for the Axer if you want to threaten with your fists, or drop the Mauler for other goodies (2x Fire Eaters?). What? you actually send in beasts to fight with Rush up? In this type of list i very much see the mauler as a counter puncher. He will only attack things that (tried to) kill your Bombers. No rush needed for that job imo... Rush passively makes your opponents play further back to avoid getting hit by your beasts. Pathfinder is nice for getting models in the right place. Heck, even rushing a bomber for the extra 2" of shooting threat is pretty solid. And yeah, sometimes a rushed mauler will get sent in on heavies - 6 pow 17 attacks (4 pow 20 if you rage after landing) will get work done. In my opinion, the Axer is one of the best models in the faction, and has more general utility than even the Mauler (I still play the Axer in shooting lists).
|
|
mattmcd
Junior Strategist
Posts: 521
|
Post by mattmcd on Apr 23, 2017 13:22:12 GMT
I love having the Axer as well, but I don't see any great trade pieces in this list. The list doesn't have the models to jam and win with scenario. Doesn't have the range for assassination (although if the enemy brings their caster in too far you could knock down and assassinate), but it's primarily an attrition list. I see the Earthborn and bouncer as excellent pieces that take two (for the Earthborn) in a trade or take a heavy even though it's a light (bouncer). I'd try to squeeze one of those two in personally so the list has something that you feel is worth leaving in charge range.
Edit: I do also love the Axer, but in this list more for the bomber threat on turn 1 than a charge or trample on the mauler. The mauler needs to stay back until it takes out the last enemy heavy on the board.
|
|
|
Post by LordStark on Apr 25, 2017 7:26:05 GMT
Thanks for the feedback everyone. I'm going to try out the Bushwhackers. But i am so torn as to what to take out. The Sluggers have been doing decent work in the last few games and so i'm kinda hesitant. But having Rush would be great. I'm gonna give the Axer a go in this list and probably also the Earthborn. Would it be absolutely terrible if i took out the Mauler? I know my original post was talking about struggling to crack armor, but...thoughts? Should i be instead trying to come up with a list pairing to deal with that?
|
|
|
Post by tiberius on Apr 25, 2017 10:50:52 GMT
Unfortunately, in my opinion, the mauler is almost necessary to crack armor. This is of course match up dependent. I mean if you are not facing protectorate shield jack spam or Khador jacks, then you can get away without one and the bombers will be more than sufficient. If sluggers are doing good work for you, no reason to change them out, they just have a few weaknesses that the bushwackers get around (fewer bodies, get jammed easily). But if you keep them back, that d3 shots on 5 guys can do some work if they can hit. I personally love my axer and he always does good work for me, but I never reach for one before a mauler. Hunters grim probably want the armor cracking before they want the movement threat range. In my opinion.
|
|
mattmcd
Junior Strategist
Posts: 521
|
Post by mattmcd on Apr 25, 2017 12:48:40 GMT
Unfortunately, in my opinion, the mauler is almost necessary to crack armor. This is of course match up dependent. I mean if you are not facing protectorate shield jack spam or Khador jacks, then you can get away without one and the bombers will be more than sufficient. If sluggers are doing good work for you, no reason to change them out, they just have a few weaknesses that the bushwackers get around (fewer bodies, get jammed easily). But if you keep them back, that d3 shots on 5 guys can do some work if they can hit. I personally love my axer and he always does good work for me, but I never reach for one before a mauler. Hunters grim probably want the armor cracking before they want the movement threat range. In my opinion. Agreed. I would not take out a Mauler. Earthborn without a Mauler becomes a 2-2 trade instead of 2-1 anyways. In other words, the Earthborn won't be able to box the enemy jack/beast anyways.
|
|
|
Post by tontonkal on Apr 25, 2017 14:43:14 GMT
Thanks for the feedback everyone. I'm going to try out the Bushwhackers. But i am so torn as to what to take out. The Sluggers have been doing decent work in the last few games and so i'm kinda hesitant. I would not kick out the sluggers, they are good with grim2 against anything hit by mortality. If you are looking for points for bushwackers, I would kill the burrowers instead. Min bushwackers + ua is the cost of burrowers + gobber chef. The bushwackers' mortar is very sweet.
|
|