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Post by sand20go on May 28, 2019 17:34:57 GMT
This could be interesting as a "big base" hunter - or at least I am interested enough in seeing if it works to run it during a steamroller after getting some reps in.......
Math in Buy vs. Boost is pretty encouraging. Siege gun plus 2 strike tankers have a 47% chance of one rounding a Railless. Add in the 2 grunts with their armor piercing shots and we are starting to get into really good odds.
The question for the peanut gallery is what they think about the 2 ragers and the adjuct? Adjunct there to help out in a serious way Strakov with upkeeps...plus POSSIBLY to try to fish out the lock the target shots from 12 inches away. Guidance nice in this list in a lot of instances. Plus I love the fact you can screen the demo Corp with the Chariot and then run through it with Altanas.
Plus Last Stand on a Rager sounds HYSTERICAL ;-)
conflictchamber.com/?c3201b_-0ThDkZkZnjl5l4l4l387l2l7l17QgdkQKhador Army - 74 / 75 points [Theme] Armored Corps [Strakhov 2] Assault Kommander Strakhov [+22] - Rager [10] - Rager [10] - Greylord Adjunct [4] Man-O-War Kovnik [4] Man-O-War Strike Tanker [0(5)] Man-O-War Strike Tanker [5] Man-O-War Suppression Tanker [0(6)] Battle Mechaniks (max) [5] Kommandant Atanas Arconovich & Standard [7] Man-O-War Demolition Corps (max) [14] - Sergeant Dragos Dragadovich [0(6)] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] Man-O-War Siege Chariot [15]
PS. Probably paired with Vlad2 in Wolves - that list being the main drop. This dropped if I see Retribution Shooting, Crucible Guard or skewy shooting like Winds with Skorne's fat man.
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Post by michael on May 28, 2019 18:17:27 GMT
What happens if the opponent brings Shield Guards?
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Post by sand20go on May 28, 2019 18:31:30 GMT
What happens if the opponent brings Shield Guards? If one or 2 I think you are still OK. But in the case of mass then you simply have to grind it out. For example, consider convergence. You will not be able to shoot their stuff off the board (or not likely to be able to). So use the Seige Chariot to screen the democorp, advance, and then depending on target either go in normally or try to live the dream with some last stand tastiness.
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Post by lorddragonmaster on May 28, 2019 19:34:37 GMT
Any player running a Railess with a Vulcan always has 2 vanguards for shield guards (and the theme doubles the amount of times they can do that per turn). So unfortunately you'd have to grind through 4 shield guards a turn.
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Post by sand20go on May 28, 2019 19:48:10 GMT
Any player running a Railess with a Vulcan always has 2 vanguards for shield guards (and the theme doubles the amount of times they can do that per turn). So unfortunately you'd have to grind through 4 shield guards a turn. If the Vanguard would like to be slammed back my the seige gun at dice +1 and then the other one take 2 dice -2 (assuming the shield doesn't go down) more than welcome to (oh - and be unhealable cause Grevious). Meanwhile the Ragers are there to soak off THEIR big gun shots and the mechanics should be able to keep up. Have to see how it plays out (and Sylvestro sprays Suck balls) but that is just what it is - OW2 or other anti-shooting doesn't help with sprays EITHER
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Post by michael on May 28, 2019 20:25:45 GMT
Any player running a Railess with a Vulcan always has 2 vanguards for shield guards (and the theme doubles the amount of times they can do that per turn). So unfortunately you'd have to grind through 4 shield guards a turn. If the Vanguard would like to be slammed back my the seige gun at dice +1 and then the other one take 2 dice -2 (assuming the shield doesn't go down) more than welcome to (oh - and be unhealable cause Grevious). Meanwhile the Ragers are there to soak off THEIR big gun shots and the mechanics should be able to keep up. Have to see how it plays out (and Sylvestro sprays Suck balls) but that is just what it is - OW2 or other anti-shooting doesn't help with sprays EITHER I mean... What’s stopping them from simply tanking the Chariot shot and absorbing the AP shots at one per Vanguard?
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Post by Korianneder on May 28, 2019 22:15:31 GMT
Help me understand your math. Are you calculating only the three gun shots to get the 43%? If so that's a dice+1 with two dice from the siege chariot and two dice-2 with three dice from the strike tankers. Oddsmachine puts the odds of that killing a 9/19 36 box railless at 1.26%.
I'm clearly missing something but I'm not sure what.
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Post by sand20go on May 28, 2019 22:53:40 GMT
Help me understand your math. Are you calculating only the three gun shots to get the 43%? If so that's a dice+1 with two dice from the siege chariot and two dice-2 with three dice from the strike tankers. Oddsmachine puts the odds of that killing a 9/19 36 box railless at 1.26%. I'm clearly missing something but I'm not sure what. Operator error.....;-)
Somehow screwed things up. BorB gives us 1.3%. Not sure what, but I screwed it up. Maybe forgot to reset focus to zero....
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Post by borderprince on May 29, 2019 5:18:22 GMT
Aside from the operator error, Shield Guards do seem like the obvious problem. If they are soaking the key shots, then they are doing their jobs, and the key components of several shooting lists (perhaps especially Crucible Guard?) will be able to still do their jobs. My experience is that Vanguards are not generally expected to do much other than be Shield Guards, at least until late game.
Last Stand on Ragers in a pinch should be OK. It's a lost of focus investment to get them making a significant dent in anything though.
And why 1 max Battle Mechaniks rather than 2 min? You have the spare point. Just for Possible Last Stand targets?
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Post by auraco on May 29, 2019 10:32:39 GMT
My main problem with last stand on well any jack is that that jack won't have a spd buff, so getting it to a juicy target will be hard with the pitiful 8'' threat range. I've played Strakhov2 a lot and sadly last stand is mostly a dead spell on his card, I've used it a grand total of once in over 15 games.
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Post by hocestbellum on May 29, 2019 13:36:51 GMT
As a broader question; what is Strakhov2 actually bringing to the party here? All the Huge-base hate is independent of him; he doesn't really boost them with spells or feat. Strakhov1 might be better thanks to Sentry.
Or you could go all-in and take Sorscha2; AP Decapitation Siege Weapons would really ruin Battle Engines. I often find myself wondering if she'll come round again given the mental swings her feat can create.
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Post by auraco on May 29, 2019 13:55:19 GMT
Good point hocestbellum Strakhov2 doesn't really bring anything special to the shooting here. His feat helps tankers survive for one more round, but his feat doesn't actually have any effect on the chariot, and we know the chariot won't survive long against shooting since the chariots are really squishy.
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Post by Soul Samurai on May 29, 2019 14:43:47 GMT
My main problem with last stand on well any jack is that that jack won't have a spd buff, so getting it to a juicy target will be hard with the pitiful 8'' threat range. Hmm, Mad Dog under Sorscha0? Heh, just kidding.
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Post by hocestbellum on May 29, 2019 15:05:10 GMT
My main problem with last stand on well any jack is that that jack won't have a spd buff, so getting it to a juicy target will be hard with the pitiful 8'' threat range. Hmm, Mad Dog under Sorscha0? Heh, just kidding. You chuckle, but I've been strongly considering trying to run Berzerkers on Sorscha0 with Strak2. She can fuel and Boundless Charge one, and Strakhov can Last Stand it. That's quite the missile, capable of scrapping most heavies and Battle Engines. (63% chance on a Jugger, 95 on an Ironclad). Main problem is that I basically don't have time to play these days, so all my mad ideas just languish.
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Post by auraco on May 29, 2019 15:26:27 GMT
Hmm, Mad Dog under Sorscha0? Heh, just kidding. You chuckle, but I've been strongly considering trying to run Berzerkers on Sorscha0 with Strak2. She can fuel and Boundless Charge one, and Strakhov can Last Stand it. That's quite the missile, capable of scrapping most heavies and Battle Engines. (63% chance on a Jugger, 95 on an Ironclad). Main problem is that I basically don't have time to play these days, so all my mad ideas just languish. My main question here is why would you do that? 10'' threat isn't that great and it means you're playing Strakhov2 in either Jaws of the wolf (which is a terrible for so many reasons) or in winterguard kommand (which is a less terrible idea but still terrible). Strakhov2 wants infantry he can buff, so armored corps or legion of steel works best for him, also just ignore that last stand is on his card when building list for him, you're less likely to hate yourself afterward trying to make that spell work in khador.
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