|
Post by greenbay924 on Feb 12, 2019 18:37:11 GMT
Here's exactly what I would try, if the intent is to spam Doomreavers:
Khador Army - 75 / 75 points [Theme] Wolves of Winter
[Vladimir 1] Vladimir Tzepesci, the Dark Prince [+28] - Victor [34] - Greylord Adjunct [0(4)] Koldun Lord [0(4)] Koldun Lord [0(4)] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] Doom Reaver Swordsmen [10] Doom Reaver Swordsmen [10]
|
|
|
Post by auraco on Feb 12, 2019 18:46:59 GMT
List lock for the OTC is next week, I'll probably simply go with the same list I took to Captaincon. I'll try to report my observations here too, I'm in the Sharktank masters on friday and the team tournament for the rest of the weekend, that should be 10 more games to report in, pretty sure at least a couple of them will be with the Vlad2 wolves list.
|
|
|
Post by sand20go on Feb 12, 2019 20:16:41 GMT
I should get in at least 3 more Z1 games. My ones were "Ls" (Rez2 with shooting; Xerxis with SG) last week but I know the mistakes. Big take away is that while you have a lot of doomies they are not, as per old Mad Dogs, spam. You need to get work out of them because of 1) you need multiple doomies to survive to get the necessary work done. 2) While Zerkova1 shuts down shooting 14 inch bubble is still a little small (making "wide" scenarios hard) and I am still getting a feel that she needs to be all "Haley2" on feat turn and get up the board as far as possible.
I also found that ponies need to be carefully considered. You are spreading your doomies out to avoid blasts and other bad things. With Z1 you really need to push forward on 1 and 2 to get the most out of her feat. THose 5 big bases and all the doomies can get in the way -requiring sub optimal positioning.
I am not yet ready to give up on the ponies for other things. But they are on the "watch list" for how I want to really use them.
(PS part of that was likely going first. Z1 may WELL want to go second so she can be strategic about pony placement on the flank she is going to skew toward - I think the optimal Z1 strategic in SR 2018.
|
|
|
Post by auraco on Feb 12, 2019 20:41:04 GMT
I think the ponies are essential to most wolves list, without any pacmaning models, you are restricted to killing the models the other guy feeds you, sure you have plenty of other reavers to spare, but you still have a limited number, while the other guy might have pacman models to trade up (I'm looking at your ravagers) or just recursion to outlast you (Supreme guardian shenanigeans, clockwork legion), the outriders are some of the models that can actually push deeper into the line. Considering the very limited amount of shooting in the list I think it's a key part of making the theme work against an opponent with good positionning.
|
|
|
Post by sand20go on Feb 12, 2019 21:28:43 GMT
I think the ponies are essential to most wolves list, without any pacmaning models, you are restricted to killing the models the other guy feeds you, sure you have plenty of other reavers to spare, but you still have a limited number, while the other guy might have pacman models to trade up (I'm looking at your ravagers) or just recursion to outlast you (Supreme guardian shenanigeans, clockwork legion), the outriders are some of the models that can actually push deeper into the line. Considering the very limited amount of shooting in the list I think it's a key part of making the theme work against an opponent with good positionning. THe interesting thing in the game I have played I got PLENTY of "shooting" with 9 ternions with 16 inch threat with MG 7 and Pow 12.
|
|
sorokin
Junior Strategist
Posts: 775
|
Post by sorokin on Feb 13, 2019 11:11:19 GMT
So speaking of Vlad3, I wonder if his feat works on Alexia2. The wording is a bit ambiguous whether it affects only Khador cavalry or friendly cav in general.
|
|
|
Post by hocestbellum on Feb 13, 2019 11:22:59 GMT
So speaking of Vlad3, I wonder if his feat works on Alexia2. The wording is a bit ambiguous whether it affects only Khador cavalry or friendly cav in general. It says 'Friendly faction warjacks and cavalry models', which I'm 99% sure is to be interpreted as 'Friendly Faction:(warjacks and cavalry)' as opposed to 'Friendly Faction warjacks, and any cavalry'
|
|
sorokin
Junior Strategist
Posts: 775
|
Post by sorokin on Feb 13, 2019 12:57:29 GMT
So speaking of Vlad3, I wonder if his feat works on Alexia2. The wording is a bit ambiguous whether it affects only Khador cavalry or friendly cav in general. It says 'Friendly faction warjacks and cavalry models', which I'm 99% sure is to be interpreted as 'Friendly Faction:(warjacks and cavalry)' as opposed to 'Friendly Faction warjacks, and any cavalry' I assume so as well, just wanted to hear what others thought about it. Thanks for you input!
|
|
|
Post by Armchair Warrior on Feb 13, 2019 13:43:24 GMT
it would say ‘friendly cavalry models’ if that was intended...
|
|
|
Post by jonnyboy on Feb 18, 2019 19:58:40 GMT
I haven't been the biggest malakov2 fan, but he seems like a shining WoW candidate. Stealth doomie cloud wall seems very much better than a regular doomie cloud wall. The knockdown battle plan also makes fenris a very accurate 13" knockdown 'gun' and allows him to be 5" from his target.
And then Malakov pairs very well with victor, While wolves can provide a puppet master for both Victor shots and eyeless sight/magic weapons.
Last but not least is the feat and veil of mists. The plays that can be made with this feat and ability seem endless with doom reavers. Albeit with a bit of luck for the feat.
War Room Army
Khador - Folsom Prison Doooooms
Theme: Wolves of Winter 3 / 3 Free Cards 75 / 75 Army
Kommander Andrei Malakov - WJ: +28 - Greylord Adjunct - PC: 4 - Victor - PC: 34 (Battlegroup Points Used: 28)
Fenris - PC: 8 - Fenris (Continued) Koldun Lord - PC: 0 Koldun Lord - PC: 4
Greylord Ternion - Leader & 2 Grunts: 0 Greylord Ternion - Leader & 2 Grunts: 0 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 - Greylord Escort - PC: 3 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Doom Reaver Swordsmen - Leader & 5 Grunts: 10
THEME: Wolves of Winter ---
GENERATED : 02/18/2019 14:52:30 BUILD ID : 2071.19-02-05
|
|
|
Post by sand20go on Feb 19, 2019 14:17:11 GMT
So far so good. 3-0 and just really learning
Zerkova1 Escort (last game, first two silly willy) Destroyer Devastator (not sure long term about the load out but is what it is) 2 Koldon lords 4 units of Doomies (2 with the UA)_ Full ponies (Again, not sure. Possibly going to go min with Alexia 2 or just Alexia 2 and Fenris). Need to see if she gets through CID.) 3 Units of Ternions (free)
1 time clocked my opponent; 2 other scenario wins. It doesn't really attrition well but grabbing so much board space and the threat of the doomies is just really hard for folks. Scenarios were Spread the net and then I think the barbell.
|
|
|
Post by auraco on Feb 19, 2019 16:26:19 GMT
Well played sand20goWhat were the match ups?
|
|
|
Post by Havock on Feb 19, 2019 18:17:08 GMT
Could even do something like S3 in AK and Z1 in Wolves.
Double cloudwall, look at enemy list which is most suited to dealing with that, pick whichever it has the worst play against; beefcake or target rich environment.
If it relies on guns Zerkova can offer another kick in the balls.
|
|
|
Post by sand20go on Feb 19, 2019 18:31:01 GMT
Well played sand20go What were the match ups? Tharn X2 (Iona) and then the new Exemplar caster in Menoth.
I next need to see how it does into Skorne/Immortals. One of the reasons to run silly willy is to allow the boosted S&P Hex blast into the Large Base Immortal Solo that provides the 2 inch movement buff. Between that from 17 inches and a Destroyer bombard I THINK the dice are pretty favorable. Do that and then it feels like you really put the scenario pretty on him - the key to making this work.
That said, it will require the doomies to get to the SG - which means the Ponies have to roll 6s for damage to clear the Immortals to allow the doomies to get there. It is also the match up where there would be advantages to having a Jugger rather than the current load out.
|
|
|
Post by auraco on Feb 19, 2019 18:44:40 GMT
I heard that Zerkova1 has a good match up into tharn, haven't played it yet, but good to see that the theory holds up.
|
|