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Post by sand20go on Feb 19, 2019 19:38:59 GMT
I heard that Zerkova1 has a good match up into tharn, haven't played it yet, but good to see that the theory holds up. They don't have common access to Eyeless site (yeah cloud wall) and you can feat and catch the dumb LoF. I would think she would be "even better" into them while running MoWs because she can really shut down the Ravengers Brutal Charge. Walking Dice-8 into Shocks (or even -3 into DC makes for VERY sad Tharn even with a corpse token. Plus she can hex blast off the upkeeps.
I just wish Bonds of Woe worked on non living models. That would help tilt the immortals back to where it should be ;-)
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Post by jonnyboy on Feb 19, 2019 21:27:26 GMT
With all the WoW discussions, clouds seem pretty integral. Do we know how much cloud/stealth/eyeless sight tech exists?
I can think of Kolgrina, Sloan, legion. It might be a good idea to consider these lists when building our pair and WOW lists.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Feb 19, 2019 21:42:43 GMT
With all the WoW discussions, clouds seem pretty integral. Do we know how much cloud/stealth/eyeless sight tech exists? can think of Kolgrina, Sloan, legion. It might be a good idea to consider these lists when building our pair and WOW lists. Trollblood: kolgrimma has a cloud wall spell, Jarl Skuld has a cloud wall feat with benefits, and the night troll has native eyeless sight. Grim 1 has true sight and Marked for Death. Grim 2 has Mage Sight. We've got plenty of spray 8" infantry, a smattering of spray 6" infantry and beasts, and the mountain King who has spray 10", twice if he can pull off assault and kill shot. The Mist Speaker is our only access to guidance. I think that is about it.
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Post by sand20go on Feb 20, 2019 0:22:24 GMT
With all the WoW discussions, clouds seem pretty integral. Do we know how much cloud/stealth/eyeless sight tech exists? can think of Kolgrina, Sloan, legion. It might be a good idea to consider these lists when building our pair and WOW lists. Trollblood: kolgrimma has a cloud wall spell, Jarl Skuld has a cloud wall feat with benefits, and the night troll has native eyeless sight. Grim 1 has true sight and Marked for Death. Grim 2 has Mage Sight. We've got plenty of spray 8" infantry, a smattering of spray 6" infantry and beasts, and the mountain King who has spray 10", twice if he can pull off assault and kill shot. The Mist Speaker is our only access to guidance. I think that is about it. There is plenty but........
Usually it is one model. So, for example, the Judicator can get it but no one else. The Murder church has it innately but that it. Alyce can hand it out to the vulcan. Wormwood has it so can cast a hell mouth (or 3) at stuff he runs into your line but not the stones with Geomancy.
That is why the combination of clouds _AND_ 24 doomies is so good. Try to project one jack with clouds? Good luck with that. But keep your doomies spread out to avoid AOE fails _AND_ put out a cloud wall? That works.
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Post by Armchair Warrior on Feb 20, 2019 1:32:56 GMT
sand20go, 24, not 30? What’s your (so called undeafeated) list?
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Post by sand20go on Feb 20, 2019 8:25:38 GMT
sand20go , 24, not 30? What’s your (so called undeafeated) list? Nothing special Zerk1 Adjunct Devastator Destroyer 4 Doomies (2 with UA) Koldun Lord x2 Full Ponies 3 Ternions (free) So far it is the queen of the refused flank. You abuse AD. So Devestator runs to one flank with one unit of doomies and a Koldun lord and 1 unit of Ternions in support. That shouldn't win it but should hold for a few turns. Meanwhile Zerk, 3 units of doomies, the ponies and the rest of the greylords roll up the flank you are at an advantage at. You use her feat to gain the scenario advantage. It is really effective.
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Post by sand20go on Feb 22, 2019 14:41:24 GMT
Update
Played my zerk1 list
Zerk1 Adjunct Devastator Destroyer
4 Doomies (2 with UA) Koldun Lord x2 Full Ponies 3 Ternions (free)
Into Juris Sylvestro in spread the net with double railless.
Was an "L" with some lessons learned......
1) Ponies are still a source of much frustration. I can not stop them from getting in the way (and of course Magic 6 stinks). Now part of this is that I think I have won the roll EVERY game with her so far so I need a match up where I can choose to deploy them on an advantageous flank. But I think that if Alexia2 stays the same (and I can pick up some cheap thrall warriors)
2) Gotta remember that it is brittle/cranker frost that is POW 10 (plus 2 for the ARM debuff) and Bonds are Pow 12. Got that confused. Didn't (probably) matter but could have.
3) Against shooting from extreme range (see CG) the list still struggles with at least the way _I_ play it. Ganso is of the opinion that cloud walls are so last year. Zerkova needs to be Focus 8 to get her feat to where she wants it - especially against an army with a walking threat of 10.
4) Ternions are strange. Bonds DOES get work done because of a threat of 16/18 on a magic ability thing with POw 12 _IS_ good. But they are specialized in that they just are not going to really crack armor for you. (see below)
5) Destroyer did his job today. Sniped out the flag camper and scored the back zone. Devestator not so much. Was a road block but the railless were able to shoot down enough of the doomies that the counter punch was "meh" (though I did roll a 6-6-6-5 for damage with a doomie on a toro so there WAS that ;-). I may do some changes there.
6) The question remains unanswered is whether it can (or can not) play into WW. I think it CURRENTLY has game into Tharn. I think it will be "OK" many Skorne builds but that needs more testing to see. But it is going to struggle (a bit) into a lot of the Huge base "centerpieces" which PP is trying to move - POw 12 WM are "good" but when you have to chew through 36 boxes at ARM 19 you have to deliver a decent number (You need 6 Doomies charging which comes out to a 73% chance). GETTING 6 doomies to a Railless or a Derp Turtle is not trivially easy. So on the table is how to layer the waves here so that you can take out the Huge bases.
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