gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Apr 21, 2017 22:21:03 GMT
I don't love not having the Krielstone UA with the amount of shooting you have. Perhaps put a Krielstone w/ UA in the sideboard for stealth heavy matchups? Good point. I tend not to think about using Spirit Chaser, but in this context, I might need it. FWIW, though, Grim himself has True Sight and Marked for Death, the MK's spray ignores stealth, the Bomber might be able to drift an AOE, and the Storm can maybe bounce an e-leap off of the Earthborn. Mantrap can't KD the Blackbanes but it can kill them in the blast. IIRC I can use Specialists to add or subtract the Elder but not to go from a minimum unit to max. You are correct, I just checked the ADR rules.
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Apr 25, 2017 2:02:11 GMT
Forgot to update earlier, but I got a quick game in on Saturday into 2una. I went first and got a top of 2 assassination after he went to 0 camp (he felt between a rock and a hard place as whether to cast Wind Wall). Clipping her with a Man Trap made it trivial, but even with just Assault + Kill Shot I had something like a 49% chance of killing her. I really like this list's ability to kill people out of nowhere if they don't respect you.
|
|
|
Post by Big Fat Troll on Apr 26, 2017 19:36:48 GMT
Forgot to update earlier, but I got a quick game in on Saturday into 2una. I went first and got a top of 2 assassination after he went to 0 camp (he felt between a rock and a hard place as whether to cast Wind Wall). Clipping her with a Man Trap made it trivial, but even with just Assault + Kill Shot I had something like a 49% chance of killing her. I really like this list's ability to kill people out of nowhere if they don't respect you. Sounds like when Grissel 2 runs the MK and Bombers- you just can't leave anything close to an opening like that or she will find a way to make it work. I just realized that with Return Fire, it is theoretically possible to win by assassination on the opponent's turn. LOL Not that such would really happen BUT- Deafen lasts for a round... Grim is a helluva dark horse, huh?
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Apr 26, 2017 22:48:45 GMT
Yeah, looking forward to running him this weekend at Kingdomcon.
|
|
|
Post by Trollock on Apr 27, 2017 7:18:40 GMT
Really looking forward to battle reports
|
|
|
Post by Big Fat Troll on Apr 27, 2017 14:21:56 GMT
Yeah, looking forward to running him this weekend at Kingdomcon. Indeed. Thanks, and good luck!
|
|
|
Post by Big Fat Troll on Apr 28, 2017 0:41:24 GMT
Yeah, looking forward to running him this weekend at Kingdomcon. I wish I'd thought of it sooner but I'm considering Runeshapers now, especially against Fyanna. Can you show us the list you signed up with?
|
|
|
Post by grabsnikk on Apr 28, 2017 2:24:05 GMT
What do Runeshapers eith Grim do against Fyanna?
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Apr 28, 2017 23:26:58 GMT
Yeah, looking forward to running him this weekend at Kingdomcon. I wish I'd thought of it sooner but I'm considering Runeshapers now, especially against Fyanna. Can you show us the list you signed up with? List is afaik unchanged from here less the ADR (they didn't allow them for the qualifier). I'll take a photo of the sheet when I get a chance. Went 3-0 on the day to make the cut, beat Hayley2 with Grim, Vyros2 and Wurmwood with Doom2. I'll do a full report next week but the tldr is I always felt like my lists were advantages each time.
|
|
|
Post by Big Fat Troll on Apr 29, 2017 0:22:01 GMT
What do Runeshapers eith Grim do against Fyanna? Not only is Trembler a 4-inch AOE centered on the Runeshaper and not a 3, but it does not require any attack roll of any kind. If models in the AOE can be KD, they are, period. Most of her beasts are Serpentine and can't be KD but a Raek can and so can Raptors and Swordsmen if they try those again in some kind of metagame pivot. The big thing is the 2x Blighted Sorceress, who are pretty key to her list. One can KD and then the other two will probably kill her. What would probably be useful more often against the lists we saw last month though would be brute force on Grim's feat turn. Runeshapers have Magic 7, which is not terrible against DEF 14 but will just about auto-hit 11. Then their Rock Hammers are POW 14 vs ARM 16. The unit would deal an average of 15 damage, which is not too shabby for a unit that doesn't specialize. Best of all is their versatility and independence in a volatile matchup, especially as it enables them to go after not only the Sorceresses but also the Shepards and Forsaken. They don't need to be in Frim's CTRL for anything- his feat affects enemies. Either Fyanna is still running tons of beasts and losing her fury management could be a real problem, or she's started running more infantry, and the Runeshapers can go after that. They probably aren't totally necessary with two Shamans in the list and a Storm Troll in Specialists, but I might put a unit each in my list and Specialists next weekend.
|
|
|
Post by Big Fat Troll on Apr 29, 2017 0:24:06 GMT
I wish I'd thought of it sooner but I'm considering Runeshapers now, especially against Fyanna. Can you show us the list you signed up with? List is afaik unchanged from here less the ADR (they didn't allow them for the qualifier). I'll take a photo of the sheet when I get a chance. Went 3-0 on the day to make the cut, beat Hayley2 with Grim, Vyros2 and Wurmwood with Doom2. I'll do a full report next week but the tldr is I always felt like my lists were advantages each time. "Happy? I'm positively giddy!"
|
|
|
Post by Trollock on Apr 29, 2017 7:39:13 GMT
Feeling advantaged vs Haley 2 is a rare thing
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Apr 30, 2017 23:59:11 GMT
Kicking my heels at the airport (flight has been delayed by a few hours), so I figured I'd put up my report on the qualifier rounds.
Round 1 - Cygnar (Entrenched)
What a way to start off the tournament, eh? Nick had Nemo3 and Hayley2. I felt pretty confident he wouldn't drop Nemo3 and risk facing double EBDT. Still, I toyed with the idea of playing Doom2 anyways as he was playing a Heavy Metal variant that was more bricky than Storm Division or the assassination heavy variant. Went with Grim anyways because this is what I built him for.
I won the roll and elected to go first. The terrain split the middle of the board pretty hard for us because we were using huge bases. I decided to put the Mountain King closer to the right flank and dedicate the bombers to the left. He matched my Mountain King with his Hurricane, Hammersmith, Thorn and Charger, and put his Stormclad, second Charger (both under Journeymen) to deal with the Bombers.
Turn one I push out aggressively to project threat onto the side flags and dump everything into the stone. He positions similarly but forgets/decides not to feat (unclear which). On my turn two the Mountain King goes in on the Hurricane and one rounds it (failing to hit strangeways with the kill shot), while my Bombers cleared the flag and give me threat on scenario. His turn two he contests the Bombers on the flag and plinks at them with guns, then sends the Hammersmith in to try and kill the Mountain King (failing), then feats to prevent me for going in for the kill. I kill his contesting Stormclad and charger (Janyssa Rock Hammer for the kill), smack down the Hammersmith with the Mountain King and at this point it's looking pretty over. He engineers an assassination run by landing a TA'd Thorn on Grim and TKing him backwards but I have two transfers and am under Krielstone so the math doesn't add up. I eventually score him out and win.
The not fearing bottom of 1 was a big mistake on his part IMO but in the end it really only sped up the game. The beauty of Grim Feat is that you can use it to ensure the Hurricane can't match the MK threat and effectively time walk them back.
Turn 2 - Retribution (Recon)
Hoo boy, another faction that can give you a run for it if you aren't careful. Tucker had Rahn and Vyros2 with Helios which made Doom2 a no brainer. Earth's Blessing is critical for both. On top of that there was a giant thing of shallow water in the center for my Earthborns to use as a home base / springboard.
He won the roll and went first, running up hard. I bricked up in such a way that I had flexibility in dealing with his Griffons wherever they went, while boxing them in sufficiently between whelps and EBDTs so they couldn't be pushed around by Helios. Despite lots of experience versus Vyros2 I forgot about Birds Eye ignoring intervening models and dumped everything into the stone. He decided to go for the shooting assassination (on average dice it forced a tough roll to decide the game) Long story short, I passed the tough roll. He retreated behind a house with reposition and puts all of his Gryphons in the way and feated to keep himself alive.
The next 20 minutes is the most widget use of my life. The judges basically lived at our table that round. Under feat I managed to throw Imperative into Vyros2 to knock him down with a Mauler, three Gryphons with every other heavy except Mulg (careful to not destroy models and give him free moves to get more I the way) so that he can land on Vyros2 with the help of Rush and finish him off for the win.
It was a silly game but it sure was fun to play out.
Round 3 - Circle (The Pit)
Opponent had Krueger2 and Wurmwood. Doom2 was seriously advantaged into both so I dropped him happy with whatever he chose. He ended up settling on Wurmwood.
I ended up going first which suited me just fine. I aggressively positioned threatening him over the first couple of turns. On bottom of two he blinked and dumped everything into hellmouthing Mulg then putting Curse of Shadows in a bid for Megalith to one round him. After the charge, I smited him away with the retaliatory strike which set me up for a major attrition play in the next turn, also clearing the zone and putting scenario pressure on him. From there it led to a series of desperate attempts to contest the zone and piece trade that ended in a pretty resounding near tabling by the end (they had Loki gorax lanyssa and 2 of 3 shifting stones left).
That's where I'm going to leave it for now, I had another Doom2 and another Grim1 match in the top 16 but I'll cover that after I get some shitty airport food.
|
|
|
Post by Big Fat Troll on May 1, 2017 3:38:54 GMT
I played a game on Vassal earlier today that I probably would have won if I'd been able to apply more scenario pressure. I might have actually been too cautious once or twice.
Mantrap was really MVP and between that, the Runebearer, and the Shamans, I felt no need for Runeshapers, except for one turn where I just needed more attacks to mop up all the infantry. I also botched my third turn and on my fourth turn, I second-guessed myself out of an assassination run that would have at least given me a chance to win.
My opponent said he should have played Ferox instead of Nihilators, and killing all five of them spread out in my back field could have been a problem if he had, especially since they can loophole out of my feat with Jump.
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on May 1, 2017 4:12:17 GMT
Yeah Mantrap is straight money in certain matchups. If you're greedy you can throw out 3 between Grim and the Runebearer on Feat turn and make some lists real sad.
In fact my one game in master's with Grim made extensive use of it and if I had used it a bit more judiciously I think I would have quite possibly won on scenario.
|
|