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Post by streetpizza on Oct 29, 2018 15:49:31 GMT
Tannith+mist riders is awesome. Affliction means that every e-leap automatically kills and the accuracy bonus is exactly what the riders want. Sadly Affliction's 1 damage on failed ARM crack goes of only on direct hits. So blasts, e-leaps won't work. Well crap. Good catch. Still nicely enables their impact attacks and battle wizard procs though.
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Post by jisidro on Oct 29, 2018 16:32:21 GMT
I have a realy hard time seing anything other than Croak Raiders or Brigands, probably with Tanith to get more accuracy?
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Post by gobber on Oct 29, 2018 18:53:02 GMT
I have a realy hard time seing anything other than Croak Raiders or Brigands, probably with Tanith to get more accuracy? Valks and Razorbacks are also solid gold
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Post by jisidro on Oct 29, 2018 19:28:53 GMT
The Farrow Artillery?
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Post by Trollock on Oct 29, 2018 19:37:33 GMT
gobber , didn’t even consider how Druids are immune to husks entirely. The more I brainstorm with Mohsar, the more I wonder if Slaughterhousers + Valkaries are a solid build. Valks* deliver the slaughterhousers who murder all the heavies if they can get there. *edited for autocorrect* I really like the Mohsar + slaughter housers combo. Sunhammer does so much to enable what the housers bring to the table its nuts. One interaction I haven't seen people proposing is pKaya in SM. Yes I know, I know pKaya being what she is but occultation on mist riders lets you set a cloudwall reasonably far foward and then you can back it up with a decent battle group that always port back behind the wall. Tack on the shamblers for sack pawn targets and back up the cloud with slaughter housers or other hard hitting minions and there might be a list there. Tannith+mist riders is awesome. Affliction means that every e-leap automatically kills and the accuracy bonus is exactly what the riders want. Loki helps with heavy fishing and then minions it up to fill in the gaps. For Morv1 I see building her 100% gunline style. Either mist riders take restoration just for the armor buff or you put it on druids and then add in double brigands for pow 16 guns or croak raiders for those sweet boosted pow 13's. The cloud wall while not great does help deliver both units. Battle group should be Brennos+warden+wyrds. One interaction people should remember for Morv1 is putting restoration on shifting stones and keeping them near her. Yes you don't get to regrow them but having arm 20, 5 wound, sac pawn targets for only 3pts that follow your caster around is a good play. Its even better than relying shield guards. Avout the slaughter housers and sunhammer. Does it really matter? The first dude that charges will most likely do at least 1 damage and the other guys will get finisher anyway. Its like you get an extra 3.5 damage out of the unit which is not nothing, but i have seen these types of interactions lauded before. Am i missing something? The kaya 1 thing sounds crazy enough to work lol. Morvahna 1 seems really weak though. You do not get to use her signature spell, and not really her feat either. Mortality isnt strong enough to warrant that imo. Also, she doesnt really need shifting stones as sac pawn when she can just as well use shamblers. Recycling is important! macdaddyThe fact that the free options in in SM are bad does not make me want to play the theme more
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Post by streetpizza on Oct 29, 2018 19:48:30 GMT
I really like the Mohsar + slaughter housers combo. Sunhammer does so much to enable what the housers bring to the table its nuts. One interaction I haven't seen people proposing is pKaya in SM. Yes I know, I know pKaya being what she is but occultation on mist riders lets you set a cloudwall reasonably far foward and then you can back it up with a decent battle group that always port back behind the wall. Tack on the shamblers for sack pawn targets and back up the cloud with slaughter housers or other hard hitting minions and there might be a list there. Tannith+mist riders is awesome. Affliction means that every e-leap automatically kills and the accuracy bonus is exactly what the riders want. Loki helps with heavy fishing and then minions it up to fill in the gaps. For Morv1 I see building her 100% gunline style. Either mist riders take restoration just for the armor buff or you put it on druids and then add in double brigands for pow 16 guns or croak raiders for those sweet boosted pow 13's. The cloud wall while not great does help deliver both units. Battle group should be Brennos+warden+wyrds. One interaction people should remember for Morv1 is putting restoration on shifting stones and keeping them near her. Yes you don't get to regrow them but having arm 20, 5 wound, sac pawn targets for only 3pts that follow your caster around is a good play. Its even better than relying shield guards. Avout the slaughter housers and sunhammer. Does it really matter? The first dude that charges will most likely do at least 1 damage and the other guys will get finisher anyway. Its like you get an extra 3.5 damage out of the unit which is not nothing, but i have seen these types of interactions lauded before. Am i missing something? The kaya 1 thing sounds crazy enough to work lol. Morvahna 1 seems really weak though. You do not get to use her signature spell, and not really her feat either. Mortality isnt strong enough to warrant that imo. Also, she doesnt really need shifting stones as sac pawn when she can just as well use shamblers. Recycling is important! macdaddy The fact that the free options in in SM are bad does not make me want to play the theme more Like everything else the sun hammer trick doesn't matter until it does. Its one more tool in the belt though. I can't comment about effectiveness with any certainty given that these changes just went live and I don't even own the housers yet.
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 30, 2018 7:43:02 GMT
How are you delivering slaughterhousers?
At a fraction under 2 points a model they’re very expensive infantry, and a 12/15 stat line is doing nothing keep them alive. Even if your tough rolls are on fire, they have no immunity to KD, so they’re still dying easily, and you can’t project threat further withMirage because they’re not FF.
They look like they’re designed to take buffs (and honestly could use some CiD love to drop their price), but cannot get buffs in SM
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 30, 2018 7:47:24 GMT
How are you delivering slaughterhousers?
At a fraction under 2 points a model they’re very expensive infantry, and a 12/15 stat line is doing nothing keep them alive. Even if your tough rolls are on fire, they have no immunity to KD, so they’re still dying easily, and you can’t project threat further withMirage because they’re not FF.
They look like they’re designed to take buffs (and honestly could use some CiD love to drop their price), but cannot get buffs in SM
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Post by rezfon on Oct 30, 2018 9:13:47 GMT
How are you delivering slaughterhousers? At a fraction under 2 points a model they’re very expensive infantry, and a 12/15 stat line is doing nothing keep them alive. Even if your tough rolls are on fire, they have no immunity to KD, so they’re still dying easily, and you can’t project threat further withMirage because they’re not FF. They look like they’re designed to take buffs (and honestly could use some CiD love to drop their price), but cannot get buffs in SM I assume he's delivering them using a cloud wall of druids.
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 30, 2018 10:34:44 GMT
Except the cloud wall is too slow without AD...
damnit, druids make me so sad.
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Post by elshinare on Oct 30, 2018 10:46:44 GMT
I feel I have fallen to the dark side. This list looks like it could be annoying (cloud wall and shieldguards for days). Heavies hitting at effective mat 8 ps 20+. And the Gorax throwing enemy units into each other just seems like fun especially under feat turn. But for the most part it is a gunline list. With some dirty plays and tactics.
War Room Army
Circle Orboros - Just an Idea
Theme: Secret Masters 2 / 2 Free Cards 75 / 75 Army
Morvahna the Autumnblade - WB: +28 - Gnarlhorn Satyr - PC: 12 (Battlegroup Points Used: 12) - Rip Horn Satyr - PC: 14 (Battlegroup Points Used: 14) - Gorax Rager - PC: 7 (Battlegroup Points Used: 2)
Underchief Mire - PC: 4 - Blackhide Wrastler - PC: 16 Blackclad Wayfarer - PC: 0 Blackclad Wayfarer - PC: 0 Eilish Garrity, the Occultist - PC: 5
Druids of Orboros - Leader & 5 Grunts: 12 - Druid of Orboros Overseer - PC: 4 Farrow Valkyries - Leader & 2 Grunts: 8 Lynus Wesselbaum & Edrea Lloryrr - Lynus & Edrea: 5 Farrow Valkyries - Leader & 2 Grunts: 8 Farrow Valkyries - Leader & 2 Grunts: 8
THEME: Secret Masters ---
GENERATED : 10/30/2018 03:35:27 BUILD ID : 2069.18-10-06
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Post by newangel on Oct 30, 2018 13:39:05 GMT
I'm still feeling intrigued by Tanith, though I must say I'm a little confused how I should build her. Shield guards and Sac Pawn are absolutely great for her, but they'll also be protecting other pieces. So what are you protecting? A gunline (Wyrds, Loki, a BE) which probably makes it do great things...I've played a similar list in Bones where access to more sprays is phenomenal into single wound infantry, and I've even had success into Amon Jack spam with it. But what about against other more resilient lists (anti shooting specifically)? If you take the shield guards as a delivery mechanism for melee heavies you can also perhaps get that to work, although it's probably weaker into Jack spam and pure bricks. Have I just answered my own question? These are the 2 lists I was looking at testing:
Tanith -Loki -Pureblood -Feral -Gorax
Blackclad (free) Blackclad (free) Mist Speaker
Valkyries Valkyries Valkyries Max Brigands + CA
Not sold on the Brigands in this list. Could be replaced with...something. There don't seem like a great number of choices.
And the second list:
Tanith -Loki -Woldwyrd -Woldwyrd -Woldwyrd
Celestial Fulcrum
Blackclad (free) Blackclad (free) Mist Speaker Mist Speaker Stoneshaper Stoneshaper
Valkyries Valkyries Valkyries Shifting Stones
This is a lot closer to what I'm used to running and probably has more game into a wider variety of matchups. The Valkyries open up the option to take on opposing gunlines without worrying so much about assassination.
I also like the idea of double BE with her, but honestly don't know how I'd make it fit... well you can, you just have to make some pretty substantial sacrifices with her battlegroup and accept you likely won't fully fuel your BE's without help from Tanith directly. At that point you'd also be relying heavily on your BE's to get work done. Worth trying, but maybe not the best idea for an allcomers. Thoughts?
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Post by macdaddy on Oct 30, 2018 20:02:49 GMT
How are you delivering slaughterhousers? At a fraction under 2 points a model they’re very expensive infantry, and a 12/15 stat line is doing nothing keep them alive. Even if your tough rolls are on fire, they have no immunity to KD, so they’re still dying easily, and you can’t project threat further withMirage because they’re not FF. They look like they’re designed to take buffs (and honestly could use some CiD love to drop their price), but cannot get buffs in SM Well ideally you don’t play Mohsar into guns. Valkaries and clouds help deliver them. Druid cloudwall moves 8” a turn (apparition) and Valkaries have SG to take away any shots that come through. You also get them as an incredible second wave unit that hits hard and is tough. It’s all speculation at this point. I saw a pre theme Mohsar list with 3 Slaughterhousers and Mohsar work pretty darn well in early mk3.
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Post by gobber on Oct 30, 2018 22:30:34 GMT
How are you delivering slaughterhousers? At a fraction under 2 points a model they’re very expensive infantry, and a 12/15 stat line is doing nothing keep them alive. Even if your tough rolls are on fire, they have no immunity to KD, so they’re still dying easily, and you can’t project threat further withMirage because they’re not FF. They look like they’re designed to take buffs (and honestly could use some CiD love to drop their price), but cannot get buffs in SM Well ideally you don’t play Mohsar into guns. Valkaries and clouds help deliver them. Druid cloudwall moves 8” a turn (apparition) and Valkaries have SG to take away any shots that come through. You also get them as an incredible second wave unit that hits hard and is tough. It’s all speculation at this point. I saw a pre theme Mohsar list with 3 Slaughterhousers and Mohsar work pretty darn well in early mk3. Alternatively, mist rider cloudwall? There's a slight risk of them dying to husksplosions but would like to try this out: Mohsar 2x Gnarlhorn Gorax Wilder (free) 2x Wayfarer (free) 3x Gator Husk 2x Mist Riders 2x Slaughterhousers
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Post by Forsaken on Oct 31, 2018 8:27:00 GMT
How are you delivering slaughterhousers? At a fraction under 2 points a model they’re very expensive infantry, and a 12/15 stat line is doing nothing keep them alive. Even if your tough rolls are on fire, they have no immunity to KD, so they’re still dying easily, and you can’t project threat further withMirage because they’re not FF. They look like they’re designed to take buffs (and honestly could use some CiD love to drop their price), but cannot get buffs in SM Well ideally you don’t play Mohsar into guns. Valkaries and clouds help deliver them. Druid cloudwall moves 8” a turn (apparition) and Valkaries have SG to take away any shots that come through. You also get them as an incredible second wave unit that hits hard and is tough. It’s all speculation at this point. I saw a pre theme Mohsar list with 3 Slaughterhousers and Mohsar work pretty darn well in early mk3. I could be mistaken but druids still get sac pawn from minions don't they? It doesn't need to be valks. I like the shamblers can bring the witch doctor and croc pot now.
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