Why the AC rocked and the other CIDs have failed Oct 3, 2018 11:02:04 GMT via mobile
Post by skormedlover87 on Oct 3, 2018 11:02:04 GMT
As for the Skorne CID, I fully expect it to be a shitshow. Since we're unlikely to see the Turtle nerfed, that's going to be a point of fixation for a lot of players, while the Skorne community as a whole is (with a few exceptions) laboring under a misapprehension that their faction is fundamentally broken, and only propped up by the turtle.
There are certainly things to be fixed in Exalted (Ancestral Guardians stand out to me as decidedly meh for being paragons of skorne martial virtue, and I hope that both Mordikaar and Makeda3 (and maybe Zaal2? he seems underwhelming) get buffs and/or a rework)...but the core of the theme (Immortals) is largely fine. Immortals are not a bad unit, they just suffer from being the only unit in the theme, which leads to inflexible list building, and a small pool of viable casters. Really, what the theme needs more than anything is to get access to a faster (or ranged) infantry option. Similarly, with a few exceptions (the Cannoneer, the Aradus Sentinel, potentially the Bronzeback), Skorne beasts are seeing play (and seeing success) at the highest levels of play.
The turtle has no reason to come up at all. It's not in theme. I would expect a hard shutdown on that particular subject from pp, regardless of how players view the status of the turtle.
In general you've identified the weaknesses of Exalted. I've heard there's unspoiled models in the release, so we'll see what happens later today. Another issue is that everything (aside from the SG) tops out at PS13 without alot of easy damage buffs. What I mean by that is the damage buffs are based off feats (X1, Zad2), based off boosting thus not stacking with charges (Zaal1,2) or have a significant downside, (Last Stand, Zaal1). Xerxis2 has ignite, and might do well running a more beast heavy version of the theme, and Xerxis1 has Stir the Blood (though that's got it's own limits). Skorne obviously has several casters with debuffs as well, though they tend to get less with Exalted than the buff/upkeep casters do. Anywho, the theme would benefit from a way to up their damage output, whether that comes from the models directly (WM on Guardians or something?) or a caster.
Regarding beasts, yes, you've identified the biggest stinkers. Though we're very much looking forward to one of our Gargs getting looked at as well. Personally I'd like to see a rework of the Gladiator though. It's a fine functional model now, but it suffers from having the single most important animus in faction tied to it. So in a piece trade situation, you have to protect it, hold it back and treat it like your special jewel, when all it's other rules scream agressive beater. I'd just like to see rush shifted to another model, the Savage perhaps, recosted to 9-10 pts. I want to use my Gladiators for their God given purpose of beating face!