Why the AC rocked and the other CIDs have failed Oct 2, 2018 22:58:02 GMT via mobile
Post by octaviusmaximus on Oct 2, 2018 22:58:02 GMT
The level of anti-Khador trolling during that CID (and others!) was toxic.
The best thing the Armored Corps theme itself got was Advance Move. The reason the theme is popular is because it is currently the only Khador theme that can adequately combine melee, range, and scenario presence in one army. It’s possible to build balanced lists with it. It’s not a bad theme, but it’s also not nearly at the level of a lot of others that have gone through CID.
I’m not going to rehash my extensive feelings on this particular CID, because it is exhausting. All I choose to say right now is that a number of other CIDs started with “stuff is really good” and went up from there, while Armored Corps started with “two models are obviously good, and by the way here’s a bunch of inexplicable changes to other models not remotely related to Armored Corps, and also, we’re going to be hyper-cautious with any buffs and be actively hostile to a number of positive and reasonable suggestions, completely ignoring community input on some items for no explicable reason.” (See Man-o-War Kovnik’s drive.)
Demo Corps are barely palatable with their expensive character CA, and there’s zero reason to ever take multiple units at this time. Bombardiers came out in a good spot, except all of their abilities are tied to a CA, and I detest “auto-include” or “required” models so much.
But...anyway, stopping myself before I get too far into the weeds...
Too many of these other themes start out with free candy and handjobs and get better from there. They completely patch over the weaknesses of the models for exactly zero drawback or real cost. (“Oh no I have to take a solo to get X!”, except the theme only has 2 or 3 solos anyway, and you’re getting them for free just by taking models you were going to take.)
There are a few flat-out broken things that made it through despite protest. Chosen charging you on turn 2 if they get first turn and you advance out of your DZ more than 3”? That’s cool, but moving one rule off the Bombardier CA to the base unit would.... Gaaaah, okay, okay, stopping now...
You seem to be showing your biases here. You don't like it when models and themes patch over weaknesses for no cost but like advanced move and desperate pace making man o wars faster than a huge amount of lists in the game. Wasn't being slow and clunky a weakness of man o war? Why is 12" tactician and so many speed boosts justified?