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Post by bloodhawk on Sept 7, 2018 21:27:22 GMT
bloodhawk I read your post as saying that they're bad because they only threat 11.5" and that's easy to play around. If I misread that then I think we have a breakdown in communication. Point I'm trying to make is saying your opponent just has to stay 11.5" away from them is not right either. There's lots of ways to make that not true. Frankly if that's the position people are taking then the exact same thing can be said for any model in this game. Just stay X" away and you're good to go. I also agree that this unit is okay as is. It can do ridiculous things or nothing at all if tagged with the right counter. Kinda sounds like an interesting design space to occupy. Gotcha, I definitely didn't communicate clearly. I was looking at them from the perspective of people saying they are too powerful with their melee ability. I was pointing out that their threat range is not innately oppressive. I was also talking simply about their unbuffed threat range, I agree that all models have the options for threat extension.
I don't like the design of the Death Wolves, Lord of the Feast, or Bridge and Caul personally. They all rely WAY too much on corpses and their top end performance vs low end performance is insanely far apart. Generally it seems like either you or your opponent is going to have a bad time with these units, there just often isn't middle ground.
From a design perspective, I would love it if Bridge and Caul kept an anti arm role, as that is a unique role to them that we generally don't see in other similar units in Circle.
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Post by mcdermott on Sept 7, 2018 23:00:54 GMT
I'm not sure why middle ground should be viewed as necessary.
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Post by bloodhawk on Sept 8, 2018 0:27:22 GMT
I'm not sure why middle ground should be viewed as necessary. Asking for a model to perform its role somewhat consistently doesn't seem unreasonable to me. That's what I meant by middle ground.
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Post by ForEver_Blight on Sept 8, 2018 0:46:03 GMT
I'm not sure why middle ground should be viewed as necessary. Clarify please?
Are you saying that falling within the average power range of models is bad?
I would believe striving for legit balance, thus falling cleaning in the middle of a bell curve (even if the model in question can shift said curve), IS necessary and is the exact intention of the entire process.
Or are you plainly saying you would strive for outlier power level (game warping) models? I would have to call that dishonest.
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Post by mcdermott on Sept 8, 2018 1:11:58 GMT
I'm not sure why middle ground should be viewed as necessary. Asking for a model to perform its role somewhat consistently doesn't seem unreasonable to me. That's what I meant by middle ground. There are PLENTY of ways to get corpses now. Take a well or crocpot. And for a power curve to exist there have to be things on either end of the bell. An 8 pt 2 man character unit SHOULD have a degree of gravity to it.
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Post by macdaddy on Sept 8, 2018 16:44:40 GMT
Asking for a model to perform its role somewhat consistently doesn't seem unreasonable to me. That's what I meant by middle ground. There are PLENTY of ways to get corpses now. Take a well or crocpot. And for a power curve to exist there have to be things on either end of the bell. An 8 pt 2 man character unit SHOULD have a degree of gravity to it. Being required to take a 5 point model just to justify the inclusion of a 6 point character solo feels like a bad time to me. Wolf rider champs are significantly better at backline hunting and dude killing. They are also harder to remove
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Post by mcdermott on Sept 9, 2018 1:05:44 GMT
Then use em, there's always going to be a mathematically superior choice.
Or take the well and use it to bring a wolf rider champ into play
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Post by leotherat on Sept 9, 2018 13:38:32 GMT
I thought that I read that the well is now limited to models 5 pts or less.
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envoy
Read Page 5
Posts: 21
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Post by envoy on Sept 11, 2018 0:14:06 GMT
Week 3 changes. Oh wow.
Morv1 with Mortality.
Storm Raptor becomes a giant Thunderhead with wings.
And His Lordship regains Blood Reaper.
There's more, but that's what I'm most excited about.
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Post by bloodhawk on Sept 11, 2018 2:20:10 GMT
Week 3 changes. Oh wow. Morv1 with Mortality. Storm Raptor becomes a giant Thunderhead with wings. And His Lordship regains Blood Reaper. There's more, but that's what I'm most excited about. Those are my highlights too! Add to that the corpse change for the theme and I am really stoked. The corpse change really allows for a ton more flexibility in list building. Plus it allows the LOTF to be really good again, which is sweet.
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Post by oncomingstorm on Sept 11, 2018 2:24:22 GMT
Ima copyright 'Morvtality' for the inevitable Morvahna1 list if this sticks.
Most of these changes are pulled right out of my CID suggestions, so I guess they weren't ALL terrible ideas to try out?
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Post by phantomsig on Sept 11, 2018 4:22:30 GMT
Can we talk about Iona's Elite Cadre? It feels overwhelming for that to be all over the board. The game is about positioning and choices and not having to think about Elite Cadre Dodge seems too good.
Im going to try and organise a game against the biggest baddies out there (Anamag PT, Gasby3 Slayers, Ossrum) and see of the Cadre just stomps all over them
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Post by paradox on Sept 11, 2018 4:38:49 GMT
Can we talk about Iona's Elite Cadre? It feels overwhelming for that to be all over the board. The game is about positioning and choices and not having to think about Elite Cadre Dodge seems too good. Im going to try and organise a game against the biggest baddies out there (Anamag PT, Gasby3 Slayers, Ossrum) and see of the Cadre just stomps all over them It doesnt. Especially noy accuracy fixers like Anamag.
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Post by Mr.Human on Sept 11, 2018 8:30:36 GMT
I'm liking the changes to the beasts as a Circle player, dreading them as a Khador player, mixed feelings
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Sept 11, 2018 13:37:17 GMT
Lmao at this frigging Storm Raptor.
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