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Post by macdaddy on Sept 1, 2018 13:54:56 GMT
There is nothing wrong with Ionna’s Feat affecting allFF warrior models.
Cyrenia for the exact same change and it broke nothing it just gave PoM a really deep caster with a butload of List diversity which is good for the game. I would even argue she is better in GotT than any of the flameguard casters outside of maybe Thyra.
Right now, Iona would open up Wild Hunt. It supports her playstyle of mixed BG. As well as gives her more diversity in list selection. Limiting a caster to one theme limits list diversity and creativity.
Now, as far as other things. How do people feel about blood pack? Reports are showing them to just need a slight tweak. Like a points drop by 1 or 2 and people will think they are in a good spot? I plan on testing them tonight with Wurmwood or Mohsar. Any suggestions for a good match up into Trolls?
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Post by frumiousbandersnatch on Sept 2, 2018 3:09:28 GMT
Unfortunately I haven't been able to play Bloodpack in a game yet. Have been hammered between classes and work, but hopefully soon. They're actually one of the sleeper units I feel very excited about going forward. RNG 12, POW 14 arcing fire is fantastic and even better with +1 to hit from the Whitemane. They are even serviceable in melee. The unit seems solid.
Wurmwood or Mohsar seem like a natural fit for them with Curse of Shadows. Wurmwood gives the nice forest for them to hop into while Mohsar, I think, has a real assassination threat with the Doppler Bark pop and drop backed by their arcing fire shots.
Personally, I think it might be more achievable for them to fulfill a harassment or scalpel role while occupying a zone. For that I was thinking of Morvannah2. She protects them a little bit with Fog of War, but mainly I was interested in re-rollable Rat 7 shots into support and/or solos. Reposition 3 might help make the Bloodpack a little more slippery. I guess if you really want to be cute you could bring a Moonhound or two for some very accurate shooting. Say Bloodtrackers in front, Bloodpack shooting from behind with a couple strategically placed Moonhounds while Morvannah gives you the clutch re-rolls. Probably too all in on the shooting strat, but I do like some jank from time to time.
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Post by Forsaken on Sept 4, 2018 1:43:38 GMT
There is nothing wrong with Ionna’s Feat affecting allFF warrior models. Cyrenia for the exact same change and it broke nothing it just gave PoM a really deep caster with a butload of List diversity which is good for the game. I would even argue she is better in GotT than any of the flameguard casters outside of maybe Thyra. Right now, Iona would open up Wild Hunt. It supports her playstyle of mixed BG. As well as gives her more diversity in list selection. Limiting a caster to one theme limits list diversity and creativity. I would even say keep Iona's feat as is but make just the rerolls apply to any infantry. Just something. Maybe we won't be favorable to play her in other themes but at lest it's an option. As is we have casters with heavy restrictions or that are outright forbidden in certain themes. Una2 (and Una1) can't realistically play Bones, Bradigus straight up can't play CotW or DH, no non blackclads in Secret Masters (that's 5 warlocks now). On the other hand when a model is missing a small component in a theme they can still see some play. The Kaya's and Kromac's, Grayle and Balder's all have components that are negated in some themes but never their entire feat and I think can be nearly as good as usual for fun games.
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Post by frumiousbandersnatch on Sept 5, 2018 18:53:02 GMT
So Week 2 changes are up.
Half of Iona's feat affects warriors now.
Morvannah1 got 15 health and a couple warbeasts points. Nice of them, I guess, but it isn't going to save her.
Morvannah2 gets to heal from Censure if the enemy takes damage. This change is kind of weird. It's pretty minor, I don't see it being that terribly useful.
Ghetorix becomes way more survivable. Wew.
Riphorn is tougher and stronger. A little mini Mauler.
Storm Raptor drops 3 points, enemies suffer -5 RNG to shoot it. Nice. Keeps it pretty safe from being whittled down or blasted off the table until you commit it.
Pureblood Rat6. Gets more of a defined ranged role.
Stalker +1 STR. 17 pts for native POW 19 with reach, pathfinder, SPD 6 seems fantastic. But where does this leave the Feral?
Bloodpack gain Hunter. Amazing. They seemed pretty solid already.
LotF, +1 SPD, -1PC
Wolfriders go back down in PC.
Blood Shaman goes to 5 pts. This seems fine, she is fantastic.
Ravager Shaman gets battlewizard and RH.
Well drops to 2/3 cost but can only bring in 5 pts or less. Is also a Blackclad model.
Some theme changes. We can bring a Well in Wildhunt.
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Post by streetpizza on Sept 5, 2018 19:03:58 GMT
Gotta say I think you're wrong about Censure. That change means that it actually has a place and forces a much more uncomfortable decision on your opponent. Its still their decision but at least it doesn't have a down side for the circle player anymore. You did notice it only affects enemy up keeps now right?
The stalker change leaves the feral where he's always been this edition. An excellent source of primal. You'll only ever take one of him but he's still good for the cost on that front. Better than a gorax anyway.
Shaman lost battle wizard not gained it.
Love the well in wild hunt.
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Post by Trollock on Sept 5, 2018 19:18:37 GMT
Morv 1 gets a stealth buff in that ghetorix with an arm buff is way way better now. I am very intrigued about this
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Post by streetpizza on Sept 5, 2018 20:05:33 GMT
Morv 1 gets a stealth buff in that ghetorix with an arm buff is way way better now. I am very intrigued about this Kromac 1, Baldur1 and 2 also agree
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Post by bloodhawk on Sept 5, 2018 21:19:07 GMT
Morv2 censure is actually a decent spell now and will definitely be cast every turn in some matchups. Excited to try that out. I am really happy with all of the other changes to tharn as well.
On the topic of living beasts I think the changes look quite good. Here are my initial thoughts.
-Storm raptor clearly needed something more drastic, and I think he got it. At this point he seems about perfect (with the one exception of the reload 1 instead of ROF2). -Pureblood: improved Rat makes his 17 points feel more warranted. -Feral: No changes this week. I still think a bump to arm 17 wouldn't break him in any way, but I won't complain about him in his current state either. -Stalker: A point of Mat or Strength was needed to solidify his role as a hit and run beast and I think the strength will help do the trick. Excited to get one on the table with Mac2. -Ghetorix: Someone mentioned that the stalker overlaps him with the buff to PS 17 but I couldn't disagree more. Ghetorix is a hard hitting, and imagine this, actually survivable warpwolf. That is very different from the stalker who will still die to a wet paper rag being swung in his direction. I really like the additional flavor on Ghetorix and he really feels like a solid character beast now. -Gnarlhorn / Shadowhorn: These guys are perfect, glad to see they stayed the same. -Riphorn: I wasn't expecting this one, but am pleasantly surprised. He now has the survivability to not die instantly (those extra 4 boxes are huge), and has the hitting power to be more desirable than a Gnarlhorn in certain circumstances. Time will tell if he will ever be played over a Gnarlhorn or Feral, but I feel like there are options for him now that didn't previously exist.
Honestly, if the CID ended today I would be pretty stoked with the results.
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Post by onijet01 on Sept 6, 2018 6:57:42 GMT
I like the perposed changes. I will be running a kaya 3 list this weekend in call of the wild.
I plan to make my satyrs my go to beasts and back the army up with a good def minion unit to take advantage of fog of war. (Most likely ferrow brigans for some sweet gun play to support beasts
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Post by jisidro on Sept 6, 2018 13:18:11 GMT
Morv 1 gets a stealth buff in that ghetorix with an arm buff is way way better now. I am very intrigued about this Kromac 1, Baldur1 and 2 also agree It's a pity Baldur2 does nothing for Tharns. Ghetorix with roots is a proper Wall for an opponent to crash on.
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Post by macdaddy on Sept 6, 2018 14:38:02 GMT
Kromac 1, Baldur1 and 2 also agree It's a pity Baldur2 does nothing for Tharns. Ghetorix with roots is a proper Wall for an opponent to crash on. Rock wall and his feat are pretty nifty for ravagers Arm 18 rapid healing and steady tough is legit.
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Post by jisidro on Sept 6, 2018 16:24:53 GMT
It's a pity Baldur2 does nothing for Tharns. Ghetorix with roots is a proper Wall for an opponent to crash on. Rock wall and his feat are pretty nifty for ravagers Arm 18 rapid healing and steady tough is legit. It's quirky, nothing more. It's all about Tough, no KD...
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Post by oncomingstorm on Sept 6, 2018 17:58:56 GMT
I think that Baldur1 is almost certainly unequivocally better with Devourer's Host. Solid Ground every turn > Roots 1 turn, and Stone Skin is a superb buff for pretty much every unit in the theme.
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Post by Trollock on Sept 6, 2018 18:42:26 GMT
I think that Baldur1 is almost certainly unequivocally better with Devourer's Host. Solid Ground every turn > Roots 1 turn, and Stone Skin is a superb buff for pretty much every unit in the theme. Ya. Im really stoked for Baldur. The forest is value with tharns too, and extended control from a well is big. And as mentioned, ghetorix with an arm buff. Seems very strong on paper at least
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Post by macdaddy on Sept 6, 2018 19:15:42 GMT
I’m more stoked for Mohsar with blood pack because it’s a disgusting assasination Threat lol
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