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Post by onijet01 on Jul 25, 2018 21:51:06 GMT
Seems ppl also forget that its a huge base so pasitioning issues will still be a thing. It is a great set of rules on paper but in oractice i see it being used to alpha and die to melee models.
At arm 19 it is a fair amount less tanky that the other battle engine but brings more to the table. Dispite the spell cancelling it has any player can easily strip souls using magic ability models. Abilities such as hunters mark, frost cage, force bolt to name a few.
Negitives ending.
On a more positive note this may be a good model with non soul working casters who can bring buffs to it. As an example it is okay with Nareesh 1 due to his speed buff (though the other battle engine is faster still). It also might be great as a scenerio piece in an army using defenders ward and hit buffs.
It really just determines how things play but most will test in the above soul collecting casters so it will be nerfed rather than trying it outside its current thinking to see if it is actually good
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Post by illrede on Jul 25, 2018 22:14:28 GMT
If I can get a game tomorrow, this is what I'm playing (I see this is a the maximum default version, not actually what I'd build if I wasn't trying to find the most obvious and blandest build for an initial data-point).
Theme: The Exalted, 75 Points Zaal1 w/ Kovaas (*26) Agonizer 6 Agonizer 6 Basilisk Krea 7 Basilisk Krea 7 10 Immortals w/ Extoller Advocate 19 10 Immortals w/ Extoller Advocate 19 Supreme Guardian 16 Supreme Guardian 16 Ancestral Guardian 5 Ancestral Guardian 0 Ancestral Guardian 0 Haakar The Destroyer 0
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granor
Junior Strategist
Posts: 353
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Post by granor on Jul 25, 2018 22:55:13 GMT
it is okay with Nareesh 1 due to his speed buff (though the other battle engine is faster still). What speed buff are you thinking about?
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jul 25, 2018 23:01:30 GMT
it is okay with Nareesh 1 due to his speed buff (though the other battle engine is faster still). What speed buff are you thinking about? Someone else's. Makeda1 maybe. Might be fun in MoW. Defensive and Retributive strike.
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Post by mcdermott on Jul 26, 2018 1:35:20 GMT
Wondering if it will be a take 2 build your list around it BE or if 1 will be enough in most cases? No repo though? Are there any other BEs without repo? I suppose a statue is a little more static then a wagon or tank. Yeah, loads. Strider, Vessel, Wraith Engine, AFG, Siege Crawler, Fulcrum, Throne, Thresher, Sacral Vault, TEP... It's the only one without pathfinder, though, that I can think of. May need to wait until week 2... I think itd be better off without pathfinder. Seems like the sort of thing that would get its threat range nerfed if it had pathfinder.
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Post by illrede on Jul 26, 2018 1:51:59 GMT
So where are the synergies on this, then? There's an obvious one in Last Stand/Vault of the Faithful. Another one in the Extoller Soulward's Spirit Guide. Does Black Spot interact with Thresher?
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jul 26, 2018 2:21:51 GMT
Thresher and Black Spot do not interact, because it's not a basic attack. It's a * attack.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jul 26, 2018 2:25:17 GMT
So, a Kovaas can come out of this right? Because its still technically an Ancestral Guardian?
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Post by bloodsplatterartist on Jul 26, 2018 3:31:29 GMT
Considering it with zall1 in masters. Karax would feed it pretty well and rage tokens really max it's offensive potential.
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Post by illrede on Jul 26, 2018 3:42:30 GMT
So, a Kovaas can come out of this right? Because its still technically an Ancestral Guardian? No, it isn't an Exalted Solo (even though it has Gatekeeper).
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Post by fanbloodytastic on Jul 26, 2018 6:09:37 GMT
Anyone else think these probably run best with Morghoul 2? Not what I would have initially expected ha ha
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Post by bloodsplatterartist on Jul 26, 2018 6:18:20 GMT
Trying to figure this guy out in masters with zall1. Thinking of running 2 and fuling them with karax. Can't decide between 3 max units or 2 max units w/UA. I'm thinking 3 as last stand and the recursion makes me feel like I just want to swamp the field with bodies.
That said 20+ arm 22 road blocks in front of my statues also has appeal.
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Post by jisidro on Jul 26, 2018 13:27:59 GMT
Seems ppl also forget that its a huge base so pasitioning issues will still be a thing. It is a great set of rules on paper but in oractice i see it being used to alpha and die to melee models. At arm 19 it is a fair amount less tanky that the other battle engine but brings more to the table. Dispite the spell cancelling it has any player can easily strip souls using magic ability models. Abilities such as hunters mark, frost cage, force bolt to name a few. Negitives ending. On a more positive note this may be a good model with non soul working casters who can bring buffs to it. As an example it is okay with Nareesh 1 due to his speed buff (though the other battle engine is faster still). It also might be great as a scenerio piece in an army using defenders ward and hit buffs. It really just determines how things play but most will test in the above soul collecting casters so it will be nerfed rather than trying it outside its current thinking to see if it is actually good I'm pretty sure a Hunter's Mark won't land near one of these. Arcane Vortex is REALLY good.
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Post by gobber on Jul 26, 2018 15:18:48 GMT
Nor does spamming hunters mark/frostcage/forcebolts to spend down its souls going to work all that well (especially since it can charge back up from any infantry you kill with them during your turn); it just won't spend the souls if there's something important to block later like parasite/telekinesis/a really important hunter's mark. Battle engines can't be pushed/KD'd/stationaried so it doesn't care much about the latter two spells
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Jul 26, 2018 18:29:50 GMT
I love all these rules, but at 8/19 30 boxes, it's too fragile to be a front line lead, especially considering its utility tools. I can see it particularly well-placed behind the Certrati brick in MoW.
I never was into Fist in MKII, but I will be now. The normal Cetrati brick is solid, but now you can place lost models back into B2B during feat or regular Shield Wall. If you plant Xerxis in the pocket, he can benefit from the Arcane Vortex, and save you the Orin tax. It even brings a good gun.
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