Post by hocestbellum on Jul 25, 2018 17:06:13 GMT
They've just snuck this up on to the CID page, hiding in the Retribution CID for some reason. Apparently production is ready to go, so they're pushing it out now.
Supreme Guardian
Skorne Exalted Ancestral Guardian Battle Engine
FA: 2
Point Cost: 16
Damage: 30
Construct
Defensive Strike
Divine Inspiration
Soul Taker: Gatekeeper - This model can gain soul tokens. When a friendly living Faction model is destroyed while in this model’s command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
•Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3˝ of it by spending 1 soul token. The negated spell does not take effect, but its COST remains spent.
•Soul-Powered - During its Combat Action, this model can spend soul tokens to make additional melee attacks. It can make one additional attack for each token spent.
•Vault of the Faithful - During your Maintenance Phase, you can remove up to three soul tokens from this model to return one destroyed small- or medium-based friendly Faction Grunt warrior model to play for each token removed. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model’s command range, in formation, and completely within 3˝ of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they are returned to play.
Soul Vessel
Soul Ward - Enemy models cannot gain soul tokens from models destroyed in this model’s command range.
WEAPONS
Fires of Rage [1x] (None) gun icon RNG: 10 ROF: 1 AOE: 4 POW: 14
Damage Type: Magical
Continuous Effect: Fire
Obsidian Blade [1x] (None) sword icon RNG: 3 POW: 6 P+S: 18
Damage Type: Magical
Siege Weapon - This weapon gains an additional die to its damage rolls against huge-based models.
Thresher ( Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range. Thresher attacks are simultaneous.
So a RNG3 melee attack, and what I think is the most efficient recursion thing in the game? Nothing else can return 3 medium bases a go that I'm aware of.
He's been added to the Masters of War theme, which now has the benefit 'For every full 20 points of units and battle engines in this army, you can add one Skorne command attachment or one Tyrant Commander & Standard Bearer unit to the army free of cost. Free models do not count toward the total point value of units in the army when calculating this bonus.'
Zaal's Soul converter now reads:
Soul Converter - Once per turn at any time during its activation, this model can spend 1 fury point to give each Exalted model with Soul Taker: Gatekeeper currently in its control range one soul token.
Have fun with that one; seems like a beast!
Supreme Guardian
Skorne Exalted Ancestral Guardian Battle Engine
SPD | STR | MAT | RAT | DEF | ARM | CMD |
6 | 12 | 7 | 6 | 8 | 19 | 10 |
Point Cost: 16
Damage: 30
Construct
Defensive Strike
Divine Inspiration
Soul Taker: Gatekeeper - This model can gain soul tokens. When a friendly living Faction model is destroyed while in this model’s command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
•Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3˝ of it by spending 1 soul token. The negated spell does not take effect, but its COST remains spent.
•Soul-Powered - During its Combat Action, this model can spend soul tokens to make additional melee attacks. It can make one additional attack for each token spent.
•Vault of the Faithful - During your Maintenance Phase, you can remove up to three soul tokens from this model to return one destroyed small- or medium-based friendly Faction Grunt warrior model to play for each token removed. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model’s command range, in formation, and completely within 3˝ of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they are returned to play.
Soul Vessel
Soul Ward - Enemy models cannot gain soul tokens from models destroyed in this model’s command range.
WEAPONS
Fires of Rage [1x] (None) gun icon RNG: 10 ROF: 1 AOE: 4 POW: 14
Damage Type: Magical
Continuous Effect: Fire
Obsidian Blade [1x] (None) sword icon RNG: 3 POW: 6 P+S: 18
Damage Type: Magical
Siege Weapon - This weapon gains an additional die to its damage rolls against huge-based models.
Thresher ( Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range. Thresher attacks are simultaneous.
So a RNG3 melee attack, and what I think is the most efficient recursion thing in the game? Nothing else can return 3 medium bases a go that I'm aware of.
He's been added to the Masters of War theme, which now has the benefit 'For every full 20 points of units and battle engines in this army, you can add one Skorne command attachment or one Tyrant Commander & Standard Bearer unit to the army free of cost. Free models do not count toward the total point value of units in the army when calculating this bonus.'
Zaal's Soul converter now reads:
Soul Converter - Once per turn at any time during its activation, this model can spend 1 fury point to give each Exalted model with Soul Taker: Gatekeeper currently in its control range one soul token.
Have fun with that one; seems like a beast!