Post by sand20go on Jul 1, 2018 15:33:58 GMT
A) Medium Based models Screen him. Always good.
B) Silence of death becomes an interesting way of dealing with some of the less good match ups (Primal Terrors and Trolls)
C) Not great into Control casters. So have to think about the right pair? Maybe OW2 with WGI?
But thoughts on this?
conflictchamber.com/#c3201b_-0TdIkWkZeQl5l5l3l39u877Qgd7Qgd
Khador Army - 75 / 75 points
[Theme] Armored Corps
[Butcher 3] Kommander Zoktavir, The Butcher Unleashed [+22]
- Juggernaut [13]
- Rager [10]
- Ruin [17]
Man-O-War Kovnik [4]
Man-O-War Kovnik [4]
Man-O-War Suppression Tanker [0(6)]
Man-O-War Suppression Tanker [0(6)]
Saxon
Battle Mechaniks (max) [5]
Man-O-War Shocktroopers (max) [16]
- Man-O-War Shocktrooper Officer [4]
Man-O-War Shocktroopers (max) [16]
- Man-O-War Shocktrooper Officer [4]
Nothing at all fancy. Shocks advance in huge blob before the unpacking, being "smart" about control effects like freezing (sad sad Shocktroopers). Butcher and Jacks central so they can counter attack whatever comes at ST. Opportunity for hot swapping SoD. Supression tankers do their covering fire to make things harder for single wound spam and threaten spray counter attack should that get through in mass. Essentially advance directly toward caster.
1) Rags. Do you swap out Saxon? I think not because of terrain.
2) Rager? Best choice? Maybe a min unit of demos for additional hitting power? Or A&H+V (mechs dropping to min) to help with damage buffing.
Probably #2 is a flavoring but I think it SOMEWHAT helps with the say the CG match up - providing a way of keeping the Shocks at ARM 21/17 when the cannon starts firing (and as an Artillary piece it is pretty "limited" in respect to board positionig and where it will be.
B) Silence of death becomes an interesting way of dealing with some of the less good match ups (Primal Terrors and Trolls)
C) Not great into Control casters. So have to think about the right pair? Maybe OW2 with WGI?
But thoughts on this?
conflictchamber.com/#c3201b_-0TdIkWkZeQl5l5l3l39u877Qgd7Qgd
Khador Army - 75 / 75 points
[Theme] Armored Corps
[Butcher 3] Kommander Zoktavir, The Butcher Unleashed [+22]
- Juggernaut [13]
- Rager [10]
- Ruin [17]
Man-O-War Kovnik [4]
Man-O-War Kovnik [4]
Man-O-War Suppression Tanker [0(6)]
Man-O-War Suppression Tanker [0(6)]
Saxon
Battle Mechaniks (max) [5]
Man-O-War Shocktroopers (max) [16]
- Man-O-War Shocktrooper Officer [4]
Man-O-War Shocktroopers (max) [16]
- Man-O-War Shocktrooper Officer [4]
Nothing at all fancy. Shocks advance in huge blob before the unpacking, being "smart" about control effects like freezing (sad sad Shocktroopers). Butcher and Jacks central so they can counter attack whatever comes at ST. Opportunity for hot swapping SoD. Supression tankers do their covering fire to make things harder for single wound spam and threaten spray counter attack should that get through in mass. Essentially advance directly toward caster.
1) Rags. Do you swap out Saxon? I think not because of terrain.
2) Rager? Best choice? Maybe a min unit of demos for additional hitting power? Or A&H+V (mechs dropping to min) to help with damage buffing.
Probably #2 is a flavoring but I think it SOMEWHAT helps with the say the CG match up - providing a way of keeping the Shocks at ARM 21/17 when the cannon starts firing (and as an Artillary piece it is pretty "limited" in respect to board positionig and where it will be.