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Post by paingiverguy on Apr 11, 2017 0:07:32 GMT
Hello so this is my first attempt at Naaresh. I really like his theme and his 32 beast points. Also, I just discovered the bugs and am quite impressed. Well here's the list.
Naaresh
Aradus Sentinel 16 pts (16 of 32 beast points)
Aradus Sentinel 16 pts (16 of 32 beast points)
Aradus Soldier 16 pts
Aradus Soldier 16 pts
PGBH max 7 pts
Cetrati min 12 pts
Cetrati max 18 pts
Vorkesh 6 pts
I will be trying out this list out soon. Main idea move up behind the cetrati while AOEing everything then feat and NOM NOM NOM!
Any ideas?
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 11, 2017 15:23:49 GMT
tbh, you're not using the Aradus correctly x.O; Put their asses as far forward as possible and chomp down some real-estate. With their hard-carapace bonus, it's hard to knock them out early and the cetrati are much more susceptible to gun fire. My idea is take out the cetrati min and replace with a support pack or some bodies. Watching people attempting to shoot an Aradus while it's under the Krea's aura? f'n marvelous!
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Post by paingiverguy on Apr 11, 2017 17:12:38 GMT
Ok Ok, I like it. So, lets change that. I added two Kreas so I have the option of spreading my beasts. Here's the new list:
Naaresh
Aradus Sentinel 16 pts (16 of 32 beast points)
Aradus Sentinel 16 pts (16 of 32 beast points)
Aradus Soldier 16 pts
Aradus Soldier 16 pts
Basilisk Krea 7 pts
Basilisk Krea 7 pts
PGBH min 5 pts
Cetrati max 18 pts
Vorkesh 6 pts
Should I even play Cetrati? I was thinking maybe I should play some Incindiarii instead for more AOE goodness and another PBGH to spread the love.
I was also thinking of maybe using this same list with Xekaar, Zaadesh, and/or Hexy 2.
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Post by sardonicartery on Apr 11, 2017 17:38:26 GMT
Ugh, SPD 3. Gladiator required. I'd want one extoller, too:
Alas this means the Cetrati have to go. Legends can be good (could be updated to karax or nihilators with the points open). Orin is a great piece with Naaresh, too. Assuming you're not going ADR:
Skorne Army - 70 / 75 points
(Naaresh 1) Master Ascetic Naaresh [+32] - Aradus Sentinel [16] - Aradus Sentinel [16] - Aradus Soldier [16] - Aradus Soldier [16] - Titan Gladiator [15] Extoller Soulward [3] Orin Midwinter, Rogue Inquisitor [5] Legends of Halaak [8] Paingiver Beast Handlers (max) [7]
For the final five points, you could use a willbreaker, Zaadesh (put the gladiator on it), extoller #2 + swamp gobbers, etc. You could min the handlers and bring an agonizer for effective ARM 24 on feat turn, too.
Double min handlers is good for the whip boy, too.
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granor
Junior Strategist
Posts: 353
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Post by granor on Apr 11, 2017 18:19:40 GMT
I have been running Naaresh in MK3 and have a few games under my belt(less than 10 though). First a few observations Archidons are great with this guy (got them to kill a few of durst's jacks not on feat turn) -----Throws knock down first (no tough) then damage -----Crit pich off a charge is still boosted because of the charge -----Line up to toss your target into an objective or same size base for a 4d6 damage roll Using both sides of the feat (sending guys in to alpha then be big arm) Works super well. Feating just defensively can be a problem(could be my builds too) Casting a bunch of rushes on feat turn tends to be necessary Naaresh's mobility is a huge advantage that you want to keep on the table. Blur is cool but he doesn't support units at all other than this so one unit is probably enough. Lamentation is just ok at a range 12 but the upkeep is basically free so no reason not to use it remember you heal on your feat turn Things I love about the lists I have run Archidons are seriously great. Long leash gives the list an ability to threaten the alpha or a flank easily. Rhinodon gives you a good front line beast with spinny and aggy Sprint on Naaresh is really fun. Zaadesh with a glad really gives naaaresh the fury to cyclone and sprint around while maintaining a good transfer number. (free upkeeps helps a bunch you blood trade first then regen) Also three rushes on turn one makes the list a bunch faster than opponents think it will be I love running our cheaper beasts and getting a good number of heavies on the table I run a full unit of PGBH and will often whip naaresh turn 2 a few times just to keep his armor up. Remember if you transfer damage you still get a blood token So given all that experience I would run conflictchamber.com/#b91b6P6reGeG6U6U5zea5G5V6aSkorne Army - 75 / 75 points (Naaresh 1) Master Ascetic Naaresh [+32] - Agonizer [6] - Aradus Sentinel [16] - Aradus Sentinel [16] - Archidon [10] - Archidon [10] - Rhinodon [12] Tyrant Zaadesh [4] - Titan Gladiator [15] Paingiver Beast Handlers (max) [7] Praetorian Karax (max) [11] So I am looking to run the karax the first turn with blur. Get the Rhidon in front with spinny on him. Probably rush the Rhinodon and the 2 bugs turn one? The archidons are used to threaten the alpha and the bugs just keep shooting until my opponent has to close. I could see changing out the one or both of the gun bugs for soldiers
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Post by paingiverguy on Apr 11, 2017 23:46:55 GMT
I'm liking these suggestions.
OK, I did not see the SPD 3 part. That does hurt. I do have to agree that Gladiator is required and I don’t care about taking out the Cetrati for it. They were there as fodder but I realized that the bugs don’t really need fodder, so peace out.
I haven’t thought about Orin or gobbers yet. I wanted to make a list of Skorne models first before I checked the Minion models.
Two Archidons sound cool. I really like the idea of Sprint on Zaadesh. No Rhinodon though, I am trying not to sidetrack too much from the Aradus theme.
I do want at least one Krea. So, here we go:
Skorne Army - 75 / 75 points
(Naaresh 1) Master Ascetic Naaresh +32 pts - Aradus Sentinel 16 pts - Aradus Sentinel 16 pts - Aradus Soldier 16 pts - Archidon 10 pts - Archidon 10 pts - Basilisk Krea 7 pts Tyrant Zaadesh 4 pts - Titan Gladiator 15 pts Extoller Soulward 3 pts Paingiver Beast Handlers (min) 5 pts Orin Midwinter, Rogue Inquisitor 5 pts
I like where this list is going. It is shaping out. I thought about putting in the Legends, but they didn’t make the original cut and they didn’t make this one as well.
I'm thinking Bugs shoot enemy to make them come to me. Archidons annoy. Glad, Soldier, Zaadesh and Naaresh finish off stragglers. I am thinking of going with three bug guns.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 12, 2017 3:33:45 GMT
The krea will make the Aradus a pain in the ass Cygnar will cry and we all want that ^-^ The issue with putting the Glad under Zaadesh is that you can't have both Naaresh and the Glad use rush in the same turn in that situation (You only get the animi of beasts in your battlegroup). You could, on the other hand, put an Archidon under him instead. I generally put a Cyclops Shaman into every list I can since he can cast both the Krea and the Gladiator's animus as well. His spirit blade is also helpful for people who enjoy debuffing your units.
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granor
Junior Strategist
Posts: 353
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Post by granor on Apr 12, 2017 3:57:45 GMT
The zaadesh package puts out 3 rushes in one turn. I don't see you needing more than that
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 12, 2017 4:32:25 GMT
unless I'm missing something, it puts out 2. Zaadesh, even with 4 fury, can only cast it on 1 model due to the overlapping buff rule*. You would then get another from the Titan Gladiator itself, which could not cast it again because of the overlapping buff rules*. If he was under Naaresh, the gladiator, Naaresh, and a shaman could all push it out in the same turn. You only get the animi possessed by models inside your battlegroup. Just like how a jack marshal's jack is not considered part of the warcaster's battlegroup, a lesser warlock's battlegroup does not count as part of the main warlock's battlegroup.
*The same buff or debuffing spell cannot be cast from the same unit on the same turn, nor can more than one copy be active at a time unless it is from multiple sources. Basically, you need 3 casters to cast a spell 3 times, and even if you cast it on the same unit, it would simply override the first one and replace it with a fresh copy.
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steck
BattleBox Champ
Posts: 51
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Post by steck on Apr 12, 2017 4:43:15 GMT
What overlapping buff rule? I could be wrong but I thought you can cast a spell as many times as you want, if it's an upkeep only one instance can be out for each source. But in the case of rush the gladiator casts it as an animus, limited to one casting by animus rules. Zaadesh1 casts it as many times as he has fury to do so.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Apr 12, 2017 5:02:18 GMT
*The same buff or debuffing spell cannot be cast from the same unit on the same turn, nor can more than one copy be active at a time unless it is from multiple sources. Basically, you need 3 casters to cast a spell 3 times, and even if you cast it on the same unit, it would simply override the first one and replace it with a fresh copy. Could you give the page number for that rule? I think you're confusing it with Upkeep spells. Or I've been cheating.
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granor
Junior Strategist
Posts: 353
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Post by granor on Apr 12, 2017 12:05:59 GMT
Page 75 of the small primal rule book. Under casting a spell with fury. A spell can be cast multiple times per activation if the COST can be paid. Cost is in caps because it is a game term. The shaman's Primal Magic ability says This model can be forced to cast the animus of any friendly faction non-character warbeast in its command range as if the animus was its own So zaadesh can cast rush 2 times in one activation. The shaman can cast rush if a glad is in his command of 7 and it does not matter who's battle group the glad is in You are correct that same named abilities do not stack so casting rush on the same warbeast gives them +2" not +6" Also any one target a unit or model can only have 1 friendly upkeep spell, one enemy upkeep spell, one animus and any number of non-upkeep spell on them at once. See page 77
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Post by paingiverguy on Apr 12, 2017 16:40:46 GMT
So, we've decided that I can cast it twice with Zaadesh and once with Glad?
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granor
Junior Strategist
Posts: 353
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Post by granor on Apr 12, 2017 18:18:57 GMT
So, we've decided that I can cast it twice with Zaadesh and once with Glad? This is how all the rule interactions end up.
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Post by paingiverguy on Apr 13, 2017 1:27:32 GMT
So, we've decided that I can cast it twice with Zaadesh and once with Glad? This is how all the rule interactions end up. Is that a yes?
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