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Post by cageyj0nny on Jun 4, 2018 11:17:31 GMT
So im thinking of running this list as a cygnar / cloud wall drop paired with vlad1 wgk.
Khador Army - 74 / 75 points
[Theme] Armored Corps
[Vladimir 2] Vladimir Tzepesci, The Dark Champion [+27]
- Conquest [35]
Man-O-War Kovnik [4]
Man-O-War Suppression Tanker [0(6)]
Man-O-War Suppression Tanker [0(6)]
Kommandant Atanas Arconovich & Standard [7]
Man-O-War Bombardiers (max) [16]
- Man-O-War Bombardier Officer [5]
Man-O-War Demolition Corps (max) [14]
- Sergeant Dragos Dragadovich [0(6)]
Man-O-War Shocktroopers (max) [16]
- Man-O-War Shocktrooper Officer [4]
Im thinking hof on the bombers up until feat turn, then it get hot swapped onto demo corps. Once feated upon demos threat 14" (17" with vengeance) mat 10 pow 19 weapon masters if you proc shatter. Then in your opponents turn they are def15 arm19 with either tough or retaliatory strike. To me that sounds amazing on paper but i don't know how easy that will be to engineer on the table.
What are your guys' thoughts?
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Post by welshhoppo on Jun 4, 2018 11:38:55 GMT
Vlad1 Vlad2? Stealing my ideas! I've been running this Vlad list since the Welsh. conflictchamber.com/#c3201b_-0T77f8hF8p8pl5l54i86867Qgd7QgdKhador Army - 75 / 75 points [Theme] Armored Corps [Vladimir 2] Vladimir Tzepesci, The Dark Champion [+27] - Victor [34] Greylord Forge Seer [0(4)] Man-O-War Drakhun [9] Man-O-War Drakhun [9] Man-O-War Kovnik [0(4)] Man-O-War Kovnik [0(4)] Saxon Orrik [4] Battle Mechaniks (min) [3] Battle Mechaniks (min) [3] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] And so far its very good. I played it into Haley3 in my bat rep thread and it was pretty good. I think I had demo corps in that list. But they do need Dragos to work. I will change the lists up as new things get unlocked. Not sure how boomies will work into Cygnar because of the presence of Gravediggers and their high def blast immune things. They will wreck up storm Division lists though. Because outside of Nemo, they will have a hard time cracking the armour.
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Post by auraco on Jun 4, 2018 11:46:10 GMT
Why conquest instead of Victor? I really like the flare on the Victor shot to help Man O War hit to get the most out of the generally low volume of attack in the list. It also allows the Shocktroopers to get some mileage out of their shield canon while staying in shield wall.
The lack of ayana & holt means you probably can't play the list into cryx or grymkin, but it should have game in most other thing.
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Post by cageyj0nny on Jun 4, 2018 11:55:48 GMT
Conquest for maximum covering fire really but I get you, Viktor does seem super legit these days and i am tempted by him. welshhoppo Have you seen the light and started running THE vlad1 wgk list yet? ;-P If you search your feelings, you know it to be the superior list.
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Post by welshhoppo on Jun 4, 2018 12:03:37 GMT
Conquest for maximum covering fire really but I get you, Viktor does seem super legit these days and i am tempted by him. welshhoppo Have you seen the light and started running THE vlad1 wgk list yet? ;-P If you search your feelings, you know it to be the superior list. I am not buying a second gun carriage! But I find the Victor is so good into Cygnar. Because it doesn't care about their Dig in. Provided you hit obviously. But a hof boosted attack roll can easily hit def16.
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Post by smoothcriminal on Jun 4, 2018 12:56:43 GMT
If you take Victor you can take a repair gobber. I don't like the idea of 2 melee mow units and only 1 Kovnik. It means one unit will never participate in the alpha.
Come to think of it, if demos alpha with feat+retalatory or tough on and opponent fails to remove them that's probably game there and then.
Ironically shocks are offensively better feat target (without freeze they do more, with freeze demos just overkill). Demos will jam incredibly well though.
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Post by auraco on Jun 4, 2018 14:18:49 GMT
I also like the idea of funneling models with the tankers wall template into a killzone for the victor main gun if needed. Covering fire and the likes don't usually kill models, they just control the board, but you need to kill models to win the game, while I like the conquest, I think the victor works better with armored corps.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 4, 2018 14:39:12 GMT
You should definitely take Drakhuns with Vlad2. Def13 Arm 23 is really nasty.
I'd also strongly suggest packing eliminators as a mercenary option.
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Post by welshhoppo on Jun 4, 2018 14:41:01 GMT
You should definitely take Drakhuns with Vlad2. Def13 Arm 23 is really nasty. I'd also strongly suggest packing eliminators as a mercenary option. They are so expensive. It's 2 Drakhuns or a full unit with UA.
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Post by cageyj0nny on Jun 4, 2018 14:49:07 GMT
You should definitely take Drakhuns with Vlad2. Def13 Arm 23 is really nasty. I'd also strongly suggest packing eliminators as a mercenary option. Im not so sure. Yes drakhuns on feat turn are amazing but they are one impact and one attack (all be it very high quality). Add to that they are 9 points each and I think a unit of ST's plus UA is a better choice than 2 x Drakhuns. I haven't played the list yet so its all theorymachine at the moment but im going to proxy it out tomorrow and ill report back on how it goes.
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Post by 36cygnar24guy36 on Jun 4, 2018 14:55:06 GMT
A pair of Eliminators would potentially be good into Haley 3, Feat on them and run them 20" to un-dig every Trencher
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Post by cageyj0nny on Jun 4, 2018 15:01:10 GMT
A pair of Eliminators would potentially be good into Haley 3, Feat on them and run them 20" to un-dig every Trencher Thats a really nice idea! It's just a shame that points feel like such a constraint in AC. Is that worth giving up say a UA?
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Post by auraco on Jun 4, 2018 15:04:30 GMT
A pair of Eliminators would potentially be good into Haley 3, Feat on them and run them 20" to un-dig every Trencher Thats a really nice idea! It's just a shame that points feel like such a constraint in AC. Is that worth giving up say a UA? I don't believe it is, the UA's in AK do a lot for their units, more than what a unit of eliminator will do.
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Post by 36cygnar24guy36 on Jun 4, 2018 15:06:52 GMT
A pair of Eliminators would potentially be good into Haley 3, Feat on them and run them 20" to un-dig every Trencher Thats a really nice idea! It's just a shame that points feel like such a constraint in AC. Is that worth giving up say a UA? Depends on how likely you will see Haley 3 I guess, if someone always brings her to local tourneys it could be worth it, also if you bring Eliminators you can't take Aiyana & Holt, which means you may have to rely on Forge Seer marshalled warjacks for decent boostable magic weapons, which eats into points further.
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Post by smoothcriminal on Jun 4, 2018 15:12:00 GMT
Drakhuns are great at contesting, but this list already contests well enough with colossal and a unit of melee dudes charging forward. Elims vs. tanker or elims vs. UA I think elims are worse in every case.
Depending on how trenchers are positioned you may be able to do the pop out of cover thing with one running mow.
He runs 16", elims run 20", but mow has a 2" stick.
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