chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 4, 2018 17:07:18 GMT
A pair of Vlad2 buffed eliminators will kill a large majority of the game's warcasters from 13.5" away (4 Mat 12 boosted to-hit attacks with Pow 14 boosted damage rolls), and that's without your colossal/bombardiers adding shots in. Their value in the armored corps list is providing a denial bubble and a long melee threat to stop the other warwhatever from getting up the table. Def 20 arm 14 5 boxes in melee is also pretty damn hard to remove.
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Post by cageyj0nny on Jun 4, 2018 17:14:09 GMT
A pair of Vlad2 buffed eliminators will kill a large majority of the game's warcasters from 13.5" away (4 Mat 12 boosted to-hit attacks with Pow 14 boosted damage rolls), and that's without your colossal/bombardiers adding shots in. Their value in the armored corps list is providing a denial bubble and a long melee threat to stop the other warwhatever from getting up the table. Def 20 arm 14 5 boxes in melee is also pretty damn hard to remove. I totally get you, I used to play vlad2 out of theme at the start of mk3 and use the eliminators to assassinate people, it's legit. I'm just not sure it's the way to go in AC is all. I'll probably end up changing my tune and use them at some point haha
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Post by auraco on Jun 4, 2018 17:41:51 GMT
A pair of Vlad2 buffed eliminators will kill a large majority of the game's warcasters from 13.5" away (4 Mat 12 boosted to-hit attacks with Pow 14 boosted damage rolls), and that's without your colossal/bombardiers adding shots in. Their value in the armored corps list is providing a denial bubble and a long melee threat to stop the other warwhatever from getting up the table. Def 20 arm 14 5 boxes in melee is also pretty damn hard to remove. Has anyone ever pulled of an assassination with feated eliminators? The move is so telegraphed that I've never been able to even come close to pulling it off. Killing one eliminator also reduce the power of that casterkill run by a lot, and killing an unbuffed eliminator is not that hard. Don't get me wrong eliminators on Vlad2's feat are good, I just don't think they are better than feated man o war in the theme or worth the merc slot for that.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 4, 2018 17:49:15 GMT
The point isn't that they will kill the caster, it's that they can. The value is that they prevent that caster from moving up into that 13.5" zone, while also being able to tear through units and jam anything that can't trample/bulldoze. They're more than worth the 5 points, the only issue is whether you need the merc slot for something else. They're also considerably harder to kill in AC since acrobatics lets you sit them behind the rest of your stuff without penalty.
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Post by sand20go on Jun 4, 2018 18:27:32 GMT
The point isn't that they will kill the caster, it's that they can. The value is that they prevent that caster from moving up into that 13.5" zone, while also being able to tear through units and jam anything that can't trample/bulldoze. They're more than worth the 5 points, the only issue is whether you need the merc slot for something else. They're also considerably harder to kill in AC since acrobatics lets you sit them behind the rest of your stuff without penalty. Eliminators are the god of theory crafting. Not so much on the table. IN AC (or Jaws) it makes limited sense to fire off AOEs at the armor. SURE you could get a POW 14 and boost it. Nice chip damage. Kill an eliminator - gravy (and more so cause no gang). Now I think, interestingly, the mech officer has some value here with Girded....but pretty easy to remove the fellow so only limited value. They should have a sign around necks that say "shoot at me" And as noted....they are SORTA a 13.5 inch bubble. Remember LOS terrain blocking remains a thing. Ditto lack of innate pathfinder (forests not being a thing in cities). Don't get me wrong. Fantastic 5 point unit. But I think many games with Vla2 comes down to getting in the alpha with Shocks....while the bombers fire away under HOF. Victor so pro-move as well as you can now undig in things with the eliminators, desteath, light on fire.
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Post by haraldtorvatn on Jun 4, 2018 19:47:32 GMT
I think the problem with eliminators in AC is that they give the enemy AoEs something to shoot. So the enemy can usually use something which would otherwise not have a good target to kille the eliminators. or just kill one of them, that is almost as good as killing both. Hitting one of the two with a drifting AoE is not too hard.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jun 4, 2018 20:38:30 GMT
I think the problem with eliminators in AC is that they give the enemy AoEs something to shoot. So the enemy can usually use something which would otherwise not have a good target to kille the eliminators. or just kill one of them, that is almost as good as killing both. Hitting one of the two with a drifting AoE is not too hard. Or lightning leaps, or ashes to ashes, or slams/throws, or CRA's, etc. In a world where Eliminators are the greatest threat to your opponent's warcaster's existence...your opponent will likely find a way to eliminate them. Does that mean they are not worth their points? No, it does not.
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Post by smoothcriminal on Jun 4, 2018 21:40:33 GMT
I think elims main selling point is acrobatics. And having Atanas greatly diminishes that selling point because he gives you half of acrobatics for the whole army. I think picking Atanas commits you to the "more mows" plan.
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