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Post by Azuresun on Apr 10, 2018 17:10:48 GMT
Wow, zero to Carapace in one post! Normally, it takes at least three in a "how would you buff...." thread. Their guns should definitely have Armour Piercing as well. Like others have said, they need a role. That role seems to have been intended to be "defensive shooting unit"--a well-protected unit designed for defending a position with massed close-range fire against enemies who are coming to them--but they're just too easy to ignore or outshoot. To fill that role, they need a way to force enemies to pay attention to them, with either more dangerous shooting (Burst Fire?), or a control ability like Covering Fire. They also need a way to get to a place where they can't just be ignored, and reconciling that with Steamroller's mad rush to the zones is hard. Just out of curiosity, would giving one of the Rhulic casters a version of Gastonne's "everyone's a shield guard" spell make them usable in your mind? That would allow them to be un-ignorable. Lifebound requires a unit that can keep up with the things you want guarding, though, so Forge Guard are usually a better choice because they can run. Much like how people briefly thought Snipe on Ossrum would make Highshields viable, before realising it was more use on an Earthbreaker or Artillery Corps.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 10, 2018 18:20:28 GMT
if there is ever a dorf cid i will suggest shield guard for high shields
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 11, 2018 13:18:30 GMT
Just out of curiosity, would giving one of the Rhulic casters a version of Gastonne's "everyone's a shield guard" spell make them usable in your mind? That would allow them to be un-ignorable. Lifebound requires a unit that can keep up with the things you want guarding, though, so Forge Guard are usually a better choice because they can run. Much like how people briefly thought Snipe on Ossrum would make Highshields viable, before realising it was more use on an Earthbreaker or Artillery Corps. I totally get that there are better choices. I'm just asking if something like that would make them viable in your mind. Far from ideal, but maybe the spell gives bonus speed so that you can heroically sacrifice yourself but that you HAVE to take every attack within a certain space. Making them able to force themselves to be the target seems like it could help, given the complaints I'm reading.
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Post by drakeraids on Apr 15, 2018 6:24:32 GMT
Lose CMA, gain gunfighter/point blank, gain rof 2, replace minifeat with something interesting. I'd play that, with some casters. Not all casters or all the time, but some of them.
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Post by Azuresun on Apr 15, 2018 11:06:09 GMT
A speed boost? Even better with Forge Guard! Just manage the spacing so they don't take the hit for the wrong things, and it'd be great. Or maybe on Artillery Corps, so each of them can provide two cheap, disposable shield guards for a colossal or battle engine.
To answer the question, no, the High Shields are really past what any one spell can do for them, or you'd see them with at least one buff-focused caster. Anything that shores up their weak speed or offence is better used to turn a good unit into a great unit.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Apr 16, 2018 6:32:08 GMT
Rhulic folk are masters of mining/metal in fluff, correct? Their Shieldwall order should include auto-Dig-In. DEF 15, ARM 19, with middling ranged guns. After all, they only have to dig half as deep as Trenchers or Idrians!
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 16, 2018 19:47:33 GMT
Lose CMA, gain gunfighter/point blank, gain rof 2, replace minifeat with something interesting. I'd play that, with some casters. Not all casters or all the time, but some of them. That sounds interesting with Fiona, circle Tanith/Reeves style, if they replace minifeat with a speed or range buff I'd be interested for trying that out for sure.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 16, 2018 21:45:11 GMT
wait u gonna put a unit our there thats rat 5 pow 10 no cra and people gonna use it?
naw he won't
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Post by doppleganger on Apr 17, 2018 21:11:19 GMT
Even a minor tweak would greatly improve them losing CMA and making there guns POW 12 or better 13 would probably do it as it fits there fluff of being devastating short range armored shooters who fight in tunnels, there low speed and range keeps the CRA from being too OP.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 18, 2018 8:35:02 GMT
wait u gonna put a unit our there thats rat 5 pow 10 no cra and people gonna use it? naw he won't They said lose CMA, not lose CRA shoe. So its still a rat 5 pow 10 with CRA. Going with the suggestion of give um rof2 then they are similar to reeves (reeves = same cost, +2 spd, +2 def, + Hunter with -2 arm, -2 POW - Practiced Maneuvers, - shield wall). With Fiona, they would be able to ping up to 20 damage on a high arm low def heavy, or become pseudo (short-ranged) snipers against a unit if they got this buff, would be interesting to try at least imo
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 18, 2018 13:14:15 GMT
In fairness, there have been a large number of proposed changes and shoe responded to no one in particular.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 18, 2018 13:59:20 GMT
wait u gonna put a unit our there thats rat 5 pow 10 no cra and people gonna use it? naw he won't They said lose CMA, not lose CRA shoe. So its still a rat 5 pow 10 with CRA. Going with the suggestion of give um rof2 then they are similar to reeves (reeves = same cost, +2 spd, +2 def, + Hunter with -2 arm, -2 POW - Practiced Maneuvers, - shield wall). With Fiona, they would be able to ping up to 20 damage on a high arm low def heavy, or become pseudo (short-ranged) snipers against a unit if they got this buff, would be interesting to try at least imo i aint so good at readin and cipherin
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 19, 2018 7:08:47 GMT
In fairness, there have been a large number of proposed changes and shoe responded to no one in particular. Losing CRA hasn't been mentioned between shoes posts, only back at the start of the first page as an 'either cma or cra', but shoe has posted several times after that, so I assumed he misread one of the more recent posts or forgot they had cra. But you are right, I should not have made such a concrete statement off a presumption. i aint so good at readin and cipherin No, no, no shoe. I made an assumption and you are supposed to blame me for being presumptuous
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 19, 2018 13:07:31 GMT
Granted, I wasn't saying your assumption was wrong, just trying to say that it could be something else. We have a tendency to be a pretty ADD forum and cross communications have gotten out of hand at times.
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Post by pattison on Apr 26, 2018 9:11:31 GMT
In this game 'overpriced' is a synonym of 'bad'. There is a point range where people would start to take them no matter how weak they are. If you look at Steelhead Riflemen, they are much better at what they're trying to do and still no one takes them at 14 points which is seriously cheap to be honest. Price reduction is always a good way to go when there's not enough creativity in Stock.
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