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Post by kanelbullen on Mar 25, 2018 13:02:37 GMT
Hi. I currently use PoD and while it works great I feel like I want a secondary list to run and BoH seems to be the second strongest list there is (and Troll infantry models are cool generally speaking). But I have no idea where to start. I know I might go for either champions or fennblades because kriel warriors seem a little difficult to run. But Aside from beasts I don't know how can I counter heavies. My local meta is very strongly beast/jack heavy, so I need to be able to crack them. Also, I was considering using some version of Madrak but don't know which. Due to budget issues I would like to be able to use as much of my already owned models as (and if) possible, models I already own: Casters:Ragnor Doomy3 Beasts:Mauler Bomber Brawler Bouncher Impaler Axer Basher Units:Kriel stone+ elder Warders Solos:Shaman Janissa Stonetide Lanyssa ryssyl Chronicler 2x Whelps Any suggestions where to start? What lists do you use? Thank you in advance
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Post by ninjastars on Mar 25, 2018 15:09:27 GMT
War Room Army
Trollblood - Ragnar
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army 40 / 40 Specialist
Ragnor Skysplitter, the Runemaster - WB: +30 - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 15)
Fell Caller Hero - PC: 0 Lanyssa Ryssyl, Nyss Sorceress - PC: 4
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin warders: 17
And then another unit, whichever takes your fancy. I go double champs but long riders or Kriel work too.
THEME: Band of Heroes ---
GENERATED : 03/25/2018 11:06:45 BUILD ID : 2060.18-02-04
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Post by kanelbullen on Mar 25, 2018 16:06:25 GMT
War Room Army Trollblood - Ragnar Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army 40 / 40 Specialist Ragnor Skysplitter, the Runemaster - WB: +30 - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 15) Fell Caller Hero - PC: 0 Lanyssa Ryssyl, Nyss Sorceress - PC: 4 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin warders: 17 And then another unit, whichever takes your fancy. I go double champs but long riders or Kriel work too. THEME: Band of Heroes --- GENERATED : 03/25/2018 11:06:45 BUILD ID : 2060.18-02-04 Thanks for a quick answer! This seems like a cost effective solution and I think I will seriously consider this. Do you think Ragnor is a viable choice? His spells doesn't support units much.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Mar 25, 2018 16:38:17 GMT
First thing, the list above looks pretty good. He's maybe not ideal, but knocking things down is great support for the troops. I'd argue that Fennblades deserve serious consideration, I know a number of people that think they are some of the best light infantry in the game. Make sure to get the officer, but the kithkar is optional.
As for the Madraks, number one is the best for heavy infantry (double champs, Skaldi, and a sorcerer may make people cry) and survival, number two turns melee damage output up to 11, and number three... doesn't need a krielstone. Number three is solid, but not nearly as awesome as the other two.
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Post by ninjastars on Mar 26, 2018 1:00:24 GMT
I think Ragnar is really good. He mostly supports infantry with the feat, but the feat is really, really good with our infantry. Pulverizer goes on the beasts Amd you can use dig in on strategic models to get them into engagement.
The thing I tell people about Ragnar is that he’s our most reliable caster. There are lists that a Madrak or a borka will totally roll, but then will be totally countered by another list. Ragnar isn’t the best into anything, but he’s really good into the widest variety of things, so I always end up going back to him.
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Post by robbleyourworld on Mar 26, 2018 1:26:32 GMT
Despite people calling him a beast caster Ragnor ends up being running our infantry pretty well. Our heavy infantry can be insanely difficult to kill and his spell list is such a solid toolbox that it supports either a beast brick or infantry. I do find that you need to have some really strong threat ranges to stop your opponent from simply baiting your feat out and sitting back so either Fennblades or Long Riders would make a nice addition. Alternatively Kriel warriors are pretty fun to run into peoples faces and chuckle as they try to dislodge arm 21 KW's with 1 less damage die. minimizing your purchase I might try something like this Trollbloods Army - 75 / 75 points [Theme] Band of Heroes (Ragnor 1) Ragnor Skysplitter, The Runemaster [+30] - Dire Troll Brawler [16] - Dire Troll Mauler [15] - Troll Axer [10] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Stone Scribe Chronicler [0(4)] Kriel Warriors (max) [11] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Trollkin Champions (max) [16] - Skaldi Bonehammer [5] - Trollkin Sorcerer (1) [3] Trollkin Warders (max) [17] or possibly this conflictchamber.com/#c7201b_-0afL9D0h0jjq6G2Q6M0l0miTbK0b0ccBTrollbloods Army - 75 / 75 points [Theme] Band of Heroes (Ragnor 1) Ragnor Skysplitter, The Runemaster [+30] - Dire Troll Mauler [15] - Troll Axer [10] - Troll Bouncer [9] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Feralgeist [2] Stone Scribe Chronicler [4] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Trollkin Champions (max) [16] - Skaldi Bonehammer [0(5)] Trollkin Fennblades (max) [15] - Fennblade Officer and Drummer [5] Trollkin Warders (max) [17]
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Post by Trollock on Mar 26, 2018 6:29:30 GMT
Ragnor is playable in BoH, but Madrak 1 and 2 are probably the best casters for it. Buing a new caster when you switch theme is probably an OK option.
I have played Madrak 1 a bit now with Double Champs, double min warders and 3 lights in the battle group. A chronicler for charge of the trols make this list hit incredibly hard. It has been very good, but it is also slow.
Some players have played Madrak 1 with double fennblades, one unit of champs and 3 lights. Double chronicler here is sort of key, mostly for Heroes tragedy on the fenns. They become difficult to kill en masse from the +2 DEF, and you punish ppl who try with vengeance and the fact that they become knocked down if they try.
Something that never took off, but that i think actually works is Madrak 2 with 50 dudes. Double fennblades and tripple kriel warriors. You still get a stone and a couple of beasts. Very expensive to buy in to though.
Madrak 2 with a more balanced mix of Fennblades, longriders and what ever other infantry you prefer also works just fine. Longriders are very strong with him. They take Blood Fury really well, and they can kill both infantry and heavies.
As a rule of thumb, i think that if you play BoH you want to use either fennblades or warders. If you include none of those, you are probably better off with SotN. The remove from play effect from BoH is very strong in some match ups though, so if you know you will be playing in to those things, BoH can be worth it even if you play champs and kriels and longriders (models who could be played in SotN).
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Post by kanelbullen on Mar 26, 2018 13:11:52 GMT
Thanks for all the answers. These are valuable advice.
I think it's pointless to do another thread for this, I'm gonna ask here. Other thing that just crossed my mind that since I already own the brawler and the basher, a SoTN list is also an option, and I gathered this list:
Ragnor Runebearer Brawler Mauler Basher Axer
Valka Curseborn Shaman Lanyssa Ryssyl Whelps Bear handlers + bears Fire eaters Raiders(max) Krielstone(max) + normal elder
My plan would be to run this list and slowly develop it (replacing the normal elder with the northkin one and a beast for a unit of champions or pyg lookouts etc.). Do you think this would be a viable list for now? My worry is that it has a little too much beasts maybe.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Mar 26, 2018 13:30:29 GMT
You don't need beasts for moderate armor breaking in storm, particularly if you bring champs. Pow 14 weapon master goes a long ways towards breaking arm. Valka may occasionally be a reasonable choice for the strength buff, given that he has counter charge, retaliatory strike and two initials, and stacking that with the stone would get you a pow 16 weapon master.
Aim for champs as the next unit and I think you'd be good. The raiders are pricy, but really good from what I've seen. Also, storm allows you to play scenario aggressively far more easily than all the other themes, in my opinion.
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Post by kanelbullen on Mar 26, 2018 13:43:21 GMT
You don't need beasts for moderate armor breaking in storm, particularly if you bring champs. Pow 14 weapon master goes a long ways towards breaking arm. Valka may occasionally be a reasonable choice for the strength buff, given that he has counter charge, retaliatory strike and two initials, and stacking that with the stone would get you a pow 16 weapon master. Aim for champs as the next unit and I think you'd be good. The raiders are pricy, but really good from what I've seen. Also, storm allows you to play scenario aggressively far more easily than all the other themes, in my opinion. Yes I agree. The reason why I have so many beasts is because as a student I don't have the green to buy all of the minis at once. But champs are the next thing i get definitely.
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