Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 4, 2018 18:24:15 GMT
I don't unfortunately. I usually assume someone has done a vastly better job, so I tend not to document anything. I should probably start, if nothing else to give people a laugh and an appropriate fear of Anastasia! Also, I do happen to have a spare Ashlynn if you ever make it to a US event. I'm a terrible painter but I'm learning, so hopefully I don't butcher such an awesome model. That's cool of you, I'd love to buy it off ya if I ever make it, but I doubt that I will visit the states ever again, getting to the point where I need to settle down and get my life in order. Might be the slightest chance if my lady and I end up both going to the same conference that happens to be nearby and around the same time as an event but I doubt it. My painting isn't great either, but I am getting ok at fire... I have 3 mantic fire elementals on my way so maybe I can do something with that.. I also have some bits from the TGG2 kickstarter, including the big angel they had which the head I really want to use if I got the fire route... We'll have to see how it goes! If you start documenting, I will too so that you won't have to worry as you will look great next to me Hahaha, are you me? I keep buying the TGG stuff because it's amazing and I'm never sure what to do with it (other than admire). Gotta get your lady into gaming with you (if she isn't already). Makes the justification way easier. Also raises the hobby cost (my wife is a collector, hates kitbashing, and chose Retribution ). Well worth it though. Not sure how bad the shipping is, but if you're interested, I can look into it. I sold the rest to buddies at cost just to spread em out and I'm happy to get them into the hands of people who want them.
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Post by fallenexile on Apr 4, 2018 19:06:14 GMT
I know it's at least Fiona's head and Ashlynn's arms. Not sure whose body. And green stuff flag of course. Upon a second look, it's definitely Fiona's body as well. I've also seen people use Hailey's legs from one of her resculpts where she is stepping forward with her spear pointed forward in both hands. Edit: Found the one I'm talking about: www.beastsofwar.com/rama/minirama-fantasy/captain-victoria-haley/That's - this- conversion, yes?
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 4, 2018 19:07:40 GMT
That's - this- conversion, yes? Looks like it!
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Post by fallenexile on Apr 4, 2018 19:08:01 GMT
I know it's at least Fiona's head and Ashlynn's arms. Not sure whose body. And green stuff flag of course. Upon a second look, it's definitely Fiona's body as well. I've also seen people use Hailey's legs from one of her resculpts where she is stepping forward with her spear pointed forward in both hands. Edit: Found the one I'm talking about: www.beastsofwar.com/rama/minirama-fantasy/captain-victoria-haley/That's - this- conversion, yes? Edit: nvm. That's Laddermore's body and Jr's backpack.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 4, 2018 19:09:25 GMT
That's - this- conversion, yes? Edit: nvm. That's Laddermore's body and Jr's backpack. Still looks like a decent conversion option.
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Post by fallenexile on Apr 4, 2018 19:10:19 GMT
So, I think we've discovered there are about 1,000,000,000 ways to convert Ashlynn.
Personally, I prefer the alt flag sculpt. Especially after seeing some of the pros paint it up with all sorts of extra free hand work on the flag.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 4, 2018 19:39:48 GMT
Listen, Ashlynn kitbash/glamour shots totally deserves it's own thread. That first sculpt is so impossibly bad.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Apr 4, 2018 22:06:54 GMT
Listen, Ashlynn kitbash/glamour shots totally deserves it's own thread. That first sculpt is so impossibly bad. Using the first sculpt at the moment. The actual full body and pose of the model is completely fine, the gun can be put quite nicely down along her body so it looks like she's holding it in position rather than swinging it wildly behind her. Her biggest problem is the head, and specifically the face. The newer sculpts are much more detailed and have her ponytail properly sculpted. I wouldn't mind a newer one but good luck finding one. It's funny how similar she and Thyra play, and both similarly have weird sculpts.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 5, 2018 8:18:34 GMT
Listen, Ashlynn kitbash/glamour shots totally deserves it's own thread. That first sculpt is so impossibly bad. Here ya goHahaha, are you me? I keep buying the TGG stuff because it's amazing and I'm never sure what to do with it (other than admire). Gotta get your lady into gaming with you (if she isn't already). Makes the justification way easier. Also raises the hobby cost (my wife is a collector, hates kitbashing, and chose Retribution ). Well worth it though. Not sure how bad the shipping is, but if you're interested, I can look into it. I sold the rest to buddies at cost just to spread em out and I'm happy to get them into the hands of people who want them. I don't think I can afford it at the moment, but maybe in a year or so if you haven't found a good home for it by then, I'll take you up on the offer Yeah, I got way too much from the tgg2 kickstarter, partially because I had good experience with a few of their older metal models but their resin/plastic (whatever it is) casting technique for tgg2 is all kinds of terrible. They are beautiful to look at no doubt, but there are so many issues with their pizza spincasting and release agents. Its at the point where I think I actually might have to make greenstuff/milliput copies of what I got to actually do stuff with some of them, saving the resins as masters, just because all of my primers just rub off no matter what I do... Also I took all the metals I could so I still am waiting for half of what I backed, hoping that the newer stuff did better with the release agents at least so I can use um. I have gotten her and her friends into DnD and she loves painting models, but she doesn't really like wargaming so far from what little she has tried xD Warmachine in particular won't really sit well with her because she is way more into high fantasy and doesn't like gunpowder stuff in her games (to be fair, I also feel that way when it comes to making campaigns in DnD, I just happen to enjoy playing other games in other settings as well) But anyway, Ashlynn in LR theme xD
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Apr 5, 2018 14:48:43 GMT
I played this list last night: War Room Army
Mercenary - Ashlynn - Llaelese Resistance
Theme: Llaelese Resistance 3 / 3 Free Cards 75 / 75 Army Ashlynn d'Elyse - WJ: +29 - Sylys Wyshnalyrr, The Seeker - PC: 4 - Mariner - PC: 14 (Battlegroup Points Used: 14) - Nomad - PC: 11 (Battlegroup Points Used: 11) - Talon - PC: 7 (Battlegroup Points Used: 4) Anastasia di Bray - PC: 3 Eilish Garrity, the Occultist - PC: 0 Gastone Crosse - PC: 0 - Vanguard - PC: 10 Gorman Di Wulfe, Rogue Alchemist - PC: 4 Major Harrison Gibbs - PC: 4 Ragman - PC: 4 Rhupert Carvolo, Piper of Ord - PC: 4 Taryn di la Rovissi, Llaelese Gun Mage - PC: 0 Dannon Blythe & Bull - Blythe & Bull: 5 Flame Bringers - Leader & 4 Grunts: 17 Flame Bringers - Leader & 4 Grunts: 17 THEME: Llaelese Resistance
Scenario: Spread the Net Opponent: Sorscha1, Wolves of Winter, 5 units of Doom reavers and a conquest.
Going in, I resigned myself to the fact I really didn't have a good answer to the conquest. I either had to push on scenario by attrition really well, or assassinate Sorscha. We weren't on clock for this game but I know it was an issue for me.
I went first and pushed up as far as I dared. I wasted some mental effort thinking about how to get out quicken onto one of the flame bringer units- I didn't need this as the doom Reavers have both advanced deploy and one unit gets apparition. The pure speed of the flame bringers takes them almost into threat of the doom Reavers which is annoying for placement.
I got Gaston and his vanguard in position over on the right rectangle close to me getting moving shadows up, along with the other unit of flame bringers ready to threaten his flag.
My opponent used his turn one to jam with some doom reavers and position. I spent a turn clearing some Doom Reavers and picking at flanks where I could. My opponent used his turn two to feat, catching almost my entire left flank, leaving a unit of flame bringers stationary, as well as Bull, Taryn, and my two heavies. His conquest killed Taryn with a ranged shot. Sorscha had wind rushed and hit near a wall.
Reviewing it, I felt I had to try at an assassination run. I could grant puppet master to my nomad and pop feat for two additional dice, dropping those of my choosing. I could also drop black oil onto Sorscha, which would bring her to a sort of manageable Def 18. I could boost attack rolls on the nomad, which makes 12s manageable with extra dice dropping two from feat. I could also aim and boost with the mariner in the feat. There was some other shooting coming in from Bull.
Once everything was said and done Sorscha survived, as I missed with the Nomad's charge attack despite the re-roll, and I managed to miss with the mariner despite the boost, aiming bonus, and additional dice from feat. Overall, I've loosely worked it out at a 60-70% chance of success. The tilt was real.
I cleared out a lot on the right flank with the flame bringers and Gaston. The game ended with us both on two points, the conquest full health and Sorscha basically surrounded by troops, and my opponent conceded. It was interesting that even in a matchup where I couldn't really kill an opposing piece like a conquest, there was an out through clearing enough to threaten what was a surprising assassination. I'm not sure I'd describe it as a dedicated assassin's list, but it certainly acted that way last night.
Im pretty happy with the list. There are key pieces like Gorman, Eilish, and Ragman who all really need to survive to enable moves like assassination, and there was a lot to keep in mind when beginning the turn. I almost feel it was more complex than some protectorate armies, which can be quite support heavy, with step by step moves important.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 5, 2018 15:54:33 GMT
Listen, Ashlynn kitbash/glamour shots totally deserves it's own thread. That first sculpt is so impossibly bad. Here ya goHahaha, are you me? I keep buying the TGG stuff because it's amazing and I'm never sure what to do with it (other than admire). Gotta get your lady into gaming with you (if she isn't already). Makes the justification way easier. Also raises the hobby cost (my wife is a collector, hates kitbashing, and chose Retribution ). Well worth it though. Not sure how bad the shipping is, but if you're interested, I can look into it. I sold the rest to buddies at cost just to spread em out and I'm happy to get them into the hands of people who want them. I don't think I can afford it at the moment, but maybe in a year or so if you haven't found a good home for it by then, I'll take you up on the offer Yeah, I got way too much from the tgg2 kickstarter, partially because I had good experience with a few of their older metal models but their resin/plastic (whatever it is) casting technique for tgg2 is all kinds of terrible. They are beautiful to look at no doubt, but there are so many issues with their pizza spincasting and release agents. Its at the point where I think I actually might have to make greenstuff/milliput copies of what I got to actually do stuff with some of them, saving the resins as masters, just because all of my primers just rub off no matter what I do... Also I took all the metals I could so I still am waiting for half of what I backed, hoping that the newer stuff did better with the release agents at least so I can use um. I have gotten her and her friends into DnD and she loves painting models, but she doesn't really like wargaming so far from what little she has tried xD Warmachine in particular won't really sit well with her because she is way more into high fantasy and doesn't like gunpowder stuff in her games (to be fair, I also feel that way when it comes to making campaigns in DnD, I just happen to enjoy playing other games in other settings as well) But anyway, Ashlynn in LR theme xD Doing god's work. I'll refrain from derailing it further and discuss over there.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 10, 2018 10:24:06 GMT
I played this list last night: ...snip... Im pretty happy with the list. There are key pieces like Gorman, Eilish, and Ragman who all really need to survive to enable moves like assassination, and there was a lot to keep in mind when beginning the turn. I almost feel it was more complex than some protectorate armies, which can be quite support heavy, with step by step moves important. Thanks for the report, do you feel that you would keep both units of light calvary in future lists? I am curious on your thoughts on the various menoth options for Ashlynn in resistance. I was browsing through them yesterday to see if there is anything I wanted to try to proxy sometime, and thought to ask you, as you have experience with them already in other situations. Looking at the list, these are my initial novice thoughts: Choir: What I personally like the most, though Ashlynn is not a jack caster so limits this a bit. I got a quick little test game and must say pow 20 nomads and manglers are hilarious, I even managed to thresher charge and catch two jacks which was neat*. Also Passage was amazing in the test game and I had a moment of weakness where I almost wanted to start playing PoM... Daughters: Might be fun with Quicken? They also get pathfinder from the theme which is neat. MAT7 when near Ashlynn also helps them hit higher def to increase volume of attacks by reducing the need for cmas in some cases? Skyhammers: meh Sunburst: I know nothing of artillery Bastions: Quicken to make them move average instead of slow with 13 def versus 11 def against shooting? Cinerators: Same as Bastions, but I like these guys more (blessed, -2 enemy charge attacks vs +1pow and +1arm, cont fire), mat 8 Errants: 12 def makes 14 against shooting with quicken, speed 7 versus speed 5. Quicken disagrees with minifeat of officer though. RAT7 near Ashlynn. Self sacrifice trolling looks hilarious, especially if you couple it with Ashlynn's feat. Arm debuffs makes their ps9 wm swords more interesting perhaps? Vengers: Heavy calvary going 10 spd with pathfinder Flame Bringers: They already have pathfinder natively, but they are very fast. Crit effect on their swords are nice on feat turn. They also will enjoy arm debuffs I think Cleansers: With officer's minifeat, 10" assault charge giving 10" sprays with Quicken, RAT6 (vet) + ashlynn feat makes the sprays pretty accurate, and quicken puts them to def 15 against shooting on their way in (up to 10 10" templates, rat6 with rerolls to hit, pow12 + continuous fire, same good bye to your back line if they get delivered) Zealots: Crit effect, rat6/mat6 near Ashlynn. If they get quicken, def 14 against shooting, they still die to blasts though. Knights: I personally like the look of these guys, they have an expensive ua you can take for free, quicken takes them to 14def against shooting and changes them from slow to fast. MAT8 near Ashlynn to help them get better use of cleave + overtake (from UA) if you have to hit something with higher defense. Minifeat gives even more dice magic, if combined with Ashlynn's feat they probably are going to hit whatever they attack that turn, and have a higher chance of rolling higher than their normal average for damage. Flameguard: They're basically slightly more defense oriented steelheads: -1 pow, +1 MAT but no powerful charge, +steelwall order, and a crit effect. The rest is the same I think. They do come with a UA that helps them maneuver and gives them some more armor for a minifeat turn. I love steelheads so these guys might be an idea to try out, especially considering they count as Llaese so get all those buffs you bring for llaese Almost everything: Pathfinder huzzah! * As an aside, after playing with a mangler and a nomad in the test game, I'm not sold on the mangler to be honest. He looks cool but for 1 focus efficiency on charge turns and a thresher that made a 2 pow difference is it worth 4 points that I could use to buy Sylas in an Ashlynn LR list? If I was facing devastators a mangler would be hilarious, but that seems a little niche for my current matchups. Maybe if I have to deal with a shield wall it'd be different, but I have gunmages in my lists usually that can break up b2b. What I am trying to get at is that while manglers are probably cool outside of a choir LR Ashlynn list, with a choir nomads seem to be hilariously fun.
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Post by Soul Samurai on Apr 10, 2018 11:34:27 GMT
He looks cool but for 1 focus efficiency on charge turns and a thresher that made a 2 pow difference is it worth 4 points that I could use to buy Sylas in an Ashlynn LR list? It's not focus efficiency so much as it is more damage because it allows him to make an extra attack. Also, his chain weapon makes a big difference against jacks with shields, shield wall heavy infantry etc. If I was facing devastators a mangler would be hilarious How so? Devastators are ARM 23 until they open up, chain weapon doesn't change that.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 10, 2018 14:10:12 GMT
He looks cool but for 1 focus efficiency on charge turns and a thresher that made a 2 pow difference is it worth 4 points that I could use to buy Sylas in an Ashlynn LR list? It's not focus efficiency so much as it is more damage because it allows him to make an extra attack. Also, his chain weapon makes a big difference against jacks with shields, shield wall heavy infantry etc. If I was facing devastators a mangler would be hilarious How so? Devastators are ARM 23 until they open up, chain weapon doesn't change that. Lol whoops, been thinking of that wrong as two shields haha, my bad. A single shield is only +2 on a few targets when I'm bringing a potential +6 to pow that overlaps onto those targets... I'm really debating this with myself. You guys are probably right in the end, but I'm gunna run the math for fully loaded jacks here just to take a look for myself and to keep a record so if I make stupid mistakes they will hopefully be found. All damage assumes choir Battle hymn as this is the lists I am currently testing/playing around with. Outside a charge Mangler = Nomad with +2 pow on the extra initial. So killing the target in one turn is essential for the Mangler. Like I said, on another list I can see it, but dice +3 on a closed clamjack (thanks for the correction btw) with a nomad is 43.5 damage on average dice to a 34hp jack using both debuffs (only one debuff and its 33.5 so about average dice, and 29.5 no debuff). No debuff, mangler pulls ahead with the extra attack, there is an argument for single debuff for a higher chance. This of course assumes no misses, which is a stretch outside of feat turn to be honest unless you do something nasty with a talon. So mangler is a good investment here I think has to be my conclusion. Outside of LR, you could take hunter's mark which might throw things a bit, but that is not for this thread, Mangler is good against clamjacks (what I thought though my reasoning was completely wrong). Taking a shield into account, I don't know if there is one that goes above 21 with shield? I'll use 21/19 for now. So Nomad is at 51.5 / 41.5 / 37.5 average (2 / 1 / 0 arm debuff) assuming the shield arm doesn't go out until the very last blow. Mangler overkills with a 73.5 / 63.5 / 53.5 average. With miss chance in mind, this makes a mangler the best choice for one rounding something all by itself when considering def. A talon + a nomad or a buccy + nomad (def fix + extra damage) would also be decently successful (but more expensive pc wise), as would a nomad + debuffs. Another point for the mangler. Against arm 20 no shields the numbers are: Nomad: 55.5 / 45.5 / 41.5 Mangler 68.5 / 58.5 / 48.5. Mangler is a safer choice (for the extra cost, it better be) before defense. These are all fully loaded with focus, so you can launch at most 3, but realistically, 2 full unloads is the most. Another restriction is you only have 2 debuffs per turn at the most in PoM friendly LR. On a single debuff target, you can get away with one less focus on the mangler in most cases, but thats pretty risky on a nomad. So you could launch 3 hard hits per turn with 3 Manglers on four focus (maybe 2 mangler one nomad if you have a softer target), or 1 - 2 hits depending on target in one turn with 2 nomads for 4 focus (at that price point, you could have 4 nomads so you could throw another turn even if you lose your attacks to the retailation). Of course, taking jacks is not the best move necessarily for LR (less free stuff) Ashlynn (not a jack caster), and therefore the 3mangler/4nomad is not very likely, instead something like 2mangler/3nomad choice. Feel free to point out any errors I made, there is a decent chance I messed up somewhere because I stubbornly did it all in my head. So tl;dr, manglers are cool and I was honestly overestimating the debuffs looking at this. I'll keep playing my Mangler/Nomad/x combination.
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Post by fallenexile on Apr 10, 2018 14:58:46 GMT
I could definitely be wrong, but I feel like Crosse likes PoM in his resistance more than Ashlynn does. Zealots jam like no other and make superb Lifebound targets. Add the Piper to make them tough on top of their Holy Monolith from the bearer while they shield guard/sacrificial pawn... and recur next turn. Seems good.
I know the Choir in LR is almost about as much an auto-include as trenchers for most, but Ashlynn and Crosse aren't really Jack casters and I think the head count is too low with our limited unit FA to justify wasting a slot on a small count support unit.
But, again, I could definitely be wrong.
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