Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 17, 2018 17:15:39 GMT
Godmode feat from MacBain on CG Troopers seems decent, maybe? Just theorycraft, but Boomhowlers's Revile to stand everyone up and Gibbs's Hot Meal to bring 'em all back to full seems like a pain. More than just theory. It's a great option. MacBain!!! (always minimum 3 exclamation marks) with this load out seems really good. Just remember that Boomhowler stands up jacks and beasts too.
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Post by Soul Samurai on Apr 17, 2018 17:24:42 GMT
I need to find a stand-in/proxy for Eilish. No way am I putting down $40+ for a solo. I'm thinking - THIS- dude from Reaper would work. Even has the same "weapons". Oh, that looks perfect! MacBain!!! (always minimum 3 exclamation marks) You're doing it wrong! His name must always be written the way it is spoken: bold and all capitals. Increasing font size is optional, but approved of. Like this: MACBAIN!!!!
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Post by fallenexile on Apr 17, 2018 18:11:10 GMT
Godmode feat from MacBain on CG Troopers seems decent, maybe? Just theorycraft, but Boomhowlers's Revile to stand everyone up and Gibbs's Hot Meal to bring 'em all back to full seems like a pain. More than just theory. It's a great option. MacBain!!! (always minimum 3 exclamation marks) with this load out seems really good. Just remember that Boomhowler stands up jacks and beasts too. Just remembered Boomhowler isn't available for LR. I'm sad now.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 17, 2018 18:13:39 GMT
More than just theory. It's a great option. MacBain!!! (always minimum 3 exclamation marks) with this load out seems really good. Just remember that Boomhowler stands up jacks and beasts too. Just remembered Boomhowler isn't available for LR. I'm sad now. Good point. Somehow missed that small issue.
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Post by tryntius on Apr 17, 2018 18:32:17 GMT
I need to find a stand-in/proxy for Eilish. No way am I putting down $40+ for a solo. I'm thinking - THIS- dude from Reaper would work. Even has the same "weapons". On topic, though, I think I'd want Cygnar in my Ashlyn LR, Menoth with Crosse, and maybe... CG with MacBain? Godmode feat from MacBain on CG Troopers seems decent, maybe? Just theorycraft, but Boomhowlers's Revile to stand everyone up and Gibbs's Hot Meal to bring 'em all back to full seems like a pain. Converting a reaper mini is hardly using a proxy. That sculpt is one heck a cool start too.
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Post by fallenexile on Apr 17, 2018 23:53:28 GMT
I need to find a stand-in/proxy for Eilish. No way am I putting down $40+ for a solo. I'm thinking - THIS- dude from Reaper would work. Even has the same "weapons". On topic, though, I think I'd want Cygnar in my Ashlyn LR, Menoth with Crosse, and maybe... CG with MacBain? Godmode feat from MacBain on CG Troopers seems decent, maybe? Just theorycraft, but Boomhowlers's Revile to stand everyone up and Gibbs's Hot Meal to bring 'em all back to full seems like a pain. Converting a reaper mini is hardly using a proxy. That sculpt is one heck a cool start too. It's the closest thing I could find for Eilish. And there really wouldn't be any conversion. I'd use it as a straight stand-in.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 18, 2018 10:09:49 GMT
If people insisted I had to buy to try when I started, I wouldn't be here and would not have bought official models later on. I had some models I used for d&d that I tried out, and because I liked the game I bought jacks, then later started buying official models I like for other things. My 'Alexia1' is still the beautiful darksword necromancer model + 20 mantic skeletons. I have considered getting the official model a few times, but I have limited funds. So they may not get the money for the alexia troop box from me, but that money I use instead to order other pp stuff like a new jack, unit and a solo or what have you, so they get that part of my budget anyway. If I was forced to get the alexia1 set to play alexia1 on the rare occasions in friendly matchs, I would just not play Alexia1 tbh so they aren't losing out on anything by me not getting Alexia1.
I think, especially now that cards and rules are free, starting with proxies is a potential gateway. In the end, we want people to buy the models to keep the company going, but by lowering the threshold for entry we might be able to expand our number of players in total, and even if they only buy a part of their army from official sources, pp makes money and the community as a whole benefits from having more people. I don't know how successful Mantic Games are, but they encourage 'proxying' to the point of even making rules for models they don't produce and it seems to work out so far for them. I'm not saying PP should go that route, but with a good solo locked behind their magazine and numerous casters only available in box sets, I feel even less inclined to push people for 100% official models outside tournaments.
I guess I am biased because I buy my models for the models (or for conversions) (I don't play Cryx but I own Goreshade1 for example, and their new sculpts are looking really good so I might pick up a blood priestess) and use them for multiple things (RPGs, Kings of War, Frostgrave, and WMH).
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Post by 36cygnar24guy36 on Apr 18, 2018 10:17:15 GMT
As my friend at gaming put it the other day 'Eilish is rarer than rocking horse s**t!'
I understand they wanted an incentive to buy the magazine, but to not release Eilish generally after this long, especially when he is tourney legal, is taking the mick a bit.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 18, 2018 11:20:50 GMT
I'm definitely looking forward to that CiD, I might even proxy some LR games to test the models (dunno how well a merc testing their models in a merc theme would go over though ) Actually, they want this. Seeing as how the models are open to more uses than usual, this will help them greatly. The more feedback they get, the better. Plus cross-faction balancing is rough some times, so this will help. Sounds good , although I was also referring to the PoM players themselves as I have noticed some grumblings from them about LR having stuff like the choir. Also, you are looking less green today, you feeling alright? Fang one full unit of Commandoes and a max unit of Storm Lances Hm I should try testing the lances out sometime... But on the topic of commandos, how did you find the pow14 minifeated nades/scatterguns to perform? Rhupert hands out tough rather than pathfinder, and I'd go Ragman... except I don't own him so Versh it is! I also got a mechanic to repair damage dealt to the shield guards via Colbie, and the Gun Mages to help out as the lines close, and eventually shoot things off of the Storm Troopers. Toro incase I need a little bit of heavy lifting done, and with Gorman (and again possibly Ragman when I get him) the Vanguards can hit decent against some armor if need be. Using Terrain, Pathfinder from theme, and Ashlyns Vet leader... I should have a fairly fast and accurate force that hopefully can cripple the enemy on approach, and doesn't have to worry about return fire because of cloud wall. I was looking at the Storm troopers the other day as well, they seem pretty interesting. I personally would miss having bodies to send to die where they were needed, and these guys won't like getting hit...(also I rarely need aoes in my current matches so that skews my perception) but if you try it out, let us know how it goes!
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Post by zwergenkrieger on Apr 19, 2018 12:33:45 GMT
What about Tempest Blazers? Are they any good in Resistance?
I'm heavily intrested in a Gun Mage Army and while I have a pretty clear imagination of a Cygnar Gun Mage Army I just noticed that it is also possible in Mercs, whete I already own quite a lot of stuff (though mainly Dwarf casters and jacks plus some units and support solos).
If I'd dive into Llae... Resistance (sorry don't know the exact expression) I had to get almost as much new stuff as if I'd get a Cygnarian Gun Mages Force.
Therefore could anybody explain the pro/cons of a LR Gun Mages Army?
Thanks in advance
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 19, 2018 13:04:28 GMT
So the gun mages themselves are pretty meh but and the tempest blazers are great at killing infantry. They already have pathfinder, so they don't get any additional benefit in LR. You could add in a couple units of Thorn Gun Mages, but your real problem because hitting power. You would need to rely on your second Cygnar unit (which now is going to be missing a lot of the support it might get from other units) or your jacks to provide nearly all of it.
I've actually been considering it for a while, I just haven't gotten around to trying it yet. I feel like it might make LR a decent drop into Cryx, but have no evidence to support that.
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Post by 36cygnar24guy36 on Apr 19, 2018 13:12:47 GMT
Gun Mages might work ok, Llaelese Resistance lacks native models that ignore Stealth (partly whey I am taking Trencher Commando Sprays atm), so with rat 8 from Vet Leader and mini-feat True Sight, the Gun Mages could fill that gap.
The Blazers however might be a better option, with Quicken they can advance 11", which means they have a 16" threat against stealth targets. I would probably pair with Storm Lances as the list needs something besides warjacks to do some heavy lifting.
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Post by fallenexile on Apr 19, 2018 13:21:40 GMT
Between Taryn, Thorn Gun Mages, Caine3, Arcane Tempest Gun Mages, and Tempest Blazers, you can field a pretty sizable Gun Mage force in Llaelese Resistance.
Blazers are fast, but not super resilient. Great at mowing down infantry (light infantry get electroleap shots, heavy infantry get Brutal Damage) but they're going to have a harder time trying to crack heavier armor without some support.
Caine3's feat kind of wants a larger group of ranged jacks and that's not something that can really be brought to bear in a merc list. We can't spam light jacks with great guns like Cygnar.
However, with all the different shot types across your units, you'll have quite a toolbox of magical weapons at your disposal great for pushing models off of scenario, unjamming your line, or making surprise assassination runs.
Like most gunline lists, you're going to hate cloud walls and Carapace. Heavy armor may give you trouble. And you don't have a lot of access to RFP so recursion may be hard to deal with as well.
TL;DR: I think it'll make a decent list to drop for scenario and assassination game play. Good game into incorp and infantry heavy lists, not so great into anti-gunline tech, armor skew, or heavy recusion.
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Post by borderprince on Apr 19, 2018 13:44:49 GMT
If I'd dive into Llae... Resistance (sorry don't know the exact expression) I had to get almost as much new stuff as if I'd get a Cygnarian Gun Mages Force. Therefore could anybody explain the pro/cons of a LR Gun Mages Army? Cons: Regular Gun Mages are less good - in the Sons of the Tempest theme they get Pistoleer, giving boosted gunfighter damage rolls. In theme they become POW10 weaponmasters in melee (who can stack critical brutal damage shots on top if they want); No Black 13th, who are solid (and also have pistoleer and regular brutal damage, to be POW10+4D6 in melee). Gun Mage solos in Cygnar are all rather good; Much narrow range of casters - there are several Cygnar who could probably run Sons of the Tempest well. In Llaelese Resistance it's probably only Ashylnn for gun mages (Caine3 does as much for warriors in both themes, but Cygnar has much better jacks for his feat). Pros:More accurate if you're using Ashylnn - the Cygnar units become Llaelese and benefit from her Veteran Leader. As noted, you can get regular warrior models with RAT8, and with gunfighter that is also their effective MAT. High-def should not be a particular issue; More variety of gun mages - you can add in Thorn Gun Mages and Taryn (more accurately, wider variety of gun mages without using the valuable merc solo/unit slots in the Sons of the Tempest theme); Potentially harder hitting - if you're willing to go with 2 units of Thorn Gun Mages and one Cygnar Gun Mage unit, you get another Cygnar unit slot for something that can do damage (probably Storm Lances); Wider variety of solos, which might give you more options - Ragman + Gorman, for example. Not necessarily going to make the list better (Ragman + Gorman is still weaker than Ragman + Falk + Aiyana and Holt, which Sons of the Tempest can do); Wider range of rune shots, as Fallenexile mentions; Cheaper melee jacks - important as these will have to go much of the anti-ARM lifting. However, those jacks lack the fancy effects of the more-expensive Cygnar ones. No knockdown abilities (Ironclad), no denying charges (Centurion) and so on. Just a big sword attached to a steam-powered robot.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 19, 2018 15:52:23 GMT
I'm a bit surprised no one has mentioned Gastone here. His feat and Ghost Walk (not on feat turn) seem like a match made in heaven for Blazers. Yes, you don't get the 11 inch walk/22 inch run like with Ashlynn, but the stealth, extra movement on feat turn and the ability to ignore free strikes seems very relevant for them. Being able to by-pass your opponent's front lines to get at the squishy support behind it or going after the caster seems really good, especially if you pair them with something like Storm Lances that can cause chaos as they hit your opponent's front line early and hard. I know Ashlynn is by far the more popular option, but Gastone I think has some serious game here (plus he's a pseudo gun mage if you really wanted to stretch the idea of one.
EDIT: Just remembered that this is an Ashlynn thread. I think I will go and create a Gastone thread.
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