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Post by trollbro on Feb 26, 2018 21:19:06 GMT
I'm trying to come up with lists that maximize non-theme strengths. Here are my thoughts so far:
- no-theme lists favor point investment in mercenary/minion units and solos (you aren't penalized by not having access to free solos from theme benefits) - no-theme lists favor warcasters that don't have synergies with theme benefits or friendly Faction (Doomshaper1 for ex.) - no-theme lists favor warcasters that synergize well with non-POD units/beasts but would benefit greatly from having Mulg
I haven't been able to come up with any good lists so far though. What do you guys think?
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stibe
Light Addition
Posts: 62
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Post by stibe on Feb 26, 2018 21:41:44 GMT
Ha! My kind of thread, just thought about something silly like this the other night.
Theme: No Theme Selected 75 / 75 Army
Armory - Steamroller Objective
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 5 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 13) - Earthborn Dire Troll - PC: 14 - Earthborn Dire Troll - PC: 14
Gatorman Husk - PC: 3 Gatorman Husk - PC: 3 Gatorman Husk - PC: 3
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
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Post by greenjello on Feb 27, 2018 1:16:09 GMT
This one adds in a few things prevented in the current KC, such as Fenns and Mauler for a more combined arms approach. conflictchamber.com/#c7201b029Des0s04j_0l0m0a0c09hUTrollbloods Army - 75 / 75 points (Gunnbjorn 1) Captain Gunnbjorn [+28] - Dire Troll Mauler [15] - Dozer & Smigg [18] - Swamp Troll [8] - Winter Troll [8] Bone Shrine [2] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Trollkin Fennblades (min) [9] - Fennblade Officer and Drummer [5] Trollkin Sluggers (max) [10] Trollkin War Wagon [16] And this is just silly conflictchamber.com/#c7201bcx0riY0nhYhYhUhUTrollbloods Army - 74 / 75 points (Grim 2) Hunters Grim [+25] - Dire Troll Bomber [19] - Ice Troll [9] Kriel Warriors (min) [7] Meat Thresher [16] Meat Thresher [16] Trollkin War Wagon [16] Trollkin War Wagon [16]
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Post by Trollock on Feb 27, 2018 9:18:14 GMT
This post may seem like a downer, so feel free not to read it. PP is actively designing the game so that you do not want to play outside theme forces. It is a fact of life, so just deal with it. I do not believe that there are any lists in the entire game that are worth breaking theme for. The inclusions of minions are very weak, since buffs will not work on them. Even the most broken interactions (like Rök + Doomy 2) can be achieved by playing in a "sub optimal" theme, but it will still be better than playing non-themed cause you will still get some free stuff and some nifty benefits. non-theme lists can have some nice interactions. For example, a BoH list with lots of champions is pretty susceptible to jam. Having a min unit of Scatter Gunners would really help with that right? Its just that if you break theme, you will lose 15 points of free stuff that you were going to buy anyway. For those 15 points you could include a unit of fennblades to kill the jammers, or to prevent jam. The free points are just too valuable to pass up. I think it is well past time to adapt and overcome. The restrictions are there to stay for a long time. List construction WILL be more restricted than it used to be. On the plus side, now there are WAY more models that actually see play than before. They are made viable by being in a theme that gives you bonuses for playing them. Learn to live with that and you will sleep easier. On the plus side, non-themed lists are very useful when testing out a new caster. You will probably lose, BUT you can test out many aspects of a caster at once, so the testing becomes more efficient. I for example played a game with Kolgrimma outside theme. I had Mulg for arcing as well as the DK for puppet strings, but i also had Sluggers to take advantage of Cursed Fate. I could test out both aspects of her in a single game rather than having to play two games with different themes. This can help you zoom in on what aspect of a caster you like most and help you build a "real" list from that.
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Post by Trollock on Feb 27, 2018 9:20:43 GMT
This one adds in a few things prevented in the current KC, such as Fenns and Mauler for a more combined arms approach. conflictchamber.com/#c7201b029Des0s04j_0l0m0a0c09hUTrollbloods Army - 75 / 75 points (Gunnbjorn 1) Captain Gunnbjorn [+28] - Dire Troll Mauler [15] - Dozer & Smigg [18] - Swamp Troll [8] - Winter Troll [8] Bone Shrine [2] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Trollkin Fennblades (min) [9] - Fennblade Officer and Drummer [5] Trollkin Sluggers (max) [10] Trollkin War Wagon [16] Bone shrines will do nothing for non-minion warlocks...
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Post by trollbro on Feb 27, 2018 12:26:24 GMT
This post may seem like a downer, so feel free not to read it. PP is actively designing the game so that you do not want to play outside theme forces. It is a fact of life, so just deal with it. I do not believe that there are any lists in the entire game that are worth breaking theme for. The inclusions of minions are very weak, since buffs will not work on them. Even the most broken interactions (like Rök + Doomy 2) can be achieved by playing in a "sub optimal" theme, but it will still be better than playing non-themed cause you will still get some free stuff and some nifty benefits. non-theme lists can have some nice interactions. For example, a BoH list with lots of champions is pretty susceptible to jam. Having a min unit of Scatter Gunners would really help with that right? Its just that if you break theme, you will lose 15 points of free stuff that you were going to buy anyway. For those 15 points you could include a unit of fennblades to kill the jammers, or to prevent jam. The free points are just too valuable to pass up. I think it is well past time to adapt and overcome. The restrictions are there to stay for a long time. List construction WILL be more restricted than it used to be. On the plus side, now there are WAY more models that actually see play than before. They are made viable by being in a theme that gives you bonuses for playing them. Learn to live with that and you will sleep easier. On the plus side, non-themed lists are very useful when testing out a new caster. You will probably lose, BUT you can test out many aspects of a caster at once, so the testing becomes more efficient. I for example played a game with Kolgrimma outside theme. I had Mulg for arcing as well as the DK for puppet strings, but i also had Sluggers to take advantage of Cursed Fate. I could test out both aspects of her in a single game rather than having to play two games with different themes. This can help you zoom in on what aspect of a caster you like most and help you build a "real" list from that. Trolllock, I think you misunderstood the intent of the thread. I did not say I was upset about themes or that I want non-theme lists to be as powerful as theme lists. In fact I really like themes and I think that they are good for the game in the long term. The purpose of this thread was to find interesting non-theme lists with the ultimate goal of understanding WHY something works or doesn't work. I agree with you that there is almost no possibility of a non-theme list that will be super good and win the world championship. That is not my goal. I've realized that sometimes it helps to understand WHY something works or doesn't work. If an interesting non-theme list comes out of here then that is a bonus for me.
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Post by deathbymelancholy on Feb 27, 2018 12:51:02 GMT
I don't see the point of fighting it. I tried for awhile. But found that, say my Madrak3 list; I built it out of theme, saw that it fit fairly well in SotN, tweaked the margins, found the bonuses weren't what I needed, applied BoH, tweaked the margins, and have a list that now runs how I want it too.
I'm all for people being creative and experimenting, but I'm of the opinion that without PP support of some kind (free solos, merc/minion options, whatever) non-theme is going to be relegated to the bin, and honestly not worth the time and frustration to fight. Doesn't mean they still don't have a place for now either, but mostly I agree with Trollock, better for testing than any real practicality.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Feb 27, 2018 13:48:51 GMT
I would build the list around Mulg 10/10 times. ½ of the Trollbloods casters actually have good offensive spells, but with no arc-node the spells are far worse. Yes you could just play POD, but that only works for some of the casters. Calandra, Doomshapers, Grims, Grissel1, Horgle2, Madrak3, Ragnor. All casters I rarely have seen in mk3, but would love to play if they had an arc-node I doubt you can win/have fun with a list with no free points and paying 22 points for an arc-node you have to put at risk to cast spells, but I think that is the best you can get out of non-theme. For example the good old Calandra backstab combo: Calandra 1 [+27] - Dire Troll Mauler [15] - Mulg the Ancient [22] Braylen Wanderheart, Trollkin Outlaw [5] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Trollkin Highwaymen (max) [15] Trollkin Highwaymen (max) [15]
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Post by greenjello on Feb 27, 2018 14:09:54 GMT
Bone shrines will do nothing for non-minion warlocks... Care to explain? I see that I cannot use it to channel, but it appears that it's legal for anybody to take a fury off it. Further it does not make sense for it to be available, and not useful.
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Post by Trollock on Feb 27, 2018 14:43:23 GMT
Trolllock, I think you misunderstood the intent of the thread. I did not say I was upset about themes or that I want non-theme lists to be as powerful as theme lists. In fact I really like themes and I think that they are good for the game in the long term. The purpose of this thread was to find interesting non-theme lists with the ultimate goal of understanding WHY something works or doesn't work. I agree with you that there is almost no possibility of a non-theme list that will be super good and win the world championship. That is not my goal. I've realized that sometimes it helps to understand WHY something works or doesn't work. If an interesting non-theme list comes out of here then that is a bonus for me. Yeah, i probably misunderstood you Might be problematic to see why a list works if the list doesnt work though... But i guess my Kolgrimma example above could be useful. Take a caster, and brain storm freely what interactions that caster could have with different models. Then play the list and try and focus on individual interactions rather than how the list work as a whole. You might find that some of the theoretical interactions were not so great but that others were real moneymakers. Then you could use that info to build a list that focuses on the really good interactions, and possibly sacrificing the bad ones to gain the raw benefits of a theme force. Another example: Calandra. She does a lot of cool things. Skews DEF, walks things around with befuddle or knocks things down. You want an arc node (or at least bone grinders), but you might also want to try highwaymen with Braylen to shoot things in the back. Champions with star crossed are cool too, right? Or you could take long riders to slam things over other things after you have walked them in to the perfect place with Befuddle. Or why not a 5" knockdown pie plate from a WW that you can place accurately by walking something there with Befuddle? Oh, and an EBDT with Bullet Dodger sounds great too, right? Then we (try to) throw all those things in to a list and play it. More than once if we want to be really enthusiastic about it: conflictchamber.com/#c7201b5a0riReChm0U0k0m6liSeAhUTrollbloods Army - 75 / 75 points (Calandra 1) Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Bomber [19] - Earthborn Dire Troll [14] Braylen Wanderheart, Trollkin Outlaw [5] Gremlin Swarm [3] Farrow Bone Grinders (min) [5] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Long Riders (min) [12] Trollkin Champions (min) [10] Trollkin Highwaymen (min) [9] Trollkin War Wagon [16] I am confident that this list will be pretty bad. Sure, you could still win (you have a powerful and wonky assassination against many casters) but you might find out that the HWM are too much of a hassle to make work. Requiring Befuddle on a target to do anything is annoying. Then the WW might turn out to suffer from the same issues. The whole beffudle plan might be unwieldy but it is nice to have up your sleeve. Perhaps the champions murder the world with the feat, and the longriders slamming ppl out of zones, or over other models might be worth their salt. Maybe the EBDT was incredibly annoying to deal with. Great! now we are getting somewhere. We crossed the Kriel Company part off the list but retained elements from BoH/SotN. We can now build a list in one of those themes that takes advantage of those elements. Maybe we keep the Bomber (for assassinating knocked down casters) and the Bone Grinders (to make Befuddle and Misfortune powerful options) and then build a list around Champs and Longriders: conflictchamber.com/#c7201b_-0G5a0riRjq6GfFj20U0ki-6mj5iTcCTrollbloods Army - 75 / 75 points [Theme] Storm of the North (Calandra 1) Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Bomber [19] - Earthborn Dire Troll [14] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Swamp Gobber Chef [1] Valka Curseborn, Chieftain of the North [0(6)] Farrow Bone Grinders (min) [5] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Long Riders (max) [20] Northkin Raiders (max) [15] Trollkin Champions (max) [16] - Trollkin Sorcerer (1) [3] Now i have not played either list, so im just making this scenario up as i write it, but this type of process could be useful...
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Post by Trollock on Feb 27, 2018 14:44:48 GMT
Bone shrines will do nothing for non-minion warlocks... Care to explain? I see that I cannot use it to channel, but it appears that it's legal for anybody to take a fury off it. Further it does not make sense for it to be available, and not useful. My war room says only friendly faction warlocks can take fury off it...
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Post by greenjello on Feb 27, 2018 15:01:39 GMT
Care to explain? I see that I cannot use it to channel, but it appears that it's legal for anybody to take a fury off it. Further it does not make sense for it to be available, and not useful. My war room says only friendly faction warlocks can take fury off it... You're correct, it's buried deep in the rules for Spirit Nexus, while the Channeler part is clearly marked next to the ability. Very annoying, and confusing. Also makes me wonder why I can take it when it seems to nothing other than being an immobile solo. Maybe I'll make another thread.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Feb 27, 2018 21:27:30 GMT
A list I have played/won with, but not tried (nor even considered) in a tournament.
Goals: 1. Maximize DEF and/or protections on a hard threat target (E.g. Star Crossed Mulg-node on a hill, in a cloud with Bullet Dodger, +2 ARM w/ 3 Warders/whelps to defend against KD/'push' shots. 2. Utilize re-rolls to KD/Befuddle/Stationary important target(s) for Bomber/Ice Troll/Rok ranged attacks 3. Include an array of my fully painted models that cannot be used in any one Theme.
(Calandra 1) Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Bomber [19] - Ice Troll [9] - Mulg the Ancient [22] - Rok [19] - Trollkin Runebearer [5] Feralgeist [2] Janissa Stonetide [4] Troll Whelps [4] Dhunian Knot [6] Swamp Gobbers Bellows Crew [2] Trollkin Warders (min) [10]
Are there better ways to build this 'mouse trap'? Probably. Is it light on scenario-accomplishing elements? Yes. Is it fun? Indubitably!
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Post by blackpenny on Feb 28, 2018 13:22:58 GMT
I built two lists with Grim1 ; 1. In KC with lots of tasty shooting and 2. One outside of it because I wanted to Arc Grim's spells through Mulg deep into enemy lines. I wanted a Mantrap and Marked for Death that reaches as deep as his gun so he can stay safely in the back. Do you think it's worth it to give up theme?
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Feb 28, 2018 16:07:46 GMT
Only luck I've ever had with non-themes is with Horgel2. Having both Warders and Fire Eaters in a list was awesome. Granted, this was back at the start of MkIII and I think hes now better in the Stormy Northy theme.
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