khalany
Baby's First Wargame
Posts: 6
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Ossrum
Feb 26, 2018 5:59:50 GMT
Post by khalany on Feb 26, 2018 5:59:50 GMT
How do you deal it? As for now I do not see any secure answer for it... Has anyone had tournament success against him?
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Ossrum
Feb 26, 2018 9:01:33 GMT
Post by 36cygnar24guy36 on Feb 26, 2018 9:01:33 GMT
what list? Bunny Ranch?
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Ossrum
Feb 26, 2018 10:53:39 GMT
Post by booggy on Feb 26, 2018 10:53:39 GMT
Similar problem here (french meta)... The local Ossrum list looks like that : conflictchamber.com/#c6201b_-0mb_94929292929iiririqiqhXhXMercenary Army - 74 / 75 points [Theme] Hammer Strike (Ossrum 1) General Ossrum [+28] - Ghordson Driller [10] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] Ogrun Bokur [0(5)] Horgenhold Artillery Corps [0(6)] Horgenhold Artillery Corps [0(6)] Horgenhold Forge Guard (max) [16] Horgenhold Forge Guard (max) [16] Hammerfall Siege Crawler [18] Hammerfall Siege Crawler [18] The BG can vary, but the double BE, Forgeguard unit and artillery are a staple. It destroys badly Nemo3 lists (FFE/Snipe on Artillery or Siege Crawler are a thing... especially when targeting our StormStrider. Bokur also prevent Dynamo special attack.. the Ossrum feat and forgeguard recursion are another thing to deal with about the list), and is very good against our other typical competitive lists (what the list cannot destroy on attrition through ranged firepower, it can control it via recursion and Critical Stagger from BE). As I don't see any answer to this Ossrum list in Cygnar... i chose to simply ignore it in tournament ...
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Ossrum
Feb 26, 2018 11:08:35 GMT
via mobile
Post by bohemianchops on Feb 26, 2018 11:08:35 GMT
I’ve been thinking about this matchup lately too. My local Ossrum runs double Crawler double Forgeguard and bunnies. I’m going to try Stryker3 in SD with double Lances, Rowdy, and THead. On feat turn Fury’d Lances shouldn’t have an issue with a BE or the Forgeguard (depending on Tough rolls in Hammerstrike).
Here is what I’m fiddling with:
War Room Army
Cygnar - Stryker3 Storm Division
Theme: Storm Division 2 / 2 Free Cards 75 / 75 Army
Lord General Coleman Stryker - WJ: +28 - Ol’ Rowdy - PC: 18 (Battlegroup Points Used: 18) - Thunderhead - PC: 20 (Battlegroup Points Used: 10)
Journeyman Warcaster - PC: 0 - Charger - PC: 9 Rhupert Carvolo, Piper of Ord - PC: 4 Savio Montero Acosta - PC: 0
Storm Lances - Leader & 4 Grunts: 20 Storm Lances - Leader & 4 Grunts: 20 Lady Aiyana & Master Holt - Lady Aiyana & Master Holt: 8 - Captain Jonas Murdoch - PC: 4
THEME: Storm Division ---
GENERATED : 02/26/2018 05:08:00 BUILD ID : 2061.18-02-21
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Ossrum
Feb 26, 2018 11:24:14 GMT
Post by 36cygnar24guy36 on Feb 26, 2018 11:24:14 GMT
Similar problem here (french meta)... The local Ossrum list looks like that : conflictchamber.com/#c6201b_-0mb_94929292929iiririqiqhXhXMercenary Army - 74 / 75 points [Theme] Hammer Strike (Ossrum 1) General Ossrum [+28] - Ghordson Driller [10] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] Ogrun Bokur [0(5)] Horgenhold Artillery Corps [0(6)] Horgenhold Artillery Corps [0(6)] Horgenhold Forge Guard (max) [16] Horgenhold Forge Guard (max) [16] Hammerfall Siege Crawler [18] Hammerfall Siege Crawler [18] The BG can vary, but the double BE, Forgeguard unit and artillery are a staple. It destroys badly Nemo3 lists (FFE/Snipe on Artillery or Siege Crawler are a thing... especially when targeting our StormStrider. Bokur also prevent Dynamo special attack.. the Ossrum feat and forgeguard recursion are another thing to deal with about the list), and is very good against our other typical competitive lists (what the list cannot destroy on attrition through ranged firepower, it can control it via recursion and Critical Stagger from BE). As I don't see any answer to this Ossrum list in Cygnar... i chose to simply ignore it in tournament ... Yeah that looks like an unholy nightmare of a list, I opt to dodge as well
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Post by 36cygnar24guy36 on Feb 26, 2018 11:34:01 GMT
If I had to offer some more constructive advice I would go maybe Haley 2? Force Field should keep you safe from all the blast damage, TK the battle engines around and feating on them with put them out of commission for a turn. You would need to 100% counter-feat, and build the list to not just get blown off the board, maybe Heavy Metal with Centurions? take all this with a massive pinch of salt though as I have not faced Ossrum in MK3
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Ossrum
Feb 26, 2018 12:38:48 GMT
Post by booggy on Feb 26, 2018 12:38:48 GMT
If I had to offer some more constructive advice I would go maybe Haley 2? Force Field should keep you safe from all the blast damage, TK the battle engines around and feating on them with put them out of commission for a turn. You would need to 100% counter-feat, and build the list to not just get blown off the board, maybe Heavy Metal with Centurions? take all this with a massive pinch of salt though as I have not faced Ossrum in MK3 I second these thoughts. I built a list with Haley2, didn't test it yet, but maybe (a big big maybe), she can have a match against Ossrum.. while being viable against others casters/factions : conflictchamber.com/#c1201b_-0e8U9c9H9Aak7jaj9zaofjadbzCygnar Army - 75 / 75 points [Theme] Storm Division (Haley 2) Major Victoria Haley [+25] - Firefly [8] - Stormclad [18] - Thorn [13] - Squire [0(5)] Anastasia di Bray [3] Journeyman Warcaster [4] - Sentinel [8] Major Katherine Laddermore [8] Savio Montero Acosta [0(6)] Storm Lances (max) [20] Storm Strider [18] Sentinel seems very needed, to shield guard a FFE-ed BE. Anastasia can keep an artillery busy, while providing a +1 to starting roll. The plan could be to start as first player (with Anastasia), then to run to force an early Ossrum feat, then counter-feat. I didn't explore the "double Centurions" lead, but it could be nice too.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Ossrum
Feb 26, 2018 13:36:20 GMT
Post by gmonkey on Feb 26, 2018 13:36:20 GMT
I've struggled against Ossrum and Forge Guard for a while. When they can charge you right through a wall of Rhulic jacks, it's pretty brutal. The one thing I've found super-useful in dealing with the dreaded hammer dwarves is Cygnar's Cyclone. POW 10 shots get pretty routinely ignored by wall of steel'd forge guard. But POW12s are just enough to make the difference, and the cyclone has 2d3 of them every round. POW 12 covering fire is also very useful, as the forge guard don't get wall of steel when advancing.
Stryker 2 stormblades has been my go-to anti-Ossrum list.
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Ossrum
Feb 26, 2018 18:21:18 GMT
via mobile
Post by pvtjoker on Feb 26, 2018 18:21:18 GMT
Siege1 could be helpful. Foxhole reduces threat from the artillery and Battle Engines, the rarely used Rift could slow up slow up the hammer dwarves, and since the dwarves tend to clump up I have had great Feat turns with Explosivo Ground Pounders then hotswapping it to a Charger or Cyclone. Triumph and a Defender can whittle the Crawlers or punch artillery while standing near a Foxhole where Repositioning mechanics can repair and retreat as necessary. I have played a similar list to the one above and it went okay.
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khalany
Baby's First Wargame
Posts: 6
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Ossrum
Feb 26, 2018 20:03:25 GMT
Post by khalany on Feb 26, 2018 20:03:25 GMT
Nemo3 is no answer. I was just wiped out last Wtc (one of my 2 losses - second was in mirror. I don't trust H2. Tried it also. You have to counterfeat. But after shooting we suffer badly and usually have no resources for counter strike. B1 is no answer at all. At least on my experience. Too much of boxes and armour bonuses. I've tried h3. It was a game but scenario is tough. And there is a lack of armour cracking (yes I do play Aiyana and ragman and busters))))) but still not enough. And spraybannies with autoboost are awful. Now thinking of B2... somebody tried??? Craye also can be an option... probably. And I don't think to ignore it is a good idea.... at least for me. ))
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Ossrum
Feb 27, 2018 2:15:56 GMT
Post by oncouch1 on Feb 27, 2018 2:15:56 GMT
Ok most people I have showed my list to heave scoffed at it. Yes, it is not in theme. Yes, I know grave diggers is good. Yes, it is paired with a wonky looking h1 list. That said it has been extremely effective. Including against ossrum. The biggest issue to overcome playing it has been managing the clock, playing it has been the most difficult endeavor I have undertaken playing this game.
H3 Defender Thorn Jr Charger Bastian falk Gmca Harrison Gibbs Ragman Gorman B13 Min trenchers 2 grenades Aiyana ua
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Ossrum
Feb 27, 2018 2:27:32 GMT
Post by oncouch1 on Feb 27, 2018 2:27:32 GMT
After playing the grave diggers list I realized it exacerbated the most common loss condition h3 has, the clock. While not taking advantage of the best 2 things about h3. The above list maximizes the most powerful attrition advantage h3 has inherently, baby Haley. She can easily be a pow18 weapon master with 7 swings an excellent stat line for a free model that I can reload each turn. I think the best attrition tool h3 has is launching an h3 missile, you get to trade essentially nothing for something of a very high quality. Secondly h3 excels at keeping your support models alive. I regularly get to the endgame with all of my solos alive. It doesn't matter what they put in front of me I can either remove it (pretty much every attack I make is of an extremely high quality) or I can use the cloud wall to mitigate.
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khalany
Baby's First Wargame
Posts: 6
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Ossrum
Feb 27, 2018 4:28:49 GMT
via mobile
Post by khalany on Feb 27, 2018 4:28:49 GMT
Ok most people I have showed my list to heave scoffed at it. Yes, it is not in theme. Yes, I know grave diggers is good. Yes, it is paired with a wonky looking h1 list. That said it has been extremely effective. Including against ossrum. The biggest issue to overcome playing it has been managing the clock, playing it has been the most difficult endeavor I have undertaken playing this game. H3 Defender Thorn Jr Charger Bastian falk Gmca Harrison Gibbs Ragman Gorman B13 Min trenchers 2 grenades Aiyana ua You played and won some highly competitive games with this list against ossrum? How it was? Cause i believe he can just easily get his bunnies into the cloud and get rid of your solo mzchine.
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Juris
Junior Strategist
Posts: 578
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Ossrum
Feb 27, 2018 23:20:37 GMT
Post by Juris on Feb 27, 2018 23:20:37 GMT
Ok most people I have showed my list to heave scoffed at it. Yes, it is not in theme. Yes, I know grave diggers is good. Yes, it is paired with a wonky looking h1 list. That said it has been extremely effective. Including against ossrum. The biggest issue to overcome playing it has been managing the clock, playing it has been the most difficult endeavor I have undertaken playing this game. H3 Defender Thorn Jr Charger Bastian falk Gmca Harrison Gibbs Ragman Gorman B13 Min trenchers 2 grenades Aiyana ua I've also played non-theme lists successfully; only the narrow minded scoff without considering. That said, just how critical is the cloud wall to your list's game plan/viability? Personally, I've always found that the cloud wall by itself is responsible for a substantial portion of Haley3's time-consuming play style; most of the time when I play her, I don't even use one anymore (even if I have Trenchers). I ask because, if it's not that critical, then you can easily convert your list to Sons of the Tempest by dropping Gorman and the Min Trenchers. You lose a +2 damage swing against Warjacks, you lose +6" of threat on Death Field, and you lose the cloudwall, but you would gain a free Squire and the ability to upkeep Tactical Supremacy for free on the Black 13th (which is not nothing). With the 22 points you would be removing, you could easily gain another free solo (turning that 22 into 26 points); if you brought a unit of Tempest Blazers and two Arcane Tempest Riflemen, you could bring Junior for free for free. Is POW16 on Teen Haley's swing not enough of a damage swing for the list to do its job? I imagine that it is, since you only get the Rust bonus against a narrow band of possible models in the game. Anyway, just food for thought.
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Juris
Junior Strategist
Posts: 578
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Ossrum
Feb 27, 2018 23:28:12 GMT
Post by Juris on Feb 27, 2018 23:28:12 GMT
Ok most people I have showed my list to heave scoffed at it. Yes, it is not in theme. Yes, I know grave diggers is good. Yes, it is paired with a wonky looking h1 list. That said it has been extremely effective. Including against ossrum. The biggest issue to overcome playing it has been managing the clock, playing it has been the most difficult endeavor I have undertaken playing this game. H3 Defender Thorn Jr Charger Bastian falk Gmca Harrison Gibbs Ragman Gorman B13 Min trenchers 2 grenades Aiyana ua You played and won some highly competitive games with this list against ossrum? How it was? Cause i believe he can just easily get his bunnies into the cloud and get rid of your solo mzchine. The Blasters and Gunners threaten 10" of maximum movement while the feat exists. While a large number, it is also finite and very easily predictable. If your clouds are 10" away from the light jacks, they cannot enter the clouds to ignore LOS. Now, obviously, this cannot go on indefinitely (or you will lose on scenario by turn 4 or 5), but you are guaranteed at least one turn where Ossrum cannot just walk up and shoot you. Haley also threatens Ossrum with a very substantial assassination threat every turn. The potential for a 5d6 POW12 that knocks down, followed by a 4d6 POW12, a 3d6 POW15, and possibly two 3d6 POW12's seems pretty likely to put him in the dirt.
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