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Ossrum
Mar 3, 2018 2:02:03 GMT
Post by oncouch1 on Mar 3, 2018 2:02:03 GMT
Ok most people I have showed my list to heave scoffed at it. Yes, it is not in theme. Yes, I know grave diggers is good. Yes, it is paired with a wonky looking h1 list. That said it has been extremely effective. Including against ossrum. The biggest issue to overcome playing it has been managing the clock, playing it has been the most difficult endeavor I have undertaken playing this game. H3 Defender Thorn Jr Charger Bastian falk Gmca Harrison Gibbs Ragman Gorman B13 Min trenchers 2 grenades Aiyana ua You played and won some highly competitive games with this list against ossrum? How it was? Cause i believe he can just easily get his bunnies into the cloud and get rid of your solo mzchine. If you let them get bunnies into your cloud wall and get your solos killed that is your poor positioning. That has nothing to do with the list. There are two methods to prevent that from happening. First you just keep the cloud wall far enough back that they cannot get in, that works for the first few turns. Second, the reason I have specifically 8 trenchers between the 8 trenchers and gorman you can make a two tiered cloud wall. Sure they get into the first one you can generally not stop them from doing that forever. Though with the second set of clouds you can stop them from getting to anything important (aiyana, falk, junior, haley).
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Post by oncouch1 on Mar 3, 2018 2:22:31 GMT
Ok most people I have showed my list to heave scoffed at it. Yes, it is not in theme. Yes, I know grave diggers is good. Yes, it is paired with a wonky looking h1 list. That said it has been extremely effective. Including against ossrum. The biggest issue to overcome playing it has been managing the clock, playing it has been the most difficult endeavor I have undertaken playing this game. H3 Defender Thorn Jr Charger Bastian falk Gmca Harrison Gibbs Ragman Gorman B13 Min trenchers 2 grenades Aiyana ua I've also played non-theme lists successfully; only the narrow minded scoff without considering. That said, just how critical is the cloud wall to your list's game plan/viability? Personally, I've always found that the cloud wall by itself is responsible for a substantial portion of Haley3's time-consuming play style; most of the time when I play her, I don't even use one anymore (even if I have Trenchers). I ask because, if it's not that critical, then you can easily convert your list to Sons of the Tempest by dropping Gorman and the Min Trenchers. You lose a +2 damage swing against Warjacks, you lose +6" of threat on Death Field, and you lose the cloudwall, but you would gain a free Squire and the ability to upkeep Tactical Supremacy for free on the Black 13th (which is not nothing). With the 22 points you would be removing, you could easily gain another free solo (turning that 22 into 26 points); if you brought a unit of Tempest Blazers and two Arcane Tempest Riflemen, you could bring Junior for free for free. Is POW16 on Teen Haley's swing not enough of a damage swing for the list to do its job? I imagine that it is, since you only get the Rust bonus against a narrow band of possible models in the game. Anyway, just food for thought. The cloud wall is why I would choose to play H3, it is integral to some important match ups in the pair. You are right the source of the difficulty to playing the list is managing the time necessary to place the clouds. With regards to your sons of the tempest suggestion, I have tried it and I am not a fan. I found that it does not accentuate her strengths (the cloud wall, Angsty Haley) nor does it cover for her weaknesses (low camp, actually has to sometimes be in range for people to roll dice on her). In my experience the value of the wall has far outweighed what I gain from a few free solos. The solos add aspects to the list I already have i.e things that kill things or utility but at a cost of a unique and powerful tool, I do not consider that a good deal. Unless they have a method to easily mitigate the cloud wall the matchup is usually a bye. Also when testing sons I found that other casters are better in that shell than H3. The H1 list this is paired with has been excellent (fun to boot!), and pairing 2 sons lists together is a difficult proposition (though probably less so than most realize).
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