|
Post by mrbill on Mar 7, 2018 1:24:57 GMT
I bought a few models online and felt bad because I have a great FLGS about an hour from here. My kitty and derp turtle purchases are on hold until I stop down there.
|
|
zich
Junior Strategist
Posts: 690
|
Post by zich on Mar 7, 2018 8:09:25 GMT
Because it has Scarabs. I'm not talking about the Scarabs. I'm talking about ... well mostly everything else.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Mar 7, 2018 22:01:26 GMT
With how important holding zones and flags are, Celtari are one of those odd units that do really well in "push" lists. Karax is an instant stopper, especially on mini-feat, and can block LoS for something close to the length of a ruler. I tend to look at them as a "mobile sacrificial wall." Celtari, on the other hand, hold their zone and can score zones much easier. Also, as an FYI, where the hell did you get 18 for the average heavy hit? *takes a peak at the bronzeback only having 17* The average character jack doesn't even have an 18 hit -.- Your average heavy should be calculated at around 16 with 3 dice on the first hit only, 2 innitials, and 3 extras at 16. Each di should be around 3.5 extra damage leading to a single hit being averaged at 23, 26-27 on the boost. Because I've never in my life seen a Bronzeback, or any other Titan for that matter, strike only PS16. Paingivers are in every theme for a reason. Same thing with Choir in Menoth, etc.
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Mar 8, 2018 4:26:49 GMT
Gladiators and Sentries are both PS 16 and are the ones which frequent the table most. Bronzebacks are alpha titans with 16-17-17 as its initials, it also has 5 fury. Due to its high cost people prefer to play the sentry (that has more armor) or another glad (for an additional rush target). However, Bronzebacks wreck house and can almost out damage Tibs who is 15-16-18 on his initials with 4 fury. Since the lists I make tend to be geared towards utility, my Xerxis1 lists all use Tibs to give it the necessary bashing power for taking out piss ass annoying troops (overtake) or specific annoying models like Gargs and battle engines. Since Xerxis doesn't have good fury control to begin with, I have no problem sacrificing Tibs for taking out the opponent's most important pieces.
|
|
|
Post by oranjejus on Mar 9, 2018 0:37:04 GMT
With how important holding zones and flags are, Celtari are one of those odd units that do really well in "push" lists. Karax is an instant stopper, especially on mini-feat, and can block LoS for something close to the length of a ruler. I tend to look at them as a "mobile sacrificial wall." Celtari, on the other hand, hold their zone and can score zones much easier. Also, as an FYI, where the hell did you get 18 for the average heavy hit? *takes a peak at the bronzeback only having 17* The average character jack doesn't even have an 18 hit -.- Your average heavy should be calculated at around 16 with 3 dice on the first hit only, 2 innitials, and 3 extras at 16. Each di should be around 3.5 extra damage leading to a single hit being averaged at 23, 26-27 on the boost. Because I've never in my life seen a Bronzeback, or any other Titan for that matter, strike only PS16. Paingivers are in every theme for a reason. Same thing with Choir in Menoth, etc. Don't come to my meta then My Titans punch things a lot at PS16, and it's 50/50 if I have beast handlers in a list at the moment. (Primary list doesn't, off list does.)
|
|
|
Post by jagius021 on Mar 9, 2018 2:22:42 GMT
Dont take my list seriously, please it was only a joke. But I do plan on going nuts with that list at some point, just to annoy my friends. I doubt it'll be good but my cygnar player should be adequately frustrated
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Mar 9, 2018 5:38:34 GMT
yeeaaahhh... mak2, double kitty, 2 willbreakers as the nuts and bolts. I currently have a double bronzeback version I want to test out, but anything with mak2, double kitty, 2 willbreakers, rhadiem, and an aggy will give you a 50/50 chance of winning against any faction. "Crazy Cat Lady" lists only have the weakness of the kitty's MAT and overall punching power. This is why Mak1 is sometimes used instead, but I still prefer Mak2's ability to simply spend a fury to keep a cat from dying ^-^
|
|
|
Post by mrbill on Mar 9, 2018 11:02:38 GMT
Dont take my list seriously, please it was only a joke. But I do plan on going nuts with that list at some point, just to annoy my friends. I doubt it'll be good but my cygnar player should be adequately frustrated As someone with a Cygnar friend what do you find as a good flank force to go up against long gunners? I am looking for something in the 15-20 point range that could line up across an objective from long gunners and hold that side of the board without support. My mathing says the only hope is bloodrunners or something cheap with a swamp gobber bellows crew & paingiver task master. Everything else I have mathed gets shot to pieces.
|
|
zich
Junior Strategist
Posts: 690
|
Post by zich on Mar 9, 2018 11:47:15 GMT
Well the easy choice are Reivers. Alternatively anything else in a Krea aura. But it really depends on which theme you are playing and to a lesser degree which casters.
|
|