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Post by mrbill on Feb 25, 2018 19:52:20 GMT
Hello all. I am considering coming back to Warmahordes after a long hiatus. I have not played since MKII, and most of my games in MKII were with Cygnar. In pulling out my models I realized I also have quite a few Skorne models and most of them are painted already. I was apparently a Zaal1 player in MKII. I am fine buying additional models, but I would like to keep from going too deep down this rabbit hole again until I get a good feel for Skorne and MK3. That said I also do not want to start with a warlock that does not have potential to grow in MK3. I am thinking with these models I should probably give Zaal2 a try. I am not a fan of the immortals at all, but Zaal2 looks like he would be silly with praetorian swordsmen and cataphract cetrati. Any help picking a caster to get started with who could grow from my initial 0 point games up to 75 with me would be appreciated. I am eventually looking to have 2 fun lists put together that could at least have a chance on the table at smaller local tournaments. I have been tossing around a Xerxis2 with a pair of mammoths, a pair of kreas and a pair chefs with paingiver snacks idea. That kind of jank is best saved for a 2nd list, though Morg1 - Painted Zaal1 - Painted Marketh -Painted Agonizer -Painted Bronzeback - Painted Krea - Painted Gladiator x2 - Assembled Titan sentry - Assembled Cyclops savage - Painted Cyclops brute - Assembled Molik Karn - in the box Cyclops Shaman - in the box Ancestral Guardian - Painted Hakaar!! - Painted Max arcuari - Painted Min arcuari - Painted Max nihilators - Painted Max praetorian swordsmen with UA - Painted Tyrant commander and standard - Painted Min paingiver beasthalndlers x2 - Painted Min immortals - Painted Max venator slingers - Assembled Max cetrati - In the box
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Feb 27, 2018 19:04:04 GMT
So there are basically two ways to play in Mk3:
In theme, giving you bonus rules and free models but with limited model selection
Out of theme, restricting nothing but giving you nothing.
Everyone pretty much plays in theme, because if your themes are good than its just "better". Fortunately, Skorne themes are good! So I'd recommend you figure out which theme you like or fits your budget, and then play that. Looking at your models, Imperial War Host looks like you fit it pretty easily without any new purchases, and Morgul runs that decently.
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Post by mrbill on Feb 27, 2018 22:08:59 GMT
Thank you! I have been looking at the themes and the two at the top of my list are Imperial WarHost and Masters of War. I have seen a number of people lament not having enough RFP vs Cryx and I remember a lot of my battle plans getting stalled by tough models in MK2. Granting all my warriors the ability to ignore tough and the option to RFP sounds like I should have at least one list in that theme I am adept with. I am considering a classic Xerxis brick with it. Whenever I read Imperial Warhost I always imagine it as a list full of titans, beast handlers and a Gobber Chef to feed the beast handlers to the titans. It also looks like a list that would love some Swamp Gobber Raiders. -2 STR from their poisoned weapons on top of -2 STR from the Agonizer seems like enough to turn most any anything a titan would fear into a wet noodle.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Feb 27, 2018 22:32:29 GMT
Thank you! I have been looking at the themes and the two at the top of my list are Imperial WarHost and Masters of War. I have seen a number of people lament not having enough RFP vs Cryx and I remember a lot of my battle plans getting stalled by tough models in MK2. Granting all my warriors the ability to ignore tough and the option to RFP sounds like I should have at least one list in that theme I am adept with. I am considering a classic Xerxis brick with it. Whenever I read Imperial Warhost I always imagine it as a list full of titans, beast handlers and a Gobber Chef to feed the beast handlers to the titans. It also looks like a list that would love some Swamp Gobber Raiders. -2 STR from their poisoned weapons on top of -2 STR from the Agonizer seems like enough to turn most any anything a titan would fear into a wet noodle. I have tried all of those. They all work great! They aren't our most "optimal" builds but they certainly work. Except for Cetrati. They are terrible.
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Post by mrbill on Feb 27, 2018 22:49:02 GMT
Every time I start thinking of cetrati i always imagine they need support, then more support, then just one more support. By the time I feel comfortable with them doing something I have a 50 point army... all composed of 1 max cetrati and their support. I have ordered a unit of Karax to put on the table whenever I get a cetrati urge.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Feb 28, 2018 14:27:12 GMT
Funny you should say that, I just made this Xerxes1 list, using Karax because Cetrati blow:
War Room Army
Skorne - warriorsvxerxes
Theme: Masters of War 3 / 3 Free Cards 75 / 75 Army
Tyrant Xerxis - WB: +28 - Agonizer - PC: 6 (Battlegroup Points Used: 6) - Basilisk Krea - PC: 7 (Battlegroup Points Used: 7) - Basilisk Krea - PC: 7 (Battlegroup Points Used: 7) - Archidon - PC: 10 (Battlegroup Points Used: 8)
Tyrant Rhadeim - PC: 9 - Tyrant Rhadeim (Continued) Mortitheurge Willbreaker - PC: 4 Extoller Soulward - PC: 3
Praetorian Swordsmen - Leader & 9 Grunts: 13 - Praetorian Swordsman Officer & Standard - Officer & Standard: 0 Praetorian Ferox - Leader & 4 Grunts: 20 Praetorian Karax - Leader & 9 Grunts: 11 - Praetorian Karax Officer & Standard - Officer & Standard: 0 Tyrant Commander & Standard Bearer - Tyrant & Bearer: 0 Legends of Halaak - Valgesh, CIdaar & J'Deth: 8 Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Masters of War
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Post by mrbill on Feb 28, 2018 17:20:33 GMT
Very nice. I may end up using that list as my target for the first 75 points. Xerxis is on the bench waiting for glue to dry and the Karax+UA are on order. I can start the smaller lists practicing my movement and positioning with the swordsmen, Krea, Agonizer, Xeris and the solos and use a gladiator to fill out the point until I pick up a second Krea and Archidon. Then when I am comfortable with the small list I could step up to the Legends of Halaak, Farox+Rhadeim. They seem like they would have their own learning curve.
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Post by jagius021 on Feb 28, 2018 17:22:55 GMT
In the right list cetrati can be really good. Make sure you bring vorkesh, as they absolutely need steady and sacred ward. No knockdown tough and that high armor stat helps offset the nerd they got in the transition. Helps, doesn't fix, but it helps. They can work nicely in Masters of war since you'll get a ty com for free and don't have to spend more points on them. In my lists the 3 free solos I get are 2 ty com and vorkesh and that feels like value to me so I don't complain too much. Try em with mak1 or mak2
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Feb 28, 2018 18:43:31 GMT
In the right list cetrati can be really good. Make sure you bring vorkesh, as they absolutely need steady and sacred ward. No knockdown tough and that high armor stat helps offset the nerd they got in the transition. Helps, doesn't fix, but it helps. They can work nicely in Masters of war since you'll get a ty com for free and don't have to spend more points on them. In my lists the 3 free solos I get are 2 ty com and vorkesh and that feels like value to me so I don't complain too much. Try em with mak1 or mak2 I could see wanting them for Makeda1 if you wanted more armor cracking. But Karax do everything else they do but better feels like, for cheaper. Unless you are getting hit with lots of corrosion or puncture type attacks. Makeda2 feels like she should be playing Swordsmen. And really playing anything other than double Ferrox with either Makeda seems like a mistake.
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Post by mrbill on Feb 28, 2018 20:21:55 GMT
I keep having these flashes of Xerxis with an all cataphract brick. Cetrati in front of incindiarii in front of arcuarii. Every turn if the cataphract are engaged the Agonizer pushes the front lines clear first so the arcuarii can charge in front and clear the lane for the incindiarii to come forward and light the world on fire. Then the cetrati walk through them all to take up the front of the line again. If the lane is clear the arcuarii advance and take pot shots, the incindiarri advance and light things on fire for fun and profit, then the cetrati take up their position in the van once more. I am going to have to do this at a tournament one day for giggles. In some of these bricks I imagine a line of Karax between the incindiarii and arcuarii to save them from blast damage should any of the more troublesome blast templates pay a visit. It would also obiously benefit from the standard KREA or 2 and a Tyrant Commander and Standard or 2. This would of course only work with Xerxis1, but it could be fun to drop on an unsuspecting opponent.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Mar 1, 2018 5:48:13 GMT
Having played Cetrati with Makeda1 pre-theme, they are solid. I actually dumped the Cetrati to bring in the Turtle, which gave me significantly more flexibility without sacrificing hitting power. Since the Turtle is not allowed in the Praetorian theme, the Cetrati have worked their way back into my list. A 9" Walking Shield Wall is solid.
Admittedly, I have not played Skorne much at all since September, so that's a lot of themes and practice I've missed out on.
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Post by jagius021 on Mar 1, 2018 20:52:38 GMT
The turtle is so good, it's hard not to change plans around to run it. Luckily masters gives an incentive to reach beyond the turtle for everything.
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zich
Junior Strategist
Posts: 690
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Post by zich on Mar 2, 2018 12:10:54 GMT
Every time I start thinking of cetrati i always imagine they need support, then more support, then just one more support. By the time I feel comfortable with them doing something I have a 50 point army... all composed of 1 max cetrati and their support. I have ordered a unit of Karax to put on the table whenever I get a cetrati urge. Then don't do that? Just a single unit of Cetrati (max or min) with free Vorkesh can hold down a zone for a long time while making relevant attacks.
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granor
Junior Strategist
Posts: 353
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Post by granor on Mar 2, 2018 15:50:03 GMT
Every time I start thinking of cetrati i always imagine they need support, then more support, then just one more support. By the time I feel comfortable with them doing something I have a 50 point army... all composed of 1 max cetrati and their support. I have ordered a unit of Karax to put on the table whenever I get a cetrati urge. Then don't do that? Just a single unit of Cetrati (max or min) with free Vorkesh can hold down a zone for a long time while making relevant attacks. zichyour experience and my experience are apparently much different.
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zich
Junior Strategist
Posts: 690
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Post by zich on Mar 2, 2018 15:56:52 GMT
Min Cetrati + free Vorkesh are 12p. What is your opponent putting into them that kills them and is less than 12p??
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