Barfy
Demo Gamer
Posts: 16
|
Post by Barfy on Feb 18, 2018 17:13:51 GMT
While the Mountain King is a fantastic model and one of the best gargantuans in the game, it seems to be (for me anyways) nearly impossible to fit him into a list. I hear he is amazing with Gunny, who also happens to be one of my favorite casters. The issue is each list feels like it's severely disadvantaged on scenario.
Having only a mk and a handful of heavies with the stone and support solos in POD doesn't feel comfortable. While a mk and bomber bg in another theme (BoH or SotN) eats a hefty chunk of my points, so i miss out on free solos. KC seems fun with mk, bomber, WW but again, less solos.
Is there a semi competitive list that the mk can fit into, or has the glacier king surpassed him for the time being? (I hope not, since I recently finished painting mine! Which btw, was an absolute delight!)
|
|
|
Post by grimgor on Feb 18, 2018 17:21:09 GMT
I agree with this, but overall it's PoD that struggle in this SR. I played several match with PoD and guuny with a MK, it's very difficult to not lose on scenario depiste you can win on attrition
|
|
|
Post by allinontrolls on Feb 18, 2018 18:07:37 GMT
Since the Possibility to add minions you could add some scenario presence by adding a feral geist or gremlin swarm or even a unit.
|
|
|
Post by ninjastars on Feb 18, 2018 18:31:59 GMT
I’ve been running him in band of heroes as my sole battlegroup model and it’s been working really well so far. With the new stone rules you can lose the mk and still keep your caster fueled.
|
|
|
Post by macdaddy on Feb 19, 2018 0:42:38 GMT
The greatest think about the kings is, under the right caster, you can do a handful of different things with them to leverage advantages on your opponent:
Sea King: Threat range king, creates a no fly zone and dictates the line of engagement. Also has a cool animus and decent gun.
Glacier King: Very strong control Gun, usefull utility in its animus and strong into Def skew with Auto stationary. He is a utility piece that answers specific problems.
Mountain king: All round, good gun, hits hard, tough as nails, brings the key animus in trolls as well.
Depending on the caster you can go with different skews, but they key here is there are some consistencies with the MK that you can rely on:
Durability: Solid arm under stone, high box count, and whelp shedding means this thing can be difficult to remove as the game goes on. If you can save the king till you get rid of a large portion of threats, it becomes increasingly difficult to remove him as the game goes on. Whelp shedding alone can win you games. Blocking charge lanes, contesting objectives, scoring flags, etc.
Power: with rage and a free charge he can wreck the world. Seriously he can remove most standard heavies and his only weakness is Def skew, which you can always prepare for with your caster or List construction.
Threat range: 10” threat base, 12” with rush or hunters mark, 14” with both, and goes up from there with a caster like doomy2. He doesn’t need rage to kill things, so being able to consistently apply a +2-4 Threat range increase is strong.
Powerful gun: Rat 5 is bad, but deafen, pow 16, Kill Shot And asssault are amazing. Boosted Pow 16’s can dent heavies, kill casters, and mulch heavy infantry. Also, pepper use of deafen can shut down entire units of durable infantry.
I think if you build the list with him in mind, you can for sure run him and be competitive.
Don’t forget the other kings though, both are strong and provide a unique skew. GK skewing range and support, the Sea king skewing Threat.
|
|
|
Post by grabsnikk on Feb 19, 2018 1:26:05 GMT
I think all of our gargantuans are viable for different reasons.
They all require different list builds to work but I think if you really want to play one then you have to accept that you will only get two free solos.
I would suggest running one with only a light or two unless you are going full POD beast heavy as you can't afford to not have a unit or two to help with attrition.
At the moment I am playing Grim1 and am running the GK to increase the amount of control that I have in the list using the Glacier Kings gun. Also with Grim's feat denying charges and tramples, opponents often try to run and engage which is where the GK animus comes into play.
The MK can still be great if you are running multiple beasts but he has fallen out of favour with me at the moment as he really wants to share his animus with a beast heavy list, which doesn't leave much room for units/solos.
The Sea King should be strong in a list where he can charge and kill some stuff and then he can't be charged, Grim1, Madrak1.
|
|
|
Post by Trollock on Feb 19, 2018 7:25:03 GMT
The MK as the only beast in a list is probably viable with Fury 5 casters. If you play BoH for example you might take a single MK and be done there. In SotN i can see how the GK is more attractive in the same role since it is sped up by the stone.
For example Madrak 2 or 3 can probably play a single king as the BG, especially if you do not focus on having a lot of champions to crack ARM. If you bring more of an anti infantry skew with your units and need some extra muscle to back it up.
If you play PoD (and i still think one of your lists can easily be PoD) a MK is great to have as it is good at a lot of things. You can always bring some faster durable elements to compensate (EBDTs). Both Gunny and Ragnor feel pretty decent if you bring a MK, a couple of EBDTs, probably an axer and the season to taste.
Doomy 2 can certainly bring a MK especially if you only need to be "semi" competitive. He speeds his things up so much that you alpha hard and fast and then you should be lodged deep in the zones. Scenario is not as problematic for him as for some other melee beast bricks.
|
|
jsjyme
Baby's First Wargame
Posts: 8
|
Post by jsjyme on Feb 20, 2018 11:21:53 GMT
I went 4-0 with the following in the BonesCon Steamroller.
Madrak3 Mountain King Long Riders (max) Long Riders (max) Horthol Fennblades (max) + UA Fell Caller Hero Fell Caller Hero Skinner
The Mountain King is really good here, he compensates for the lists main weakness of dealing with lots of heavy armour. While not being a problem on scenario as you still have loads of other models to contest and score with. Fortune and soothing song are good for him if needed. Rebuke can make it hard for infantry to deal with him and heavies can end up jammed by Long Riders or Fenns to be picked off by the supporting King when (or if) they finally clear the infantry.
|
|
|
Post by zwergenkrieger on Feb 20, 2018 12:04:05 GMT
I went 4-0 with the following in the BonesCon Steamroller. Madrak3 Mountain King Long Riders (max) Long Riders (max) Horthol Fennblades (max) + UA Fell Caller Hero Fell Caller Hero Skinner The Mountain King is really good here, he compensates for the lists main weakness of dealing with lots of heavy armour. While not being a problem on scenario as you still have loads of other models to contest and score with. Fortune and soothing song are good for him if needed. Rebuke can make it hard for infantry to deal with him and heavies can end up jammed by Long Riders or Fenns to be picked off by the supporting King when (or if) they finally clear the infantry. Congrats for the win.
|
|
gorsk
BattleBox Champ
Posts: 52
|
Post by gorsk on Feb 20, 2018 12:44:12 GMT
Woo, Jsjyme, that looks like a fun list. Love the concept! I am going to have to proxy some extra long riders - and the skinner - to see if I need to purchase another unit.
|
|
Barfy
Demo Gamer
Posts: 16
|
Post by Barfy on Feb 20, 2018 13:48:54 GMT
That list does seem really fun! The only problem is that the only thing I own in it is the Mountain King. And the rest of the list would be a HUGE cash investment :/
|
|
Barfy
Demo Gamer
Posts: 16
|
Post by Barfy on Feb 20, 2018 13:50:13 GMT
Also, you included the skinner into a winning list! That's awesome!
|
|
|
Post by Big Fat Troll on Feb 20, 2018 19:43:10 GMT
I love the Kings, especially with some of my favorite warlocks, but recently I have found them struggling enough that I'm trying a Mauler and a Bomber or Earthborn in that slot instead.
|
|
|
Post by deathbymelancholy on Feb 21, 2018 20:12:58 GMT
I went 4-0 with the following in the BonesCon Steamroller. Madrak3 Mountain King Long Riders (max) Long Riders (max) Horthol Fennblades (max) + UA Fell Caller Hero Fell Caller Hero Skinner I find every Madrak3 list I build eventually ends up with one King as the BG. Currently for me it's a GK, because he's the only one I own and I haven't tested it much, but everytime I try different BG configurations the list loses focus and I just go back to a single King. Definitely going to try your outs when I get to the MK testing phase. The Kings most certainly have a place, MK or otherwise.
|
|
snot
Light Addition
Posts: 63
|
Post by snot on Feb 24, 2018 18:28:48 GMT
Trollblood - The Grimking
Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army
Grim Angus - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 - Mountain King - PC: 36 - Mulg the Ancient - PC: 22 - Troll Axer - PC: 10
Janissa Stonetide - PC: 0 Troll Whelps - 5 Whelps: 0 Feralgeist - PC: 2
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Dhunian Knot - Leader & 2 Grunts: 6
Grim1 is total underrated imho. The assassination is absurdely good and melee armies cry under the feat.
You need perfect placement of Grim and king though.
|
|