|
Post by allinontrolls on Feb 3, 2018 18:53:43 GMT
Since the CID went live i feel that madrak2 lost a lot of interest and i do not know why. I consider him still as one of our best warlocks. He is able to turn everything into a truck hard hitting machine. Just look at Long Riders where even impact attacks are power 14 wm and then the charge attack with power 14+ 4 dice.
Where their is still a lot of armor to crack i believe madrak2 should always be considered. He could play old school in BoH or be played in SotN where he could turn Raiders or Bears into all stars.
Trollbloods Army - 75 / 75 points [Theme] Storm of the North
(Madrak 2) Madrak Ironhide, World Ender [+28] - Pyre Troll [8] - Rok [19] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Northkin Fire Eaters [7] Northkin Raiders (max) [15] Trollkin Champions (max) [16] - Skaldi Bonehammer [5] - Trollkin Sorcerer (1) [3]
So why is madrak2 not seen anymore?
|
|
bundeez
Junior Strategist
Posts: 325
|
Post by bundeez on Feb 3, 2018 19:28:06 GMT
I played him extensively at the start of mk3 with only mediocre success. And that was even during the crazy Karchev Mad Dog spam days. All he does is enable Fennblades to kill jacks and himself to stay alive. His control area is small, 2 other spells meh, feat is meh, does not really support a battlegroup and is now forced to have a larger BG than in mk2. I think it's more Trollbloods fault he is not seen more. He obviously likes melee dude spam which boils down to 2 x Fennblades in BoH. Which is bad.. Fennblades do not have great stats to get across the board on their own. In a lot of games I Typically lost ½ before crossing the centerline and after that it gets really hard to keep up on attrition. Now, if he had Madrak3's feat or some other spell to help units get across the table, he would be way more intriguing. Or give us back mk2 Burrowers, they were soo good with him, since they always got to the fight. Or FA 3 on Fennblades, in order to reach the critical number for any proper dudespam list (no, Kriel Warriors are not a good alternative). Or a new effective unit to apply Blood Fury on. Light Calv maybe. Or fix the Kriel Warriors (or scouts?) Why is Madrak2 not seen anymore? Because your list is 10 times better run by Madrak1 unfortunately
|
|
|
Post by grabsnikk on Feb 3, 2018 19:38:55 GMT
I played him extensively at the start of mk3 with only mediocre success. And that was even during the crazy Karchev Mad Dog spam days. All he does is enable Fennblades to kill jacks and himself to stay alive. His control area is small, 2 other spells meh, feat is meh, does not really support a battlegroup and is now forced to have a larger BG than in mk2. I think it's more Trollbloods fault he is not seen more. He obviously likes melee dude spam which boils down to 2 x Fennblades in BoH. Which is bad.. Fennblades do not have great stats to get across the board on their own. In a lot of games I Typically lost ½ before crossing the centerline and after that it gets really hard to keep up on attrition. Now, if he had Madrak3's feat or some other spell to help units get across the table, he would be way more intriguing. Or give us back mk2 Burrowers, they were soo good with him, since they always got to the fight. Or FA 3 on Fennblades, in order to reach the critical number for any proper dudespam list (no, Kriel Warriors are not a good alternative). Or a new effective unit to apply Blood Fury on. Light Calv maybe. Or fix the Kriel Warriors (or scouts?) Why is Madrak2 not seen anymore? Because your list is 10 times better run by Madrak1 unfortunately I agree with everything said above, all he does is make a single unit hit harder. He doesn't help with speed, ranged/melee defense, denial or control. He also is not much of a threat himself anymore as he lost all of his movement tricks which allowed him to be unpredictable. Nkw he only threatens 11". I honestly think that Borka2 does a lot more for his force between feat, snow shroud and battle charged. Plus he also hits far harder in melee than Madrak2 and is more mobile. Upping the FA on Fennblades to 3 might be make Madrak2 more playable but its my gut feeling that he needs a complete redesign like several of our other casters that never get played, aka Madrak3 and Grissel1.
|
|
|
Post by Big Fat Troll on Feb 3, 2018 20:35:39 GMT
I still want to try building him not just for Blood Fury, but also Warpath. conflictchamber.com/#c7201b_-0G4XjnjniUjq6Gj20li-iZiZj5Trollbloods Army - 75 / 75 points [Theme] Storm of the North (Madrak 2) Madrak Ironhide, World Ender [+28] - Dire Troll Brawler [16] - Dire Troll Brawler [16] - Rok [19] - Trollkin Runebearer [0(5)] Fell Caller Hero [5] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Northkin Raiders (max) [15]
|
|
|
Post by grabsnikk on Feb 3, 2018 21:18:39 GMT
I still want to try building him not just for Blood Fury, but also Warpath. conflictchamber.com/#c7201b_-0G4XjnjniUjq6Gj20li-iZiZj5Trollbloods Army - 75 / 75 points [Theme] Storm of the North (Madrak 2) Madrak Ironhide, World Ender [+28] - Dire Troll Brawler [16] - Dire Troll Brawler [16] - Rok [19] - Trollkin Runebearer [0(5)] Fell Caller Hero [5] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Northkin Raiders (max) [15] This list looks pretty fun.
|
|
|
Post by Trollock on Feb 3, 2018 21:37:37 GMT
Both warpath and his field marshal are excellent battle group support. Had he been fury 6 and had a spell that could affect beasts (or been allowed to take a single proper unit) i would happily play him ob PoD. Rök + Brawler seems like a superb battle group in sotn.
Long riders love battle fury. They are fast, accurate and durable. Making them hit hard too makes them superb.
Bears are great even if totally unsupported.
Season to taste with what ever else you want.
You could also do double fenns and tripple kriels. That is enough tough models to overwhelm many lists.
With the nerf he went from being broken to being ok. He no longer does anything spectacular, but he is totally fine. He stopped seing play for lots of reasons. The nerf was the trigger. You also had a meta at the time with more ARM than he could handle. Then themes arrived and BoH was garbage. This made us look elsewhere. In our minds we can only remember how much he was nerfed, and we have a hard time swing him for what he does. It is the same thing with Grissel 1. I say take him for a spin and see what hppens. He has some match ups that he should crush (pun intended). They might not be super common, but trolls are less reliant on specific casters than most armies. You ca still do fine with basically any caster.
|
|
bundeez
Junior Strategist
Posts: 325
|
Post by bundeez on Feb 3, 2018 21:46:40 GMT
A complete rework might be the solution. But I think PP has a vision with him being very aggressive supporting a melee army (which his feat does now). Problem is, most of BoH is run better by Madrak1.
Maybe if they revoked all the self animi or released some new genuinely good support lights (as in buff Warrior Models) he might not feel like "wasting" 28 points on beasts..
|
|
|
Post by robbleyourworld on Feb 3, 2018 22:01:35 GMT
I had fairly good luck with him before SR17 when everyone was bringing jack/beast bricks. Ran it with double champions to trivially remove heavies and exert a pretty strong scenario presence and warders kept things alive. It was slow but trivially removed heavies which was probably better a year ago than it is now. The list looked a little like this conflictchamber.com/#c7201b_-0a4X9D0hjq6G6G2Q6M0l0miTbKiTcAcATrollbloods Army - 75 / 75 points [Theme] Band of Heroes (Madrak 2) Madrak Ironhide, World Ender [+28] - Dire Troll Mauler [15] - Troll Axer [10] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Fell Caller Hero [0(5)] Feralgeist [2] Stone Scribe Chronicler [4] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Trollkin Champions (max) [16] - Skaldi Bonehammer [5] Trollkin Champions (max) [16] Trollkin Warders (min) [10] Trollkin Warders (min) [10]
|
|
|
Post by macdaddy on Feb 3, 2018 22:06:18 GMT
I feel like taking a brawler and Rok is hardly wasting points with him. Both love warpath and his Feat mean they can get to some uncomfortable places.
I think SoTN is the way to go with him. Pow 13 WM raiders, Pow 16 WM long riders. Pow 14 Double Weaponmaster champions. It adds emphasis to his primary Schtick: Making infantry eat heavies.
He is an arm cracking caster that has a feat that lets his army surf infantry, you take him in BoH to watch fenblades surf through models. Or if you need RFP. (Still get tough just no RFP if you want to overtake/berserk/cleave)
I think he is a solid caster. He’s a blunt instrument though, and i think that turns people off because it can get boring.
|
|
|
Post by greenjello on Feb 3, 2018 23:17:49 GMT
Seems like the Brawler could be really really good with him and his feat. In MKII I would consistently use Crusher to surf Mulg and anything else with reach and a decent P+S and Mat though the enemy forces. Only downside is MAT 6 is going to struggle a bit against high DEF. Not sure how to get that up for him.
|
|
|
Post by macdaddy on Feb 3, 2018 23:55:30 GMT
Seems like the Brawler could be really really good with him and his feat. In MKII I would consistently use Crusher to surf Mulg and anything else with reach and a decent P+S and Mat though the enemy forces. Only downside is MAT 6 is going to struggle a bit against high DEF. Not sure how to get that up for him. Thats what primal is for Mat P+S 19 surfing! Then you can even possibly eat a Heavy if you can berserk enough and overtake into one.
|
|
|
Post by Big Fat Troll on Feb 4, 2018 17:01:36 GMT
Here's what I don't I get. Everyone acts like the nerf took him from hero to zero, but what actually changed? He can't personally surf all the way to the enemy caster anymore. That's it. Rok, Mulg, a Brawler, or even Valka can still do the same thing very well. Madrak 2 can still throw waves of weapon masters at opposing armies with MAT as high as 9 for 22 Fenns or 8 for 30 KW. His feat turn can still be downright explosive with as little as one unit of Fenns and one heavy. He is still very good, very tough, and one of the most powerful offenses we have.
|
|
bundeez
Junior Strategist
Posts: 325
|
Post by bundeez on Feb 4, 2018 17:41:01 GMT
I think you overestimate his control area a little.. Yeah it is 12 now with the Runebearer, but still not impressive in these wide SR17 scenarios.
I think he was way overrated before the nerf. I rarely ever surfed with him to their caster because it was quite easy to space to avoid that. the results from WTC that year show that as well. Far below 50% win rate, I think it was 38% or something like that. Why? Because the army is very predictable, premeasure allows you to stay out of his (or his army) treatrange and just shoot whatever is closest until you win.
I do however agree that the Brawler seems like a good beast with him.
|
|
|
Post by zwergenkrieger on Feb 5, 2018 7:39:28 GMT
What about Rök and Axer with him? Axer with primal is a p+s 16 Mat8 beast with 2 inch melee range that can buy additional attacks once the surfing stopped due to tough or something similar. Problem I see: Rök means SotN while BoH might work better with his feat.
|
|
|
Post by macdaddy on Feb 5, 2018 8:52:49 GMT
bundeez I agree the need to him was knee jerky and overall poorly done. He would have been fine with at least the overtake part of his Feat... or put a limit on his ability to gain fury above his stat. I only ever saw him surf once, but I will say, it’s not easy to avoid entirely as the game goes on, especially on a clock. And truthfully madrack2 should be up front pretty far up the board so he can bully with his personal threat. It needed to change, but there were better ways to handle it. He was sadly nerfed more due to community whining than to actual playtesting by the devs. It’s sad honestly. Especially since it took them so long to nerf Haley2, Coven, And Deny1 GF. If you play madrack forward the 12” Control isn’t as much of an issue. I mean the Kriel Stone is only ever 11” big as it stands. (12” with a sorcer and UA) so most your stuff was already playing in that boundary anyway.
|
|