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Post by doomdev on Apr 2, 2017 22:47:06 GMT
Hello! I'm just starting out in the game and the trollbloods really caught my eye early on. I bought their deck on War Room and have been tinkering. I also picked up a starter set and a dire troll mauler so I'm trying to incorporate those into my first 50 point list. I'm not planning on competing any time soon just playing casually, first with my brother who has a 50 point retribution army and he's just as new as me. I just wanted to post the list here and get some other trollblood players' opinions.
Ragnor -50 points -Troll Axer (10) -Troll Impaler (11) -Troll Bouncer (9) -Dire Troll Mauler (15 pc) -Krielstone bearer max with UA (9pc + 3pc) -Stone Scribe Chronicler (4pc) -Trollkin Fennblades min with UA (9 pc + 5pc) -Fell Caller Hero (5 pc)
If y'all could give me some pointers I'd greatly appreciate it. I tried to incorporate what I read from Trollock's guide with what I already had.
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Post by trollsareblue on Apr 3, 2017 0:06:30 GMT
What you have is fine for funsies, as long as you accept the idea the Fenns will die like crazy. If you aren't stuck on the Fenns, equivalent points gets you Mulg, which would work with the other stuff in your list.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on Apr 3, 2017 0:53:12 GMT
Ragnor -50 points -Troll Axer (10) -Troll Impaler (11) -Troll Bouncer (9) -Dire Troll Mauler (15 pc) -Krielstone bearer max with UA (9pc + 3pc) -Stone Scribe Chronicler (4pc) -Trollkin Fennblades min with UA (9 pc + 5pc) -Fell Caller Hero (5 pc) I have been disappointed with the Fennblades unit every time I have put the them on the table. That is certainly partially because of user error, but I feel like at best they will trade even at their point cost. I never feel like I can get more than point for point value from them. So with that filter in mind... I would drop the 14pts for the Fennblades unit, and drop 11 for the Impaler. With that 25 I would add a Bomber for 19 and switch the Chronicler for a unit of whelps. That would leave you with 6pts left, so I would drop the stone to a min unit and grab another bouncer (or pyre if you preferred to make it different). So my list would be: Ragnor Bomber Mauler Axer Bouncer Bouncer Min Stone & UA Fell Caller Whelps Also... you could run this unit in the Power of Dhunia theme without the Fell Caller and pickup a few free points.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Apr 3, 2017 3:05:39 GMT
I agree with both suggestions here. Ragnor doesn't play super well with fennblades IMO. At the moment unless you have a reliable infantry damage buff (Madrak2, Grissel1, etc) Fenns just don't do enough work for the full package. If you want to just use them as a jam unit, I'd say drop the UA and get a chronicler.
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Post by doomdev on Apr 4, 2017 0:42:30 GMT
Thanks for the advice! I've already got some fennblades with the UA so I'll play with them a little and practice my painting with them and the starter set as I go about acquiring more warbeasts. I hadn't really heard of theme forces but that sounds interesting and I'm going to research it all more. Also after checking out the cards for Madrak2 and Grissel1 I may pick up Grissel1 as well just to have some more variability.
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tomw
Junior Strategist
Posts: 128
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Post by tomw on Apr 4, 2017 6:41:55 GMT
That list looks great to me for learning the game. If you like the fennblades, then keep them in! (I really like the fennblades anyway. Especially with the chronicler).
However, it is true that they die in droves, and as such, you could maybe consider making it a max unit. To make the points, maybe drop the inpaler- one of his biggest strengths is being able to give your caster snipe, which Ragnor has no use for.
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Post by Trollock on Apr 4, 2017 7:54:43 GMT
You have a great list for starting out there. It has a little bit of everything and it will serve you well against similar lists. Now you just have to decide what you (and the guys you play the game against) want out of the game.
Some ppl want to play what ever models look cool and have cool rules on them. As long as you do not fuss to much over who wins, this is fine. When i started out with mercs a long time ago, this is what i did. I played the same list (Magnus 1 with jacks and stealheads) for 6 months straight in to every type of list. Some of my opponents were hyper competitive (though we all were new) and some were more like me. After 6 months i tried other casters and discovered that Magnus 1 was probably the worst caster in the game, and suddenly i started winning a lot. I had learned the basics of the game very well though and once i started building my list more competitively i wanted to keep being competitive.
Some ppl want to play the models they have for financial or time related issues. You have a functional list, and you do not "need" another one. Again though, do not expect to win more than half your game, and especially not against competitively minded ppl.
Some ppl want to be competitive right off the bat, and they are not attached too much to their models. If you are not sentimental and have the cash, you can build a competitive list that doesnt use those models very much. They may appear in other lists, but probably not with Ragnor.
So, what do YOU want out of the game?
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Post by doomdev on Apr 4, 2017 14:14:51 GMT
I definitely just want to have fun at the moment, maybe later I can work on being competitive. However, I don't think being in it for fun means I should just let the fennblades get shot off the board. I just tweaked the list a little to try to take into account how easily the fenns die and the impaler not really being necessary.
Ragnor -50 points -Troll Axer (10) -Troll Bouncer (9) -Dire Troll Mauler (15 pc) -Krielstone bearer min with UA (6pc + 3pc) -Stone Scribe Chronicler (4pc) -Trollkin Fennblades max with UA (15pc + 5pc) -Fell Caller Hero (5 pc) -Northkin Shaman (4 pc)
With that list I still have 4 points to work with. I'm not sure what to put in with those points but some options I was considering were a fennblade kithkar, another shaman, a swamp gobber bellows crew or keeping the krielstone at max. Part of me was kind of thinking that the cloud cover from the Shaman or bellows crew would help cover the fennblades as they advance since my brother has ranged infantry and jacks. In theory it seems like a good idea I'm just not sure how it would actually work on the field which is why I'm considering other options.
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Post by BlackcladElf on Apr 5, 2017 3:51:34 GMT
I adore the Swamp Gobber Bellows Crew and use them constantly. Almost any time I'm not playing a theme force, they make the cut to get into my lists. That would also leave you two more points for a Feralgeist (annoying, hard to kill, squats on objectives for you) or a Swamp Gobber Chef (who can feed Fennblades to your warbeasts to help manage fury).
Whelps are also never a bad idea, and cost four points. A second shaman is good, too, although as the Chronicler is probably already giving the Fennblades concealment, I'd use the clouds to cover your warbeasts, warlock, or other support pieces (lookin' at you, Fell Caller).
All told, I think you have a solid list here! The Fennblades aren't going to kill a whole lot unless your opponent brings a bunch of infantry, but people are light on anti-infantry tech these days because they're uncommon on the scene, and so they may last longer than you think. Plus, that is 12(!) medium-based models to flood a zone; your opponent almost HAS to commit heavily to getting rid of them. I think you'll be pleasantly surprised by them. I usually am- but the trick is to have low expectations and be happy when they overperform, rather than the other way around. =)
Good luck and welcome to the Kriels!
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Post by doomdev on Apr 6, 2017 0:08:12 GMT
Oh the chronicler can give them concealment? I thought they had to be knocked down for that effect, but looking at the wording closer I guess I could see that. If it does I might still have to use a cloud on them against my brother since he has a hypnos which one of the weapon effects says it ignores concealment. I'm probably going to go with the swamp gobber bellows crew and the feralgeist for the last four points so keeping clouds up should be fun for my brother.
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Post by Trollock on Apr 6, 2017 7:57:56 GMT
Tale of Mists gives the unit concealment. If a model with Tale of Mists gets knocked down, you can no longer TARGET it with ranged attacks or spells.
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