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Post by welshhoppo on Feb 20, 2018 18:06:33 GMT
Sentry is probably handier on the Viktor. But I'm not convinced that he's worth it outside of that. Besides, sentry is really good on a marksman too. Probably better. Finding that the Markman too easy to kill but I may have him too far forward and should be using him as a backliner to put additional damage on a jack that I will then kill for overtake. More testing required ;-) Well sentryd marksman and Kell means 12 points of auto damage. Which is 2 columns off any jack in the game.
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Post by sand20go on Feb 20, 2018 18:31:05 GMT
Finding that the Markman too easy to kill but I may have him too far forward and should be using him as a backliner to put additional damage on a jack that I will then kill for overtake. More testing required ;-) Well sentryd marksman and Kell means 12 points of auto damage. Which is 2 columns off any jack in the game. Agreed. I just need more play testing to figure out the right place to put them so that they get work done before dieing to stiff breezes sent their way.
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Post by auraco on Feb 20, 2018 18:39:33 GMT
I've played games with both colossal and while sentry is better on the Victor, conquest is a very reliable (he hasn't failed me once in over 15 games with him) overrun trigger. Overrun is Strakhov's best tool so a reliable overrun trigger is a must for him, way more than having a good sentry target if you ask me. Victor on the other hand is a very unreliable sentry target and three games with him were enough for me to make me switch to the conquest. I don't like having to use a jack in melee to trigger overrun and the only other jack with a good redundancy to trigger overrun at range is Behemoth. I think one or the other are necessary for a good Strakhov list. Overrun is just too important to his kit. As for being fun, there is a reason why Strakhov1 is my favorite jack caster in khador, he is way more fun to play than Karchev or Harkevich. Karchev is ok, but Harkevich is such a boring caster to play... Go Strakhov.
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Post by sand20go on Feb 20, 2018 19:31:51 GMT
I've played games with both colossal and while sentry is better on the Victor, conquest is a very reliable (he hasn't failed me once in over 15 games with him) overrun trigger. Overrun is Strakhov's best tool so a reliable overrun trigger is a must for him, way more than having a good sentry target if you ask me. Victor on the other hand is a very unreliable sentry target and three games with him were enough for me to make me switch to the conquest. I don't like having to use a jack in melee to trigger overrun and the only other jack with a good redundancy to trigger overrun at range is Behemoth. I think one or the other are necessary for a good Strakhov list. Overrun is just too important to his kit. As for being fun, there is a reason why Strakhov1 is my favorite jack caster in khador, he is way more fun to play than Karchev or Harkevich. Karchev is ok, but Harkevich is such a boring caster to play... Go Strakhov. Your list brings EITHER Connie or Behemoth, right? I tried Conquest one game - Felt constrained that he coudn't overrun but, flip side is that it takes a HUGE committment to remove him and then Juggers can come in and eat back #keepjuggersat12
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Post by auraco on Feb 20, 2018 20:34:38 GMT
Yeah Conquest and Behemoth are not in the same list My two main list with Strakov have been the following: Winterguard Kommand Strakhov1 Conquest Grolar Juggernaut Juggernaut Kovnik Joe Full winterguard infantry +CA +3 rocket Mortar
With the CID point cost change this list won't even need to change. Advance move on the two juggernaut and superiority on the conquest turn one means the list is surprisingly quick and has a very good scenario presence that takes a lot of people by surprise. The downside is only 5 free point. Also don't underestimate the full WGI deathstar, it can do a lot more work than people expect. Conquest is a reliable overrun trigger and the native pathfinder on it is pretty sweet, it's also a big piece that can threathen far even without overrun. It also fixes Strakhov hitting power issue.
The other list is Jaws of the wolf Strakhov1 Behemoth Grolar Juggernaut Juggernaut Maraudeur Forge seer Maraudeur (marshalled) Forge Seer Widowmaker marksman Gobber thinker Yuri Eliminators Eliminators With the upcomming point changes I think I'll cut yuri, he's the least releveant of the solos so I can live without him.
Both list are pretty strong and have their advantages and disadvantages. The Jaws version has more focus to play around and more overrun play, it can also do double overrun play better than the other, the wgk on has more scenario pressure and navigates terrain better, both suck against incorporeal stuff though. In total I've played more than a quarter of my mk3 games with Strakhov and both these list work very well.
If I ever get enough time I might try the full retard version of the list with behemoth and conquest... The idea of having a model to trigger overrun to get behemoth in melee does have a certain appeal. Full retard version would be. Jaws of the wolf Conquest Behemoth Grolar Juggernaut Maraudeur Forge seer Forge seer Marksman Yuri
You could even probably marshall the maraudeur and be ok, I haven't tested this list, so take it with a grain of salt though.
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Post by welshhoppo on Feb 21, 2018 0:02:26 GMT
There is a chance that Victor just lost his minimum range, inaccurate and gained rng12 nipple guns in the cid.
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Post by sand20go on Feb 21, 2018 0:42:58 GMT
There is a chance that Victor just lost his minimum range, inaccurate and gained rng12 nipple guns in the cid. It is a trap to get us to pick up the dual kit on ebay cheap in the hope it is true ;-)
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Post by grimworks on Feb 22, 2018 5:12:44 GMT
Ah yes, I think the Victor might be slightly over performing with Strakhov but I'm doing a test later and should be able to write up a battle report on it...still, exciting!
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Post by sand20go on Mar 4, 2018 5:39:53 GMT
2 games tonight - sadly 2 losses (though the first one I should have played it out and seen)
Game 1 Stryker 2. Was doing pretty well. Had Behemoth and about 1/3 of a Maurader left against Strkyer, Runewood, Strangeway a cortex-less Defender and an iron clad with 1/4 of its boxes. Had all my widows and widowmaker marksmen up and at least 2 eleminators. Down 1 point but I probably was going to turn that soon.
Strakov went out to try to shoot down strangeways. Needed a 7 for damage to trigger overrun to get back behind forest. Rolled a 6. Stryker killed him.
Game 2 - against Thragosh1. Played with double pots and the new Spirit Cauldron. Way too many dudes to take down and I brain farted by not having Marksman go over at the flag and start being totally anoying. Instead fell behind on points and couldn't keep up with the long attrition game as he spit out something like 5/6 shredders over the course of the game. Plus I think a huge mistake of not putting superiority on the Grolar and instead on Big Behemoth.
But still hella fun to play.
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Post by sand20go on Mar 31, 2018 23:31:01 GMT
2 games at a local steam roller. Had to drop cause date with Wife for Ready player. Same list except the Maurader now under strakov cause while Crush is a thing overrun is more of one.
FIrst game. Morgroh2 (I think). The one with Blind (too lazy go grab my phone to check). Against the theme with minions and he had Brigards and fire croaks. Hard match up for him. SEVERAL idiot moves on my part meant the game lasted far longer than it should have but ultimately the sniper corp just crushed the tough infantry while the jacks just threatened things from very very far away. Was up 4-1 on scenario when he clocked self.
Second game. Good old Juris. Since I was going to drop tried it into Seige 2 GraveDiggers again. Played WAY too conservatively (losing jacks to trenchers under Fury is a thing. The Cloud wall made it very difficult but I know the mistakes I made and how I think I would approach again. But also trying to be WAY too conversative meant a bad turn (he score FOUR) and then sadly the trencher dog toughing. Honestly, I am at a loss why more Cygnars are not playing Seige2 in theme.....threats of 14.5 and 15 whith Furied Trenchers when you can bring both A&H and Rags seem a THING. Add in Flanking Trenchbusters, Grevios wounds and knockback/down on a stick and it is just really really REALLY good. Like Cryx bane spam in Mark2 except they also have guns.....and frankly better stats on approach (dug in being better than stealth in MHO since def 17 is near unhittable.
But I knew that my strategy for the day was to dodge Cygnar. Just sadly didn't do it ;-_)
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Post by kovnikninehouse on Apr 1, 2018 12:44:28 GMT
So once the cid becomes live i am thinking the spriggan will find help with the trecher cloud wall (obviously).
But also i wonder if Kossities are part of the solution? As long as the trenchers are digging in. Have the kossities ambush and can run behind them to dig them out. So you can gun them down
Side benefit with Strakhov1 and Yuri under feat they threaten 16.5" from side board ignoring forests
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Post by sand20go on Apr 6, 2018 14:28:03 GMT
Into Maelok last night. Difficult match up. Ultimately the posse jammed me out. I think a key (and fun) is trying to figure out when (and when not) to use overrun and when just to use the feat to get the alpha and get up on attrition. This was definitely a game where the lack of a damage fixer (and a surprising number of "wiffs" against Def 12) played out. That said, a bit better smarts against Spread the net could have made a difference.
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Post by zwergenkrieger on Apr 6, 2018 15:38:11 GMT
Into Maelok last night. Difficult match up. Ultimately the posse jammed me out. I think a key (and fun) is trying to figure out when (and when not) to use overrun and when just to use the feat to get the alpha and get up on attrition. This was definitely a game where the lack of a damage fixer (and a surprising number of "wiffs" against Def 12) played out. That said, a bit better smarts against Spread the net could have made a difference. What list do you currently run?
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Post by sand20go on Apr 6, 2018 15:55:50 GMT
Into Maelok last night. Difficult match up. Ultimately the posse jammed me out. I think a key (and fun) is trying to figure out when (and when not) to use overrun and when just to use the feat to get the alpha and get up on attrition. This was definitely a game where the lack of a damage fixer (and a surprising number of "wiffs" against Def 12) played out. That said, a bit better smarts against Spread the net could have made a difference. What list do you currently run? Ben tinkering with it but right now.... Strav1 Grolar Behemoth Kodiak Juggers x2 ForgeSeer x2 Kell Marksman Widowmakers Eliminators Mechanics full
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Post by sand20go on Apr 18, 2018 4:24:17 GMT
Hah!! Take that Commrades. Played Will P. today!! Lost but a close and hysterical Strakov game (into Malakus with Sevy0 who, shall we say, hits like truck on feat turn).
First issue was a blocked charge lane (by millimeters) with my jugger who was designated overrun guy. Second was a failure of epic proportions of actually ACTIVATING KELL to shoot rather than simply run to the flag like the champ he was. Plus I missed a third win option at the end of using an overrun on strakov himself to get to the objective.
But I LOVE this list and this guy. So much fun and such a thinking mans caster. If I had a brain I might be good ;-)
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