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New ADR!
Dec 11, 2017 19:56:15 GMT
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Post by Armchair Warrior on Dec 11, 2017 19:56:15 GMT
Guys, are we thinking about Vlad 3 and his feat the wrong way? We’re focusing on getting a second round out of the Uhlans, but should we be thinking about the offensive pressure and assassination value instead?
(I admit this is speculative theory machine.)
The feat trigger off initials, which means most of our melee jacks can get an additional 4” of movement. The Grolar could get 5”. I know dash is warrior model only but the feat seems made for our jacks.
And Fenris.
Which leads me to thinking that the Outriders are pure gold with HOF, and if your SPD 7 Koldun Lords are nearby you can charge something 14” away, advance 2”, spray 8” (24” spray threat!!), and sprint/repo back 10+5=15”! (Did I get all this right?)
And Wind Wall will keep Fenris and a unit of Doomreavers (with a 14” nonlinear threat) safe.
So...
What about Vlad 3, Max Outriders, Fenris, a Grolar, Drago, 2 Juggernauts, a 4 point solo and some free stuff (including a Koldun or Two)?
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Post by Blargaliscious on Dec 11, 2017 23:30:33 GMT
Guys, are we thinking about Vlad 3 and his feat the wrong way? We’re focusing on getting a second round out of the Uhlans, but should we be thinking about the offensive pressure and assassination value instead? [SNIP] I think we should think of him in both ways, and any other devious ways we can put his abilities to use. So far we have found ways that he would work well in Legion of Steel and Armchair Warrior suggests a way to use Vlad3 in Wolves of Winter. (Speed 7 Doom Reavers - giggity giggity!) Can anyone think of a good Vlad3 Winter Guard Kommand build?
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Post by welshhoppo on Dec 12, 2017 11:24:54 GMT
Anything that Vlad3 can do to the WGK Vlad1 can do pretty much better. They don't really gain much from dash, unless you use it to walk around lines for some silly spray action. But Vlad has the blanket spell of S&P as opposed to hand of fate that can only really affect 2 units a turn.
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Post by smoothcriminal on Dec 12, 2017 12:34:40 GMT
So... What about Vlad 3, Max Outriders, Fenris, a Grolar, Drago, 2 Juggernauts, a 4 point solo and some free stuff (including a Koldun or Two)? That does seem interesting. Dashed doomies are what, 27"(+2) forward on turn 1? Khador Army - 74 / 75 points [Theme] Wolves of Winter (Vladimir 3) Vladimir Tzepesci, Great Prince of Umbrey [+27] - Drago [14] - Juggernaut [12] Fenris [9] Koldun Lord [0(4)] Koldun Lord [0(4)] Doom Reaver Swordsmen [13] - Greylord Escort [0(3)] Doom Reaver Swordsmen [13] - Greylord Escort [3] Doom Reaver Swordsmen [13] - Greylord Escort [3] Greylord Outriders (max) [20] I feel like it lacks a second good hof target. Should probably take Nyss. Can anyone think of a good Vlad3 Winter Guard Kommand build? This is what I would try. Khador Army - 75 / 75 points [Theme] Winter Guard Kommand (Vladimir 3) Vladimir Tzepesci, Great Prince of Umbrey [+27] - Marauder [10] - Marauder [10] - Marauder [10] Gobber Tinker [2] Kovnik Jozef Grigorovich [4] Winter Guard Field Gun Crew [0(4)] Winter Guard Infantry (max) [10] - Winter Guard Infantry Officer & Standard [0(4)] - Winter Guard Rocketeer (3) [6] Winter Guard Infantry (max) [10] - Winter Guard Infantry Officer & Standard [0(4)] - Winter Guard Rocketeer (3) [6] Winter Guard Gun Carriage [17] Winter Guard Gun Carriage [17] Anything that Vlad3 can do to the WGK Vlad1 can do pretty much better. They don't really gain much from dash, unless you use it to walk around lines for some silly spray action. But Vlad has the blanket spell of S&P as opposed to hand of fate that can only really affect 2 units a turn. Vlad 1 isn't in ADR, that's the point.
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New ADR!
Dec 12, 2017 12:57:15 GMT
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Post by welshhoppo on Dec 12, 2017 12:57:15 GMT
I know. But my point is that if you are adamant to bring ADR with Vlad3 in wgk, the benefit from running it with Vlad1 outweighs the benefit of running ADR.
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New ADR!
Dec 12, 2017 13:23:55 GMT
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Post by Havock on Dec 12, 2017 13:23:55 GMT
I suppose V3 in WGK is basically untouchable by guns
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New ADR!
Dec 12, 2017 13:37:06 GMT
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Post by welshhoppo on Dec 12, 2017 13:37:06 GMT
I suppose V3 in WGK is basically untouchable by guns So is Vlad1. Same spell As long as we have more bodies than the enemy as bullets we are invincible.
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New ADR!
Dec 12, 2017 13:37:24 GMT
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Post by Armchair Warrior on Dec 12, 2017 13:37:24 GMT
So... What about Vlad 3, Max Outriders, Fenris, a Grolar, Drago, 2 Juggernauts, a 4 point solo and some free stuff (including a Koldun or Two)? That does seem interesting. Dashed doomies are what, 27"(+2) forward on turn 1? Khador Army - 74 / 75 points [Theme] Wolves of Winter (Vladimir 3) Vladimir Tzepesci, Great Prince of Umbrey [+27] - Drago [14] - Juggernaut [12] Fenris [9] Koldun Lord [0(4)] Koldun Lord [0(4)] Doom Reaver Swordsmen [13] - Greylord Escort [0(3)] Doom Reaver Swordsmen [13] - Greylord Escort [3] Doom Reaver Swordsmen [13] - Greylord Escort [3] Greylord Outriders (max) [20] I feel like it lacks a second good hof target. Should probably take Nyss. Can anyone think of a good Vlad3 Winter Guard Kommand build? This is what I would try. Khador Army - 75 / 75 points [Theme] Winter Guard Kommand (Vladimir 3) Vladimir Tzepesci, Great Prince of Umbrey [+27] - Marauder [10] - Marauder [10] - Marauder [10] Gobber Tinker [2] Kovnik Jozef Grigorovich [4] Winter Guard Field Gun Crew [0(4)] Winter Guard Infantry (max) [10] - Winter Guard Infantry Officer & Standard [0(4)] - Winter Guard Rocketeer (3) [6] Winter Guard Infantry (max) [10] - Winter Guard Infantry Officer & Standard [0(4)] - Winter Guard Rocketeer (3) [6] Winter Guard Gun Carriage [17] Winter Guard Gun Carriage [17] Anything that Vlad3 can do to the WGK Vlad1 can do pretty much better. They don't really gain much from dash, unless you use it to walk around lines for some silly spray action. But Vlad has the blanket spell of S&P as opposed to hand of fate that can only really affect 2 units a turn. Vlad 1 isn't in ADR, that's the point. When I first looked at your list I got heartburn if the other side has shooting...you can’t protect that many doomreavers and Fenris both with wind wall. Then it occurred to me that Vlad 3 in wolves will really benefit from the sideboard, swapping (for instance) doomreavers for more jacks. Also, I don’t think you need Nyss at all. The Outriders are a beautiful hand of fate target.
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Post by smoothcriminal on Dec 12, 2017 16:42:01 GMT
I know. But my point is that if you are adamant to bring ADR with Vlad3 in wgk, the benefit from running it with Vlad1 outweighs the benefit of running ADR. Taking A&H&V as specialists is the biggest benefit of ADR. You can have a list that doesn't play 12 pts down against the field just to have a Cryx drop. You can have other list with Ashley, Orrin or Alexia specialist, they also swing some matchups in your favor. When I first looked at your list I got heartburn if the other side has shooting...you can’t protect that many doomreavers and Fenris both with wind wall. Then it occurred to me that Vlad 3 in wolves will really benefit from the sideboard, swapping (for instance) doomreavers for more jacks. Also, I don’t think you need Nyss at all. The Outriders are a beautiful hand of fate target. It depends on the amount of shooting. Wolves theme won't be good into proper gunline without a specific caster no matter how you try, but just some shooting isn't enough to stop doomies backed up by outriders. You just make your second list arm skew to fight gunlines.
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Post by auraco on Dec 13, 2017 14:44:46 GMT
Running Jack heavy with Vlad3? Why? His feat? Without free charge and only one spd buff for jacks it sounds like a terrible idea... I mean sidestep is nice and all but when most of your jacks' initial threat range is still 8'' it sounds like a terrible plan. I'm with welshhoppo that even with a sideboard it's still not worth it to run Vlad3 over Vlad1, that's why our ADR choice this season is still very underwhelming. I'll think of pairings for Champion tournaments, but when not restricted by caster choices our ADR is not good enough to actually go for it in my opinion.
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New ADR!
Dec 13, 2017 17:46:33 GMT
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Post by Armchair Warrior on Dec 13, 2017 17:46:33 GMT
Running Jack heavy with Vlad3? Why? His feat? Without free charge and only one spd buff for jacks it sounds like a terrible idea... I mean sidestep is nice and all but when most of your jacks' initial threat range is still 8'' it sounds like a terrible plan. I'm with welshhoppo that even with a sideboard it's still not worth it to run Vlad3 over Vlad1, that's why our ADR choice this season is still very underwhelming. I'll think of pairings for Champion tournaments, but when not restricted by caster choices our ADR is not good enough to actually go for it in my opinion. Sorscha and Zevana seem legit though.
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New ADR!
Dec 14, 2017 10:09:44 GMT
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Post by Havock on Dec 14, 2017 10:09:44 GMT
Sorscha1 out of theme with ADR is stronk.
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Post by Soul Samurai on Dec 14, 2017 10:33:07 GMT
Sorscha1 out of theme with ADR is stronk. What is the advantage of going out of theme here? Versatility? Could you give some examples?
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New ADR!
Dec 14, 2017 11:09:02 GMT
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Post by Havock on Dec 14, 2017 11:09:02 GMT
Versatility indeed. I think S1 is one of the few casters that really dislikes the confines of themes. Slot in an Eiryss1 or A&H, an extra 'jack. Lots of options here...
I like lugging Ruin with her, but he needs not be -or wants not to be- in every matchup. Likewise Eiryss can take a break if you're dealing with Hordes.
If I owned OW2 I'd play her in Legion of Steel and and make my S1 list as flexible as possible. Sure, no freebies but you can tailor so hard with her...
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Post by welshhoppo on Dec 14, 2017 12:03:39 GMT
I was thinking legion of witch and Sorscha, but in jotw because Themes4lyf!
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