mattmcd
Junior Strategist
Posts: 521
|
Post by mattmcd on Nov 21, 2017 5:54:49 GMT
Could cold gramma’s -2 def ability pair with Janissa’s leadership battle wizard to make Runeshapers functional in her lists? I considered that being covered by clouds on the way in and swinging at -2 def models that auto take a box... THEN they get to fling a spell. That should be good, right?
|
|
|
Post by lordsizzlor on Nov 21, 2017 6:17:13 GMT
Runeshapers are for shooting mulg to remove his fury, I guess you can attack other models to
|
|
|
Post by Trollock on Nov 21, 2017 6:45:32 GMT
Raiders instead? Sure, it requires a different theme, but you get 6 of them for the price of 3 runeshapers... Naturally it will "work" in the sense that they might kill something some time, but you should ask yourself if it is the best use of your effort. I like the thinking effort, but to me, they seem bad beyond fixing tbh
|
|
|
Post by robbleyourworld on Nov 21, 2017 14:55:36 GMT
I agree with Trollock, more attacks doing more work
|
|
mattmcd
Junior Strategist
Posts: 521
|
Post by mattmcd on Nov 21, 2017 23:56:35 GMT
Giving up Mulg seems so difficult with her amazing spell list. I’ll just have to try the PoD + Mulg + Runeshapers route while y’all try the SotN + Raiders route. ;-)
Note: I’m not thinking about spamming them or anything. 1 or 2 unit’s max.
|
|
|
Post by Big Fat Troll on Nov 22, 2017 5:48:45 GMT
Giving up Mulg seems so difficult with her amazing spell list. I’ll just have to try the PoD + Mulg + Runeshapers route while y’all try the SotN + Raiders route. ;-) Note: I’m not thinking about spamming them or anything. 1 or 2 unit’s max. I have played her in KC but now I think that putting her in POD with mulg and a unit of Brigands is just plain better.
|
|
joedj
Junior Strategist
Posts: 513
|
Post by joedj on Nov 22, 2017 18:51:09 GMT
Kolgrima's Cursed Fate spell is best with accurate/low damage ranged weapons. It is dependent on 'DIRECT HIT' so only the direct target of an AOE attack is affected by the spell. Runeshapers generate 6 potential kills if there are three enemies within charging range and three more within Battle Wiz range. Highwaymen are probably a great in-faction choice (never thought I'd say that!) advancing behind her clouds, then shooting Dawnguard/Halbadiers/IFPs/etc. Brigands/Nyss Hunters probably could do the job nicely also, but take points away from Theme benefits. Until some day we get a recruiting officer of course
|
|
|
Post by Big Fat Troll on Nov 22, 2017 19:32:00 GMT
Kolgrima's Cursed Fate spell is best with accurate/low damage ranged weapons. It is dependent on 'DIRECT HIT' so only the direct target of an AOE attack is affected by the spell. Runeshapers generate 6 potential kills if there are three enemies within charging range and three more within Battle Wiz range. Highwaymen are probably a great in-faction choice (never thought I'd say that!) advancing behind her clouds, then shooting Dawnguard/Halbadiers/IFPs/etc. Brigands/Nyss Hunters probably could do the job nicely also, but take points away from Theme benefits. Until some day we get a recruiting officer of course ;) Cursed Fate also gives the target -2 DEF so Brigands can probably hit, especially if it also their prey target. You might do fine with volume of attacks and any RAT higher than 4, which includes even Bushwhackers if they pair off to CRA. Even they can single shot if they are shooting heavy jacks. They'd hit an Ironclad on a 6, so the full unit could get about 8 damage on it pretty reliably. That's not terrible for a flexible unit. Sluggers fare much better, of course. Maybe even a Blitzer?
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on Nov 22, 2017 21:40:36 GMT
Regarding the bushwhackers, wouldn't a ten man CRA do more damage, outside of major arm buffs? It seems to me that for a hard target it is highwaymen, and for infantry I think scatterguns are her best friend. Rat 7 spray 8 auto-damage sounds pretty good to me, even if they can't aim or get help from lookouts. If they get both it looks terrifying. All things should be tested on the table, though. Don't look at me to test KC, though. I have terrible taste in our shooting for Mark III.
|
|
|
Post by Big Fat Troll on Nov 23, 2017 5:59:17 GMT
Regarding the bushwhackers, wouldn't a ten man CRA do more damage, outside of major arm buffs? It seems to me that for a hard target it is highwaymen, and for infantry I think scatterguns are her best friend. Rat 7 spray 8 auto-damage sounds pretty good to me, even if they can't aim or get help from lookouts. If they get both it looks terrifying. All things should be tested on the table, though. Don't look at me to test KC, though. I have terrible taste in our shooting for Mark III. Yeah, not the best example, I'll admit.
|
|
|
Post by Trollock on Nov 23, 2017 7:13:15 GMT
There are very few if any examples where cursed fate is actually good against a heavy. Stryker feat and clam jacks naturally, but in general you will not do much by having your shooty stuff plink at a heavy. Even highwaymen, who can plink for 20 damage will miss a couple of those shots usually, and they could also do two POW 20s for two very reliable shots instead. Still it will only add up to 10-20 damage to a heavy. A Bomber can usually do that without the support of a spell. I think Cursed fate is useful for the DEF debuff (even in melee). It really allows you to go to town on DEF 13+ things in a diferent way. It also is super good against high ARM single wound targets. THAT is where it shines imo. With Cursed Fate, those bushwhackers could wipe out a whole unit of pikemen if allowed to aim. That is a real improvement
|
|
|
Post by Big Fat Troll on Nov 23, 2017 13:01:34 GMT
There are very few if any examples where cursed fate is actually good against a heavy. Stryker feat and clam jacks naturally, but in general you will not do much by having your shooty stuff plink at a heavy. Even highwaymen, who can plink for 20 damage will miss a couple of those shots usually, and they could also do two POW 20s for two very reliable shots instead. Still it will only add up to 10-20 damage to a heavy. A Bomber can usually do that without the support of a spell. I think Cursed fate is useful for the DEF debuff (even in melee). It really allows you to go to town on DEF 13+ things in a diferent way. It also is super good against high ARM single wound targets. THAT is where it shines imo. With Cursed Fate, those bushwhackers could wipe out a whole unit of pikemen if allowed to aim. That is a real improvement :) Again, that is also a good point. If you are using it on a heavy, that was probably a Slayer, Archidon, or Warpwolf and it was more for the DEF debuff.
|
|