|
Post by beardowski on Mar 29, 2017 18:01:16 GMT
I have not tried Pyg Burrowers out yet and I understand they have changed a bit since MKII. How are they best used in MKIII and what is their main function? How many of you are marching them up the board without using burrow and how many of you are using their burrow ability? I assume casters/buffers that can increase their gun range and accuracy would be of help.
|
|
|
Post by allinontrolls on Mar 29, 2017 18:47:05 GMT
Played them with egrim. Just deployed them and walked forward + dig in until they were able to shoot. Power 14 + mortality is really powerful. Outside of egrim I think they are hard to play.
|
|
|
Post by robbleyourworld on Mar 29, 2017 18:53:52 GMT
Just got mine in a lot I purchased so I haven't had a chance to put them on the table. I've got some plans for them with Grissel2 and Grim2 When I finally pull them from the bottom of the big box they reside in.
|
|
|
Post by trollsareblue on Mar 29, 2017 19:07:51 GMT
I tried move and dig in and burrowing. They seem to do better on the board and dug in, but they are still not great. If you want them to just be in the way and provide a distraction, they are OK. Just don't expect to get much work out of them unless they get some help.
|
|
|
Post by Trollock on Mar 29, 2017 19:19:33 GMT
They can be used to contest and block lanes but nothing else really outside Grim 2. They are a bit expensive for that role, and are not allowed in any of our current themes, so they basically never see the table. I have played them quite a bit with Grissel 2 before PoD was a thing and they were OK, but they are not impressive by any stretch of the imagination. Oh, they are fine fodder for your warbeasts if you have a chef. You can leave a couple back dug in. They are really annoying to remove while dug in, and most players will not bother. I have also used them to prevent my stuff being pushed, since it is hard to remove a burrower at range. It is not something i would include them in a list for, but if they are already there, they are good at those jobs.
|
|
|
Post by Sarcastastic on Mar 30, 2017 7:09:12 GMT
I brought them to a game recently with Horgle. Solid Ground makes them quite the pain to deal with, and they actually held their own against a unit of Invictors, holding the zone almost entirely by themselves. On feat turn, one or two even got shots into the enemy Hyperion, which boosted 14's are at least contributing. Otherwise, I don't really use them. I would probably prefer to take them over Kriel Warriors though.
|
|