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Post by Big Fat Troll on Oct 30, 2017 2:21:11 GMT
I've always wanted to try a 6x Blitzer list with Grim2. Feat, magesight, mortality with Grim and then trample/bulldoze the Blitzers into position for an assassination. Or watch your opponent stay out of a possible 22" threat range and just mortality+shoot everything else to death. That is so gloriously stupid that I'm downright impressed. Is that why they can't be cheaper?
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Post by Trollock on Oct 30, 2017 7:36:46 GMT
I think it would be great if he could have a way to ignore stealth and then give his gun flare. Tracer rounds would be a cool idea for the model. Mage sight ignores stealth, and you can see through clouds and forests (but not buildings) with it, So all your guys can shoot Denny all they want. I guess the problem is that if they do stay outside threat of the Blitzers... How do you win? conflictchamber.com/#c7201b_-0bcx5T5T5T5T5Tjq6R6Rfp0l0m2NTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Grim 2) Hunters Grim [+25] - Dire Troll Blitzer [16] - Dire Troll Blitzer [16] - Dire Troll Blitzer [16] - Dire Troll Blitzer [16] - Dire Troll Blitzer [16] - Trollkin Runebearer [0(5)] Troll Whelps [0(4)] Troll Whelps [0(4)] Dhunian Knot [6] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Swamp Gobbers Bellows Crew [2] Totally legit, right?
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Post by dirtyharrypotter on Oct 30, 2017 9:13:36 GMT
But that given that, more realistically, you will field just one im it's present build, how would you get the most out of it? Say you were building a list to make the blitzer shine, what would you bring with im?
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Oct 30, 2017 12:40:23 GMT
I use him to initiate trades. He tramples (or charges if I'm lucky) up, kills some backline support, and if there's anybody to punch, he'll punch them. Then he usually dies, but under the stone it takes some effort and I'm in position to go after whatever killed him in melee. If they shoot him to death I have a problem, at least in the Borka2 list I usually play him in.
EDIT: I suppose this doesn't make him shine, but he's a generalist, and they are hard to make shiny. This job he does quite well, though, and in a way no other model I own can.
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Post by emb on Oct 30, 2017 13:52:00 GMT
But that given that, more realistically, you will field just one im it's present build, how would you get the most out of it? Say you were building a list to make the blitzer shine, what would you bring with im? Madrak3 to hunt incorporeal solos early on and then bulldozing things out of zones later? Honestly, though, Madrak is better at the former and can do the latter in a pinch (beat back). I can't think of much else to do with him. The Bomber is a much better ranged threat for only three points more. The Mauler is a much better melee threat for a point less.
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Post by Trollock on Oct 30, 2017 14:25:56 GMT
One thing he does do slightly better than the "normal" heavies (bomber/mauler/EBDT) is that he can kill more infantry at least in some circumstances. The melee beasts can usually kill like 2 infantry models, because they can only reach 2. In a pinch they could reach two and throw one of them at a third.
The Blitzer could reach two guys, throw one of them at a third model, and then shoot 1-3 more guys. the Bomber is better against clumped infantry with low ARM, but that is not always what he is fighting. If he is engaged he usually has to settle for punching two dudes just like a mauler/ebdt.
Basically, the Blitzer is probably OK in a list with multiple heavies. He can do a little bit of everything, and you will not cripple yourself by including him. It just that he shoots worse than a bomber, fights worse than a Mauler/Brawler, and he is slower and more expensive than an EBDT. He is just not really the best at anything.
I actually briefly played a Blitzer with Jarl in PoD, and that is probably an OK spot for him. An upkeep that grants pathfinder and hunter is not bad at all for him. Grim 1 can help with the same spell too.
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Post by dirtyharrypotter on Oct 30, 2017 15:28:37 GMT
Sounds like he's decent enough at dealing with solos, (medium) infantry, scenario (dualattack and bulldoze allows him to go deep) and like any diretroll as long as the mauler is there still swings hard at armour and with the stone is still a roadblock. Why wouldn't you want one in a bricklist? good enough at many things is excellent imo. Or maybe he just isn't quite good enough at any of those things?
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Post by Hotwater on Oct 30, 2017 15:46:53 GMT
I was running him in a Doomy2 list for a good while. I'd just send him into troops with wild aggression and let him massacre 60-80% of the unit, he usually always broke even on work done.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Oct 30, 2017 20:09:06 GMT
If the point cost must remain the same, along with the d3 ranged attacks, then the Blitzer absolutely needs some help to ever be a 'compelling' choice. Example fix, add the following:
This model may make ranged attacks before advancing. Tracer: This model can charge or slam an enemy model directly hit by a ranged attack by this model this turn, without being forced or spending focus.
Providing this benefit, creates a situationally pseudo-Fury 5 heavy, improving its potential melee competence (still not a Mauler), and not significantly increasing its ranged dominance (which is the Bomber's domain) This would provide improved tactical options, making this model a much more reasonable choice for its point cost.
Since the Slugger is hardly a predictable damage-dealing element, the potential for a built-in Paingiver-like aid seems neither anti-fluff, nor OP.
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Post by Hotwater on Oct 30, 2017 23:13:33 GMT
If the point cost must remain the same, along with the d3 ranged attacks, then the Blitzer absolutely needs some help to ever be a 'compelling' choice. Example fix, add the following:
This model may make ranged attacks before advancing. Tracer: This model can charge or slam an enemy model directly hit by a ranged attack by this model this turn, without being forced or spending focus.
Providing this benefit, creates a situationally pseudo-Fury 5 heavy, improving its potential melee competence (still not a Mauler), and not significantly increasing its ranged dominance (which is the Bomber's domain) This would provide improved tactical options, making this model a much more reasonable choice for its point cost.
Since the Slugger is hardly a predictable damage-dealing element, the potential for a built-in Paingiver-like aid seems neither anti-fluff, nor OP. I was thinking shooting gallery would be a good rule for him to have.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Oct 31, 2017 11:20:42 GMT
You can also rename the gun to “slugger cannon” and attach different rules to it in regards to the slugger gun unit.
Maybe add attack types:
1. D6 shots and take D6 damage due to hot cannon shells falling on the blitzer.
2. 1 or 2 cover fire wall templates within range of the gun.
3. Single shot, but can aim even while having moved.
The animus is ok I think.
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Post by elricaltovilla on Oct 31, 2017 14:12:55 GMT
The cover fire template would be a great addition to the Blitzer.
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