Suramok
Baby's First Wargame
Posts: 5
|
Post by Suramok on Mar 28, 2017 21:25:58 GMT
Just a quick curiosity here.
Is it possible to spawn two whelps from one attack made against the mountain king in a list that includes whelp solos? I don't believe I've ever seen mention of this anywhere and they do in fact have two different rules (Whelp Shedding vs Spawn Whelp), but at the same time I believe I recall the rules forcing a player to choose only one option when multiple rules trigger at the same time with the same action (for instance, two sources of extra attacks or sprint + reposition.)
|
|
skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
|
Post by skurkious on Mar 28, 2017 21:37:02 GMT
Yes it is.
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Mar 29, 2017 4:34:37 GMT
Yes. If you do make sure to follow their placement rules, as the two different rules have different placement limitations.
|
|
Suramok
Baby's First Wargame
Posts: 5
|
Post by Suramok on Mar 29, 2017 5:12:00 GMT
Thanks guys. It's interesting to know that there's the option if some situation ever presents itself.
|
|
A-Mo
Junior Strategist
Posts: 204
|
Post by A-Mo on Mar 29, 2017 16:04:45 GMT
This may be obvious to a lot of people, but I got the melee ranges clearance wrong when it came to blocking off models with spawned whelps. For a while I didn't think you could block a 1" melee heavy from getting to your King with base to base whelps. Someone mentioned they were pretty sure you could, so I put the base sizes into CAD to make sure.
If anyone is interested, I put together the following diagram
|
|
|
Post by Trollock on Mar 29, 2017 17:53:46 GMT
Yup, that is correct. It is super key when playing against many jack spam lists because they will have a low volume of attacks, and often rely on a 1" melee range. They will not want to (and often can not even chose to) use their few attacks to kill the whelps blocking a lane
|
|
|
Post by dicebedamned on Apr 7, 2017 12:56:40 GMT
Hey, sorry how does the whelp trick work? Relevant rules: 1. Draw a straight line from any part of Model A's volume to any part of Model B's volume that is within Model A's front arc. 2. The line must not pass through a terrain feature that blocks line of sight. 3. The line must not pass over an intervening model's base that is equal to or larger than Model B's. 4. The line must not pass over an effect that blocks line of sight, such as a cloud effect. I don't quite get this tech... The MK is 1" away from the attacker, so rule 1 is fine, there is no terrain so rule 2 is good, the whelp base is not bigger than the MK so rule 3 is good too, rule four does not apply... I am sure I am wrong somewhere, please some one help me out
|
|
Arcaux
Junior Strategist
Posts: 724
|
Post by Arcaux on Apr 7, 2017 13:12:08 GMT
Hey, sorry how does the whelp trick work? Relevant rules: 1. Draw a straight line from any part of Model A's volume to any part of Model B's volume that is within Model A's front arc. 2. The line must not pass through a terrain feature that blocks line of sight. 3. The line must not pass over an intervening model's base that is equal to or larger than Model B's. 4. The line must not pass over an effect that blocks line of sight, such as a cloud effect. I don't quite get this tech... The MK is 1" away from the attacker, so rule 1 is fine, there is no terrain so rule 2 is good, the whelp base is not bigger than the MK so rule 3 is good too, rule four does not apply... I am sure I am wrong somewhere, please some one help me out The enemy large base can't get within 1 inch of a huge base due to the size of the models involved.
Note the enemy can get within 1 inch of a large base
|
|
|
Post by dicebedamned on Apr 7, 2017 13:14:38 GMT
Ah I see! So it is only with the MK this will work, not any old beast.
Cheers for the quick response.
|
|
Arcaux
Junior Strategist
Posts: 724
|
Post by Arcaux on Apr 7, 2017 13:23:13 GMT
Ah I see! So it is only with the MK this will work, not any old beast. Cheers for the quick response. Erm the thing is that the MK spawns his own whelps and they have to be base to base with the MK.
Any other beast would be spawning bough whelps solos, which can be anywhere completely within 2 inches of the beast so you could block a charge with them, even those the base is smaller, because they can be further away. Does that make sense?
|
|
joedj
Junior Strategist
Posts: 513
|
Post by joedj on Apr 8, 2017 14:52:11 GMT
This may be obvious to a lot of people, but I got the melee ranges clearance wrong when it came to blocking off models with spawned whelps. For a while I didn't think you could block a 1" melee heavy from getting to your King with base to base whelps. Someone mentioned they were pretty sure you could, so I put the base sizes into CAD to make sure.
If anyone is interested, I put together the following diagram
Your CAD diagram is super helpful and should be 'stickied' for reference! For those opposing players that can't visualize the 1/64" separation!
|
|
|
Post by Trollock on Apr 8, 2017 20:21:33 GMT
Here is the analytical solution: EDIT: there is an error in the pic on line 3, it says "d1 + 20 = x". It should be "d1 + 25 = x". The math is done correctly though.
|
|
|
Post by grabsnikk on Apr 8, 2017 22:35:54 GMT
So it seems like that CAD drawing shows that a medium base cannot get within 1" of the king using whelps? So both heavies and medium bases cannot reach?
|
|
Arcaux
Junior Strategist
Posts: 724
|
Post by Arcaux on Apr 8, 2017 23:36:25 GMT
So it seems like that CAD drawing shows that a medium base cannot get within 1" of the king using whelps? So both heavies and medium bases cannot reach? A heavy can reach a heavy A heavy can't reach a Huge Base
|
|
|
Post by Trollock on Apr 9, 2017 7:57:31 GMT
If i re-do the analytical calculations for a medium base trying to reach a huge base over two whelps, it seems like the distance is 25,1 mm. 1" = 25,4mm, so a medium base CAN reach a huge base it seems.
|
|