mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Oct 3, 2017 18:23:43 GMT
I was pondering putting Lanyssa in PoD, and realized that with Grissel1 and an Axer, we can make Mulg charge 13", with pathfinder, for free. That's charge, not threat. I'm going to try this out tonight if I can find an opponent. The list I built around this has a bomber, but I'm starting to wonder if I need shooting with melee threats this long. I'm playing with the old Mulg here, to be conservative. If the cid guess through, a solo will turn to swamp gobbers and I'll be better at scenario.
War Room Army
Trollblood - Thought experiment threat far
Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army
Grissel Bloodsong, Fell Caller - WB: +29 - Trollkin Runebearer - PC: 0 - Troll Axer - PC: 10 (Battlegroup Points Used: 10) - Mulg the Ancient - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Bomber - PC: 19 - Troll Bouncer - PC: 9
Lanyssa Ryssyl, Nyss Sorceress - PC: 4 Horgle Ironstrike - PC: 0 - Slag Troll - PC: 10 - Slag Troll - PC: 10 Troll Whelps - 5 Whelps: 0 Troll Whelps - 5 Whelps: 4 Janissa Stonetide - PC: 4
Dhunian Knot - Leader & 2 Grunts: 6 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3
THEME: The Power of Dhunia ---
GENERATED : 10/03/2017 13:21:40 BUILD ID : 2050.17-09-10
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Post by Trollock on Oct 3, 2017 19:01:34 GMT
Charging a long way is awesome. The problem i guess is that your charge target might very well be more than 16" away from lanyssa for you to use the extra range of hunters mark. Getting a free charge on things that are perhaps not super far away is very good though. Grissel already does this though...
I love slags (and all types of lights, especially night trolls i think) with Grissel 1. She can allow them to kill heavies and actually trade up. Having Slags on Horgle is nice for the fury management, but they run a serious risk of charging outside his control, or he will have to be so far forward to keep them in control that he dies afterwards. Perhaps only one of them should be on horgle.
Are you sure that list isnt missing something like a Mauler? The points dont seem right at a glance...
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Oct 3, 2017 19:02:59 GMT
It's neat for sure. Personally, I'd rather have Rage on him and threat 13". Granted you've got to adjust your list to get a Mauler in.
Edit: aarggh, Trollock snuck in there before me, with a much better articulated response.
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Post by Big Fat Troll on Oct 3, 2017 19:29:51 GMT
At one point I built a whole list around stacking buffs on lights to trade up. I called it "Grissel's Missles." The idea is sound, I just could not get a specific build that I liked. Maybe I could try again, with a mix of Bashers and Night Trolls.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Oct 3, 2017 20:13:45 GMT
Yeah, I'm thinking that downgrading the bonnet to a mailer makes sense, given the threat ranges.
On the missiles list idea, I had thought about Rok and Ragnor and a bunch of lights back before themes became a thing.
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Post by Trollock on Oct 4, 2017 6:34:20 GMT
Here is a counter proposal. I personally would probably not play the axer but i kept it to stay in line with your original idea. Trollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Grissel 1) Grissel Bloodsong, Fell Caller [+29] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Mulg the Ancient [22] - Night Troll [7] - Swamp Troll [8] - Troll Axer [10] - Trollkin Runebearer [0(5)] Horgle Ironstrike [0(4)] - Slag Troll [10] Lanyssa Ryssyl, Nyss Sorceress [4] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] That little night troll reaches effective POW 18 with all the buffs, and he can charge for free and make 7 attacks at MAT 8. Its amazing The Bomber is key in this type of list i think. even with lots of buffs, your lights may not quite kill and enemy heavy alone, and the bomber can soften up a target just enough for it to become easy, but the bomber stays safe from retaliation. The plan is to use a 7 point model (with a LOT of support) to kill a heavy, and then only lose a 7 point model in return. Once you have traded a couple of lights for a couple of heavies, you still have Mauler, Mulg and Bomber left. Your list retains its power in to late game even if you lose pieces along the way. EDIT: hmmm. the list seems to have disappeared from my post... added it again...
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Oct 4, 2017 12:23:18 GMT
That sounds very interesting. My opponent last night went for a marginal assassination which failed, and then Mulg one-shot Sloane. I think you forgot to put the list in your post, though.
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Post by Trollock on Oct 4, 2017 14:01:06 GMT
fixed the list... donno why it was not included. I could have sworn that i pasted it
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Post by adakai on Oct 4, 2017 14:09:23 GMT
Lol I did this yesterday against Old Witch 2. Lanyssa hunters marked -> Doomy casted Axer animus rush. Mulg charged 11" with 2" reach to beat down Old Witch 2 for an assassination win =]
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Post by Big Fat Troll on Oct 4, 2017 15:09:19 GMT
I see: You want the big heavies in there so you can use the same buff stacking on them to take down hard targets or ensure assassinations. That, and if Mulg can arc Boundless Charge, Rush, and Rage, and especially Calamity, that makes life much easier for Grissel. I think that's a good call, even if I don't think the Bomber is the best fit here. Grissel 1 does not need Far Strike, and we already have one very expensive heavy.
So let's parse this out.
Let's say you're okay with this list not being great against infantry swarms, and can maybe even lump gun lines in there too to some extent, since the most popular of those right now are infantry-based, like WGI and Ghost Fleet. If you just want to trade up against Marauders, Neraphs, arc nodes, elite infantry, and cavalry as efficiently as possible, then you will want Night Trolls or possibly Bashers, if he does wind up getting a second initial with that open fist. Stealth on the Night Troll is also useful because combined arms lists are less likely to have an answer. The Night Troll is also not bad against the screening units that a combined arms list might use, and he can bait a trade while he's at it.
I do agree that a few ranged attacks can help to soften up harder targets and make it easier to focus fire. I just think that for once, the Bomber is not the one for the job. It's the Ice Troll. If you are buff stacking anyway, then Rage brings him right up to POW 16, just like the Bomber. A pair of Ice Trolls costs about the same points but works out better for piece trading. That is not necessarily any more efficient in terms of raw numbers for the sake of fury management, but the dynamics could still be good with other things like the Knot or simply not reaving when the one who took point died. The Ice Troll also has Crit Freeze on both ranged and melee attacks, which could be very helpful for this strategy.
The Bouncer is also notable for its animus, SG, and being hardy, and the Slag Troll for taking down jacks. I think that just about rounds out our best options to build around the core of Grissel, Mauler, Axer, and Mulg. If you want another heavy I strongly suggest either an Earthborn for its excellence as a buff platform or a second Mauler, because Rage is so crucial.
Regardless, I don't think we will wind up spamming anything here. We have more to gain from running these best bets in pairs or threes for a better toolbox overall.
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Post by Trollock on Oct 4, 2017 19:15:19 GMT
To me it feels like casting Rage on an Ice Troll (or impaler) is really bad use of your fury. You spend 2 Fury to do 3 damage. Wooptie doo! That is almost as bad as using a "shitty nuke" spell just for the damage.
I can totally get behind using 2 Ice Trolls over the bomber though, but Rage feels really wasted on them.
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Post by Big Fat Troll on Oct 4, 2017 22:08:13 GMT
To me it feels like casting Rage on an Ice Troll (or impaler) is really bad use of your fury. You spend 2 Fury to do 3 damage. Wooptie doo! That is almost as bad as using a "shitty nuke" spell just for the damage. I can totally get behind using 2 Ice Trolls over the bomber though, but Rage feels really wasted on them. No, it's not great, but it's an option and one that works with buffs that are key to the list anyway. It is inefficient in that respect, but less so in list building. FWIW, an Ice Troll will often have range in cases where a Bomber needed to use Far Strike. In that situation, one fully boosted POW 16 is 4 fury as opposed to 3- still bad but less so, and that's more like a turn 2 fury battery/positioning move than an alpha strike anyway. What is more likely is that the KSB Elder will have the Ice Troll up to a respectable POW 14 that can hurt the DEF 13 or 14 jacks and beasts against which he wants to crit fish. Another wrinkle is that it doesn't have to be 2x Ice Trolls. Now that I think about it, 1 Ice and 1 Storm Troll might be a safer bet, depending on the meta, and how much help the list needs dealing with infantry. Sometimes I forget that Stormy also has Repulsor Field, which can make him more survivable if he is holding a choke point against enemies who have multiple attacks per model. And his animus could be a neat trick with Grissel because she can give him or herself another melee attack and another e-leap. Even Crit Disruption is better with an extra swing.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Oct 5, 2017 0:40:21 GMT
She can't give herself the bonus attack, but I think you may be right on all other counts. My meta has been very low on infantry for most of mark iii, but they do seem to be picking up again. I'll revise and see what I get. This has a point cushion for when Mulg goes up.
War Room Army
Trollblood - Thought exp't threat far v2
Theme: The Power of Dhunia 3 / 3 Free Cards 72 / 75 Army
Grissel Bloodsong, Fell Caller - WB: +29 - Trollkin Runebearer - PC: 0 - Mulg the Ancient - PC: 19 (Battlegroup Points Used: 19) - Troll Bouncer - PC: 9 (Battlegroup Points Used: 9) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 1) - Night Troll - PC: 7 - Storm Troll - PC: 9 - Storm Troll - PC: 9
Lanyssa Ryssyl, Nyss Sorceress - PC: 4 Horgle Ironstrike - PC: 0 - Slag Troll - PC: 10 Troll Whelps - 5 Whelps: 0 Troll Whelps - 5 Whelps: 4
Dhunian Knot - Leader & 2 Grunts: 6 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3
THEME: The Power of Dhunia
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cuberic
Junior Strategist
Posts: 129
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Post by cuberic on Oct 5, 2017 1:18:51 GMT
Theme: The Power of Dhunia 2 / 2 Free Cards 75 / 75 Army
Stockpile - Steamroller Objective
Grissel Bloodsong, Fell Caller - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 - Mulg the Ancient - PC: 22 - Dire Troll Mauler - PC: 15 - Troll Axer - PC: 10
Troll Whelps - 5 Whelps: 0 Lanyssa Ryssyl, Nyss Sorceress - PC: 4
Dhunian Knot - Leader & 2 Grunts: 6 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Farrow Brigands - Leader & 9 Grunts: 15 - Farrow Brigand Warlord - PC: 4
I always liked the idea of brigands with Grissel1. Here you get everything you ever wanted. All the threat with lanyssa and boundless charge. The ability to consistently land calamity thanks to puppet master. That gives you boosted puppet master pow 18 bombs, and up to pow 16 brigands. You should be able to kill an arm 20 heavy at range with that. The problem is that Mulg is a linchpin. However, being able to yo-yo him back and forth with guardian protector and hoof it gives you some really interesting movement shenanigans.
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Post by Trollock on Oct 5, 2017 6:17:29 GMT
I like the brigand idea with her in PoD. Feels like a good use for Mulg
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