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Post by mydnight on Oct 3, 2017 0:22:58 GMT
So, mudfoot + Grim1's feat. Khador jack moves 0.5" and runs 1"!. And he can do it to two targets. And Grim1's feat makes him super accurate, as long as you can deliver. And it works on gargantuans/colossals (maybe? can they ever lose pathfinder?)
Calandra can also befuddle to increase their range and accuracy.
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Post by Big Fat Troll on Oct 3, 2017 1:01:59 GMT
So, mudfoot + Grim1's feat. Khador jack moves 0.5" and runs 1"!. And he can do it to two targets. And Grim1's feat makes him super accurate, as long as you can deliver. And it works on gargantuans/colossals (maybe? can they ever lose pathfinder?) Calandra can also befuddle to increase their range and accuracy. And the victim needs to turn around and has up to 3 inches further to go. Nice catch. We should play that for CID just to make sure it's not too nasty. I kinda wanted to try Grim 1 with some of the new Minions anyway, so thanks.
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Post by Big Fat Troll on Oct 3, 2017 1:12:32 GMT
And... now someone has to hit me with a rolled-up rulebook. In Grim's case, it's a feat turn. It's supposed to be gross. Calandra can repeat it, but only on one non-gargossal and not-caster target, and she has to keep hitting them with a spell. Plenty of casters can do similar things with Stranglehold or Crippling Grasp etc. So yeah, this is neat, and quite possibly well worth playing, but I doubt it's actually broken. It's worth looking at how good the synergies are in general, and those could be very good. Neither of these warlocks minds working with Minions at all.
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Post by grabsnikk on Oct 3, 2017 5:54:48 GMT
Seems quite hard to pull off the RNG 6 spell. Grim's feat seems better used to get another round of shooting in than this very situational tech.
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Post by Trollock on Oct 3, 2017 7:13:30 GMT
Under Grims feat, a khador jack only runs 2" anyway. not sure it is worth the effort of reducing it to 1"...
Calandra turning things around is super fun. I just find that the problematic match ups, with lots and lots of jacks i want to control are run by casters who have Jump Start, and that makes the jacks turn around outside activation. Kwaak could help make this more like real control, but he will basically only get to do it once at best and then he will get shot by something... Not sure if it is really worth it...
Very cool idea though. Very good brain exercise to play a list like that.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Oct 3, 2017 7:25:38 GMT
why does this model have enliven while it can only be taken by hordes factions ??
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Post by Trollock on Oct 3, 2017 8:19:48 GMT
why does this model have enliven while it can only be taken by hordes factions ?? •Enliven (★Action) - RNG CMD. Target friendly Faction warbeast. If the warbeast is in range, the next time it suffers damage from an enemy attack while it is not advancing, immediately after the attack is resolved the warbeast can make a full advance, then Enliven expires. Enliven lasts for one round. Emphasis mine. There is now a hordes version of Enliven.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Oct 3, 2017 8:48:36 GMT
hmm again friendly faction.. still useless to me unless this model becomes friendly fation in theme
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Post by Trollock on Oct 3, 2017 9:14:11 GMT
Yes. But its nice for Minion players at least...
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Post by mydnight on Oct 3, 2017 10:56:29 GMT
Well, he can also spray twice, and it's a magic attack. Yeah his other two abilities don't work with Trolls.
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