unded
Junior Strategist
Posts: 760
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Post by unded on Oct 2, 2017 8:58:02 GMT
Anyone else bummed out that the Satyxis posterchild (Skarre1) has such strong skornergy with the Satyxis theme that it's unplayable with her?
Or am I making too big a deal of the lack of a Skarlok thrall with one of the very few casters that still likes the skarlok? (not to mention cheap Rit Sac targets)
-und_ed
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adory
Demo Gamer
Posts: 17
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Post by adory on Oct 2, 2017 10:28:27 GMT
Anyone else bummed out that the Satyxis posterchild (Skarre1) has such strong skornergy with the Satyxis theme that it's unplayable with her? Or am I making too big a deal of the lack of a Skarlok thrall with one of the very few casters that still likes the skarlok? (not to mention cheap Rit Sac targets) -und_ed Its fine, misery cages might help out her get focus when those are released. And until then skarre2 plays well with the satyxis theme and from the looks of it, skarre3 will also
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Post by jodash on Oct 2, 2017 11:24:44 GMT
I think she has some game with them:
* With Gang you don't really need to cast dark guidance every turn. * Into Jack heavy armies you can charge raiders w/ backlash and do significant caster damage. * You are going to be mulching infantry heavy armies anyways with raiders and witches so it has game there. * I would think you would want to take jacks capable of an assassination run on her feat turn after you do some backlash plinks so a couple stalkers?
It doesn't look like a traditional skarre list, but you can have scary focus turns after a good rit sac role now and not worry about casting DG.
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 2, 2017 14:06:37 GMT
I definitely want stalkers, but I really want some consistent rit sac love, which you need to keep chaining.
I agree you don't need DG every turn, but it still seems like a horrible waste of a big part of her kit.
-und_ed
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Post by jodash on Oct 2, 2017 14:49:10 GMT
Yah she may not be ideally suited for it, which is kinda sad from a fluff perspective. She already has tons of strong lists though and Skarre 2/3 will probably work well in the theme. I am excited to see what happens with the new satyxis units that come out and fill out the theme.
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npe
Junior Strategist
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Post by npe on Oct 2, 2017 15:11:33 GMT
She gets a few things out of the theme, free pathfinder, immunity to knockdown via the captain and being able to ambush behind enemy lines. That's not bad at all. Yes, ritual sacrifice takes a bit of hit but one of Skarre1's main problems with Satyxis (lack of pathfinder goes away) and she gets it herself. I can imagine something like this would be fun: conflictchamber.com/#c4201b_-0Y0F1e1e1h1h2x2x1Q1R1Tgege1N1P1N1PCryx Army - 75 / 75 points [Theme] Scourge of the Broken Coast (Skarre 1) Pirate Queen Skarre [+28] - Ripjaw [7] - Ripjaw [7] - Stalker [8] - Stalker [8] Satyxis Raider Captain [0(4)] Satyxis Raider Captain [0(4)] Satyxis Blood Witches (min) [8] Satyxis Blood Witches (max) [13] - Satyxis Blood Hag [0(4)] Satyxis Gunslingers [7] Satyxis Gunslingers [7] Satyxis Raiders (max) [16] - Satyxis Raider Sea Witch [3] Satyxis Raiders (max) [16] - Satyxis Raider Sea Witch [3]
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 2, 2017 17:43:36 GMT
While that does look playable, npe, doesn't it strike a sour note that you can build a much better Skarre1 list in both Infernal Machines and in Dark Host?
I'm not completely unhappy - Dark Industries is cool enough that I'm finally excited to Cryx for the first time since MKIII dropped, but I had high hopes for the Satyxis themes and it''s a bit of a downer.
-und_ed
P.S. Still gonna try out my old flame Skarre2 in the Satyxis theme, because that looks like great fun and is an awesome drop for the mirror-match
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Post by jodash on Oct 2, 2017 19:25:55 GMT
I thought this looked Fun
Gaspy 1 Canker Worm Deathripper Deathripper Slayer (Potentially you could have two stalkers instead of 1x DR and 1 Slayer) Wrong Eye and Snap Jaw Raider Captain Raider Captain Max Raiders and Witch Max Raiders and Witch Max Witches and Hag
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npe
Junior Strategist
Posts: 221
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Post by npe on Oct 2, 2017 21:18:29 GMT
While that does look playable, npe, doesn't it strike a sour note that you can build a much better Skarre1 list in both Infernal Machines and in Dark Host? I'm not completely unhappy - Dark Industries is cool enough that I'm finally excited to Cryx for the first time since MKIII dropped, but I had high hopes for the Satyxis themes and it''s a bit of a downer. -und_ed P.S. Still gonna try out my old flame Skarre2 in the Satyxis theme, because that looks like great fun and is an awesome drop for the mirror-match Define "better" in this case. In IM your ambushing unit is not pathfinder, lower mat and has no RFP. Ambushing Witches with a Hag provide all sorts of tricks as well (like RFP'ing leaders from ghost fleet). Being able to stop pop and drops via Captains is another thing you can do in Scourge that you can't do in any of the other themes. It also makes it a lot easier to hide Skarre1 in a forest. Likewise Skarre1's feat and backlash make it possible for your low pow units to reliably damage warjacks and do two points of damage to the opposing caster. There are interesting options there, the lack of a skarlock doesn't necessarily break that.
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Deller
Junior Strategist
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Post by Deller on Oct 2, 2017 21:41:15 GMT
Yea the issue is likely that Scourge was tested with the new Satyxis releases in mind. Axiara, Satyxis Blood Priestesses, & Misery Cages are all unspoiled, and there's likely more. I'd say wait until CID to fully judge the theme.
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 2, 2017 23:12:31 GMT
Yea the issue is likely that Scourge was tested with the new Satyxis releases in mind. Axiara, Satyxis Blood Priestesses, & Misery Cages are all unspoiled, and there's likely more. I'd say wait until CID to fully judge the theme. This is the one thing I absolutely will not do. The eternal moving goalposts of "just wait until X is released" is a cop-out that is used to avoid facing poor decisions. We play the game as it currently is, and thus must judge what is released as it stands. Regarding IM for Skarre1, I would run something like this: Skarre Skarlok Kraken Stalker Stalker Siren Min Mcthralls 3xBrutes Max soulhunters Max soulhunters Depending on how badly you want pathfinder, you could trade in two brutes for Saxon Orrik. I reckon that is a much stronger version than going in on Satyxis. You could also go for a variant with 2 more stalkers on Aiakos if you don't want so many Soulies. The Mcthralls just provide cheap meat (maybe even drop the scraps if you wanna sacrifice the Mcthralls) and the brutes keep the Kraken from being shot off the table. -und_ed
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Deller
Junior Strategist
I’m on a Boat
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Post by Deller on Oct 2, 2017 23:50:35 GMT
Yea the issue is likely that Scourge was tested with the new Satyxis releases in mind. Axiara, Satyxis Blood Priestesses, & Misery Cages are all unspoiled, and there's likely more. I'd say wait until CID to fully judge the theme. This is the one thing I absolutely will not do. The eternal moving goalposts of "just wait until X is released" is a cop-out that is used to avoid facing poor decisions. We play the game as it currently is, and thus must judge what is released as it stands. Cool, then the themes are unplayable trash, and don't play them. In around 6 months become pleasantly surprised when they become playable.
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npe
Junior Strategist
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Post by npe on Oct 3, 2017 1:14:22 GMT
Yea the issue is likely that Scourge was tested with the new Satyxis releases in mind. Axiara, Satyxis Blood Priestesses, & Misery Cages are all unspoiled, and there's likely more. I'd say wait until CID to fully judge the theme. This is the one thing I absolutely will not do. The eternal moving goalposts of "just wait until X is released" is a cop-out that is used to avoid facing poor decisions. We play the game as it currently is, and thus must judge what is released as it stands. Regarding IM for Skarre1, I would run something like this: Skarre Skarlok Kraken Stalker Stalker Siren Min Mcthralls 3xBrutes Max soulhunters Max soulhunters Depending on how badly you want pathfinder, you could trade in two brutes for Saxon Orrik. I reckon that is a much stronger version than going in on Satyxis. You could also go for a variant with 2 more stalkers on Aiakos if you don't want so many Soulies. The Mcthralls just provide cheap meat (maybe even drop the scraps if you wanna sacrifice the Mcthralls) and the brutes keep the Kraken from being shot off the table. -und_ed It's certainly a good list, but it's definitely not as good as a Scourge list into say, ghost fleet. Neither brutes nor the Kraken can stop a scourge/rifle combo for example. Too many shots for the brutes to shield guard and the Kraken doesn't block line of sight. Likewise if you're ambushing into terrain the Witches are going to be much better here unless you position Saxon perfectly. Finally, for clearing infantry 22 raiders with overtake and 2 attacks are going to do more work than 10 soul hunters with an impact attack and two melee attacks.
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npe
Junior Strategist
Posts: 221
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Post by npe on Oct 3, 2017 1:17:59 GMT
This is the one thing I absolutely will not do. The eternal moving goalposts of "just wait until X is released" is a cop-out that is used to avoid facing poor decisions. We play the game as it currently is, and thus must judge what is released as it stands. Cool, then the themes are unplayable trash, and don't play them. In around 6 months become pleasantly surprised when they become playable. If I took a DI or Dark Host list (to deal with mass boosted shooting/sprays) paired with a Scourge or Slaughter fleet list I feel pretty good in my local meta. I'd have to play list-chicken but IMO Slaughter fleet and Scourge both play reasonably well into balanced lists.
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 3, 2017 5:00:55 GMT
With souls I'm not convinced the Saties will clear infantry better than the soulies. The amount of work I've gotten out of soulhunters is bananas, and their threat range is unmatched.
For a mirror drop I really like Skarre2 in scourge. Something like the follwing:
Skarre2 Kraken Nightwretch stalker Max raiders + UA Max witches + UA gunslingers gunslingers Raider Captain Ragman
The list has more RFP than you can shake a stick at, with a lot of coming from range. You have 1 turn of a DEF 15 Kraken (DEF 20 against single-model big-hitters) which allows you the time to beat up infantry and load it up on corpses (and RFP stuff in melee), Not to mention get good use out of Ragman. If you're worried about a melee assassination you can keep Admonition on Skarre, but if there's a juicy flag around then admo on the raider captain can cause untold headaches for your opponent. anything infantry-based is going to have fits into this, and ghost fleet is almost dead in the water with all the RFP and magical weapons the list brings.
This one I genuinely like.
-und_ed
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