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Post by HeadHunter on Mar 30, 2017 5:45:54 GMT
I was skimming through the Age of Cygnar (Cygmar) general rules and boy that layout is a mess. There is nothing intuitive about the way they arranged their chapters. The rules are all of four pages. Maybe you've mistaken the General's Handbook for the "rules" but the whole idea of that book is different ways to play the game.
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Xarlaxas
Junior Strategist
Hoards models more than he plays.
Posts: 192
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Post by Xarlaxas on Mar 30, 2017 5:53:57 GMT
The four pages of rules seem pretty clearly laid out at least.
I know they're working on the General's Handbook mk2, so maybe that will be better organised, and will be more like a "rulebook" than the previous iteration.
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Post by pangurban on Mar 30, 2017 8:59:05 GMT
Wow, going to stomp on that land mine, huh? OK...
*snip* It seems GW's new leadership direction is looking to fix a lot of these problems, but as someone elsewhere reminded me, it's a bit like looking at an ex who has 'totally changed and is a completely new person now'. D&D got ran into the ground by TSR in the late 2nd edition Advanced period (an edition I wouldn't play anymore if you paid me handsomely for it). WotC swooped in and saved D&D with 3E, which wasn't perfect but I had so much fun again with it I couldn't care less about the issues. We made it work regardless anyway. I bought into 4E when that was released, but we barely played it: it's an ok system, but it never managed to grab our interest. Now with 5E we're back to liking the design and direction, so we're completely on board again. I'm not saying this is exactly the same thing (GW is still GW for one, even if there have been some leadership changes), but there are some similarities. And while I think it's understandable to be apprehensive of getting burnt again, I also think it's a bit silly to forget about the good times. Every long-lived game risks going sour on you, for any number if reasons. For me that's not a reason to never try an old favourite that you got disillusioned with ever again when it gets rebooted, just to be a little careful before jumping off into the deep end. I've gotten away from games and I've gotten away from exes, I don't think it's in any way comparable.
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Mar 30, 2017 11:10:31 GMT
TL;DR - The crazy ex analogy is bad, Haight pontificates. News at 11. --------------------------------------------------- Here's why i don't like the "abusive ex" analogy. For one thing, its hyperbole to the extreme (even past ridiculousness invoked to prove a point). GW has not lived in one of our houses, boiled our rabbit (dating myself with that reference!), thrown all our shit in hefty bags out on the curb at 2 am the night before trash pickup, etc. They are a business: they made business decisions we didn't like or maybe even hated, but they never actively (key word) and directly (next one) took harmful actions against us, unlike the "abusive ex". As a business they may have made decisions that had effect on you (say, "ruined" your favorite codex with a new release, or "made obsolete" something you liked via power creep, or stopped making a game you love). ALso, and this might be up for some philosophical debate, but I don't know about any of you but i don't make any direct payments in cash to my wife on the regular in exchange for goods. Yes i realize there's a joke there, though its pretty hamfisted. This is far and away from an unstable coupling partnership ; its a consumers tastes and a Company business plan / action plan diverging somewhat to majorly. Relationships are inherently emotional. Consumer relationships start as logical but we (the consumer) allow ourselves to become emotional about products (fair point: businesses know this and appeal to the emotional. It's why luxury cars still continue to be viewed as symbols of status and success despite being able to "lease" them for usually less than you can make payments to own a nice, but non luxury, sedan - and why people continue to fall for that.) So this is why i hate this abusive ex. analogy. I was bummed out when GW discontinued Necromunda and Fantasy. However GW never moved out with my models and dogs, or showed up at my work and made a scene, or threw a vase at me. NOt a shot at anyone because on the surface i get the analogy and why people make it, but its just such a lazy and obvious analogy to draw, but i don't think it actually gets to the heart of the matter. It also cynically infers that companies cannot change, which is flat out false. I.E. We are witnessing PP change its identity and rules of engagement with its customer base. Some are fine with it, others not. GW did the same thing years ago. They appear to be changing again or trying to. To invoke this "oh, its just the crazy old ex who's lost weight but hasn't changed her ways" is wink-and-noddery assumption that once bad, always bad. It's similar to (extreme examples on purpose) - "People that invoke the 5th amendment must be guilty, because otherwise they'd have nothing to hide." or "People that invoke rights to privacy over not being videotaped - well that says a lot about a person doesn't it?". They're convenient tropes used to comparmentalize a snap judgement or response, rather than analyze them. Sure, the Ex to GW comparison is much less serious than the other two, but the thought train is the same. Its rationalizing an otherwise emotional response to an issue. I think the truth is somewhat more complex ; that good companies can make bad decisions, and bad companies can make good decisions, and there's a ton of grey matter in between. Sorry for the rant there. Here's my position: whichever company makes fun games to play that treats me, personally, as a consumer whose business is valued, is going to get my money. I do not have brand loyalty past those factors. In that regard, I am a tabletop Mercenary. If Shadow War comes otu and it is hella fun, i'll play the heck out of that game until i get bored with it, something new piques my interest, or they stop supporting it, or they make decisions that make it not fun / my business is not valued. I got stung on 40k decisions and fantasy, and absolutely once(or twice...) burned, twice shy. Thing is: no game company is innocent on this front (from my perspective). I have active gripes with every company that produces every minis game i ever played. GW's codex creep and Fantasy murder, and not supporting specialist games, and neglecting a huge portion of their line for years. I dislike how edition change made it literally impossible to put one of my theme lists for Hordes on the table, and another one possible but functionally futile for another one, and also how the game is developing around theme lists. I pretty much stopped playing Malifaux due to the episodic update model. 1st ed Infinity without enough terrain (which when first picking it up was not well explained) devolved to rock,paper,scissors between snipers, tags and artillery. Got burned on magic too by format evolution. Bioware stung me on Dragon Age INquisition. I think Beth Soft did a Meh job on fallout 4. If i treated every one of these companies as a "crazy old ex" and never touched a product again, i'd be missing out on an awful lot of good stuff i think, rather than if i apply a - perhaps even cautiously guarded - analytical eye. It's also not as if the first cool decision GW made has us all forgetting the past. It's been 9-12 months of really cool, good decisions in terms of releases and customer listening. A'ight this post is large enough.
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Mar 30, 2017 11:48:45 GMT
Here's my position: whichever company makes fun games to play that treats me, personally, as a consumer whose business is valued, is going to get my money. I do not have brand loyalty past those factors. Hear hear. I personally don't care how the company "treats me" either. I just look at products. If I like the product sufficiently, I will buy it. Maybe. I don't have any personal connection to the company or the people behind it. I really really like the current products that GW put out, and I have bought several of their new(ish) boxes - Imperial Knights, Gorechosen, Blood Bowl. I love these boxed games. The only reason I don't buy more is that, while I like board games, "collection games" have a bigger and more long-term appeal. By "collection game" I mean the types of wargames that you collect and assemble armies/warbands for over a longer period, like Warmachine. My current collection game is Arena Rex, so that's where I put most of my hobby time. Blood Bowl, Necromunda, Mordheim, etc., were/are all wonderful games in my view. Basically I think I like all GW's games that don't have "codex" releases. My main reason for staying away from only ever playing GW games, like in the olden days, is that I hate 40K and WHFB. The games with codexes. I will buy and paint models from these lines if I really feel them, but I won't touch the games with a ten foot pole. And so even though I really want to get "Cleansing of Prospero", or whatever the Space Wolves vs. Thousand Sons board game is called, and hopefully I some day will, I know that the models are meant to be used for 40K, and it holds me back a little. So I spend some money on Arena Rex instead. I will get the GW game eventually, because I love the fact that it is a board game and the models are awesome. But it's not my number one priority.
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Post by W0lfBane on Mar 30, 2017 12:04:03 GMT
I was skimming through the Age of Cygnar (Cygmar) general rules and boy that layout is a mess. There is nothing intuitive about the way they arranged their chapters. The rules are all of four pages. Maybe you've mistaken the General's Handbook for the "rules" but the whole idea of that book is different ways to play the game. Yes I'm aware that the rules are 4 pages and IN THE VERY BACK OF THE BOOK. Like it was an afterthought "ohhh yeah here are your rules instead of an index" And even those 4 pages aren't very clear in my opinion. like the first little paragraph is about creating your army and it basically says "make your army using a system" it doesn't even reference different page numbers in the rest of the book that have different systems. I had to get someone's help to understand where all the point costs are at. And let me tell you it is a little embarrassing to have to ask someone to explain 4 pages of anything.
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Mar 30, 2017 12:23:42 GMT
I will agree that Age of Sigmar felt.... rushed at release. That's probably being over-kind. It was a hot mess at release. There were interactions that were unanswerable without house rules, the lack of a point system was a daring attempt at something new and novel, but in practice felt bungled on table.
As for "4 pages of anything" shouldn't require explanation... eh, disagree. We live in a world increasingly being reduced to bite sized sound bites, but there are things that cannot be reduced, clearly, definitively, to sub 5 pages. Quantum Mechanics comes to mind. There are individual theories that to explain to a layman in terms they could understand would take a good sized pamphlet. Purposefully complex example by design, but you get the idea.
That said i think the 4 pages of rules was a major mistake for a clear ruleset, and its brevity made for the lack of clarity rather than its brevity was a virtue, and separate and distinct, the rules, however brief, were also unclear. The brevity bred the lack of clarity.
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Post by W0lfBane on Mar 30, 2017 14:50:17 GMT
OK let me rephrase.
I was flipping through someone else's rule book. And he pointed out where the 4 pages of rules were. "It's super simple its only 4 pages" after reading through them i had to then very embarrasingly ask for further explanation because i didn't figure out the "simple rules"
The "4 pages of anything" was a hyperbole to drive the point further. I'm sorry if it was not recognized as such and lead to confusion.
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Mar 30, 2017 15:33:03 GMT
And very much agreed that the ex-girlfriend analogy is terrible. If you felt that there was some kind of personal relationship between you and GW, and they betrayed it, then that's on you, not GW. I can understand where the idea comes from - buying into a collection game is like a commitment, and that commitment makes it feel like there is a mutual relationship beyond the commercial. But there really isn't. Just like there is very little non-commercial relationship between a band and their fans.
If your favourite band releases an album you don't like, they haven't betrayed you. And if GW discontinues a game line that you like, they haven't betrayed you either. What happens is just that the products they are currently offering aren't to your taste, and therefore you are less likely to spend money on them.
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Post by Blargaliscious on Mar 31, 2017 6:54:59 GMT
And very much agreed that the ex-girlfriend analogy is terrible. If you felt that there was some kind of personal relationship between you and GW, and they betrayed it, then that's on you, not GW. I can understand where the idea comes from - buying into a collection game is like a commitment, and that commitment makes it feel like there is a mutual relationship beyond the commercial. But there really isn't. Just like there is very little non-commercial relationship between a band and their fans. If your favourite band releases an album you don't like, they haven't betrayed you. And if GW discontinues a game line that you like, they haven't betrayed you either. What happens is just that the products they are currently offering aren't to your taste, and therefore you are less likely to spend money on them. First off, I want to thank everybody who has participated in this discussion, it has been like a little bit of group therapy.
Thank you guys.
Second, I agree that the dysfunctional relationship / ex-girlfriend analogy is kind of poor. It's more like dating a really great girl for a while - you poor a lot of time & effort into her, things are going fantastically, and you're thinking there is long-term potential here. All of a sudden, she turns to you and says "Hey, it's time for a new me! I'm going to quit my job as an engineer, sell all of my stuff, and go be a strung-out stripper in Las Vegas. Are you coming with me?"
What GW has done with their games that require more time, money, and effort is like what the girl I just mentioned did to herself. You're right, there was no relationship between me and GW, but there was an assumption that there would not be dramatic changes on GW's part with their games. There was an assumption that GW would not purposely make changes that would make several of the pricey things you recently bought from them non-usable and effectively worthless. The scale, brazenness, and downward direction that GW has done this in years past is what has made me angry. What has amplified it for me was the amount of money and effort that I poured into the "GW Hobby" that was rendered moot faster than I would have expected.
"Oh, but you can still play the old versions of the game." Yeah, we all know that is crap. With who? The weird old guys at the other end of the gaming room that nobody talks to anymore? Nah...
Now, what Privateer Press has done with going to Mk3 has hit me a little, but *nothing* on the scale of what GW did. I pretty much have 4 extra Forsaken that I don't need (Oh Absylonia's Tier 4 in Mk2 was delicious...) and a couple of Troll Impalers I don't need (But a thematic Gunnbjorn army is still good.)
I know the Skorne and Cryx were bad, but at least with PP they fixed the Skorne and the Banez show very good promise of being fixed. If it makes you guys feel any better, I have already painted 20 Bane Knights and I am in the middle of 34 Bane Thralls Warriors.
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Mar 31, 2017 10:57:26 GMT
I will 100% agree that the "YOu can still play old editions" counter argument is 100% pure bullshit. I have 8 stores within 60 minutes driving distance of my house that i know of, there may be more (NE is kinda cool like that). I have never. Not one time ever, seen anyone playing MK1 WM, or 4th ed 40k, or 3rd ed Fantasy, etc etc etc. About the most you ever see is one store runs a quarterly Necromunda mega game meets THe Walking dead meets Mad max style of 10' table game, but that isn't the same thing as "play an older edition". Edition change functionally kills off older edition play with all but the most insular groups. The reason why is you need entire group consensus to make this work. You can't just bust up into a store you visit 2-3 times a year and be all "Where all the 3rd ed players at !?" You hit the nail on the head with PP doing only a smidgen of what GW did, but they are also embarking on this change of business plan within the last 30 days or so (or manifestations of it have emerged for about 30 days or so). This is why being a tabletop Mercenary works for me: when one of the companies makes me unhappy, i can go play another game that i find more fun for the time being. I've never prescribed to or understood the Game-Tribalism mentality, where "the game i play is the only good game", etc. No one here is really doing that, but MAN sometimes you do run into that online and in person. Different strokes for different folks ... one thing i've never understood about gamers is that though gaming is now more widely accepted than it ever has been, tabletop gaming is still a subculture within a subculture that for a long time was a marginalized one (and frankly one could even argue about its relative societal acceptance in comparison to sports or hunting...). Why that subculture insists on sub-marginalizing itself against itself has always been bizarre to me.
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Mar 31, 2017 11:44:21 GMT
You're right, there was no relationship between me and GW, but there was an assumption that there would not be dramatic changes on GW's part with their games. That's probably the crux of it, and I agree with the much better analogy of GW maybe for some people is like a girlfriend that all of a sudden changes on you. She no longer does that thing that you really liked when you started going out, and therefore you don't like her as much anymore. Which is a totally valid reason to break up with her, i.e. stop buying GW products and buy into another game instead. And I get that this is a really sad thing, because you would have preferred it if she had kept doing her thing that you liked. But that's not the same as her being an abusive monster, which is what many people are acting like GW is/was. GW have a right to change what games they support and how they support them. And we as customers have a right to stop buying their products if we dislike their support or lack of for the products of theirs we are interested in. I also agree that "Just play the old edition" isn't a very good answer in this hobby. Because a large part of the appeal of any collection hobby game is that it is alive and growing. As soon as the game stops growing, collecting for it isn't as interesting anymore. We lose interest and move on to another game that is alive. Like Warmachine. The commitment lies in the collecting, and the collecting relies on inspiration, and the inspiration usually depends on new releases. There are exceptions to the above... but they are quite rare. I am a reasonably passionate collector of cool 2nd edition Blood Bowl models for example, and I use them to play my own version of Dungeonbowl. This is a hobby activity that I am very interested in, which is based on an old edition of a GW game, and has no relation to new releases. And there are people who play many different old editions of WHFB out there. But these are niche things that people tend to do on their own in small groups. The most common way to engage in this hobby is to go out and find other current active players of a game in your local area. To do this, the game you are into has to be current and popular.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Mar 31, 2017 12:54:08 GMT
So, not to derail the thread further, but I don't think the bad ex is such a bad analogy, and here's why. Its about the emotional effort you put into something. No, GW didn't come into your house and steal your (insert emotionally important object in your life here), but it did rob the purpose from the army that you spend a great deal of time and money lovingly crafting into YOUR army.
The company is huge and the game has always sold well, so there is an expectation of permanency, like in any relationship. When that is taken away, it leaves you missing something. Whenever a game dies (video, card, miniatures, etc.), the people invested in it look back at it like a fallen friend. In this case, the friend didn't fall, it just told you that what you wanted and what it wanted were not the same, but they still wanted your money to pursue their interests with other people. Or you could give up what you wanted to continue to be part of their endeavor. GW, or any other company for that matter, never in any way, shape, or form gives us the impression that there is any "give and take" on an individual level, but anything you get passionate about is a relationship in some way. Seeing that deteriorate so aggressively until all you have is bile, and then having people talk about all the great things that are going on with that company is bound to produce a similar emotional and mental state.
Is it reality that people have relationships with game companies? No. Is it TRUTH though that people are emotionally invested in their part of the hobby and by extension the company? And that, through business decisions that company can cause feelings of misplacement, perceived indifference, and anger in the consumer? Absolutely.
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Mar 31, 2017 13:50:21 GMT
Is it reality that people have relationships with game companies? No. Is it TRUTH though that people are emotionally invested in their part of the hobby and by extension the company? And that, through business decisions that company can cause feelings of misplacement, perceived indifference, and anger in the consumer? Absolutely. True for sure. People are very good at getting emotionally invested in things, myself included. If a company announced that it was closing down and discontinuing any game that I currently really enjoy, it would make me upset, obviously, because I would no longer be getting a product I love. And I can also see how this could hurt my ability to "trust" that company again in the future. Like if I was a big fan of WHFB... they closed that down to produce AOS instead. I could see myself not wanting to play AOS, not just because I am bitter about WHFB, but also because I worry about the day that AOS will be closed down too. I don't want to commit to something that I feel will be taken away. The only part I question, I guess, is the part where people take it personally. Like, GW shutting down WHFB makes GW evil. Like they did it to hurt you. Like they are laughing at you in their corporate tower, about how they won your trust and then kicked you in the nuts. I know that being upset by losing a product can hurt, and that hurt can make you feel abused and betrayed. But we should understand that those feelings are irrational, rather than wallow in them. It would be just like if I was a big fan of Monsterpocalypse or High Command. I could say all the same things about PP that people say about GW. I had a legitimate expectation of permanency, but PP callously ignored my feelings and expectations and closed down those games, without even publically recognising it... they just stopped producing the product. Now the games are dead, nobody plays, and I feel betrayed by PP's indifference to my plight. I invested myself, dammit, monetarily and emotionally... and I got the cold shoulder. These emotions would probably be met with "Yeah!" by anyone in a similar boat... but people who are more neutral would probably feel like my emotions are a bit over the top, and that I shouldn't take it personally.
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Mar 31, 2017 14:28:16 GMT
Dammit, wishing beat me to excellent examples.
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