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Post by tiberius on Apr 7, 2017 12:39:47 GMT
Unfortunately I do not have any experience with our cavalry units under Scaverous. I have used Croe's with him extensively though and I agree, while they can work with him (and not many others, which is why they get mentioned with him I believe) there are probably better options in a lot of matchups. They are very expensive for what they bring. I can see soul hunters working with him if their own soul collecting abilities do not get in the way of soul harvester. They get the soul first unless I am mistaken, or does soul harvester have the "regardless of distance" clause in it? I forget.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Apr 7, 2017 12:55:14 GMT
Soul Harvester: ..."regardless of the proximity of other models". Which I'm guessing means that they can only go to Scaverous and I wouldn't have the option to give them to the Soulhunters?
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Post by tiberius on Apr 7, 2017 13:10:04 GMT
Correct! That would override the soul hunters from having to pick it up themselves. So yes, with all their initial attacks and speed, that would be a great unit to stick it on. In MKII I loved to put it on the bloodgorgers, but they lost gang so they are not as good a target anymore. Anything with multiple attacks and a decent MAT will be a good target.
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Post by Gamingdevil on Apr 7, 2017 14:14:03 GMT
I get your frustration with Croe's Cutthroats. Even with boosted attack and damage rolls, stuff that is worth turning around for it, is usually ARM 18+, except casters, so you usually also need a feast of Wurms, and then it gets kind of meh. However, they are also a great harassment unit and don't have to be relegated to killing lights: they can whittle down some units with just an Ice Grip, or kill some high value solos with Telekinesis, they're also there, simply for the threat of assassination. Besides that, I actually enjoy them with some other casters as well, as long as they can get a bonus to hit, they're not bad and can usually harass a flank pretty handily with Stealth and Reposition 5, late game, then can even get back strikes simply because they keep repositioning into more favourable positions. It's just a change in mind set, you use them for their tools and to annoy your opponent, not to murder everything in sight.
Besides that, I don't think either Cavalry units are that good with Scaverous: Bane Riders are just too slow and Soul Hunters kind of want the Souls for themselves, not to syphon them to Scaverous, he also can't really protect them. You also still have the Raiders as Soul Harvester targets.
How about an ILO + Seether if you want raw power? Scaverous can easily increase his threat range and you already have a Siren to support it. I would suggest dropping the Overlords, as you would need 2 points anyway and then adding a second Siren, you don't lose much in the way of sprays and 2 Sirens + ILO make a Seether pretty scary.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Apr 8, 2017 22:28:53 GMT
I attempted a match with the suggested changed regarding the ILO, Seether, and Warwitches. I was very happy with these changes. I'm still working on the battle report, but the short version:
Facing Nemo 3 in the Heavy Metal theme. I can't teleport any of his models except for one Firefly (marshalled). The only souls to collect are his Warcaster, Jack Marshals, and Gobber mechanics, none of which get anywhere near my models. It was still a very close scenario game until I lost on the 5th round. Seether with Crush and 2 focus was TK'd 2 inches forward and was posed to do some serious damage to the Hurricane.... until I was reminded that he's pushed back 1" on each attack and Seether only gets in his single charge attack. Sad day. WE+SJ are just brutal with TK available to boost their threat range. WE survived WAY too long off bad dice rolls (seriously bad) plus Star Crossed. He survived maybe 3 models focusing him PLUS every attack from the Hurricane before he eventually fell. Erebus... I screwed up with. I thought stationary prevented a model from contesting a zone and invested far too much into that idea, which obviously failed. Even so, he's amazing at locking down an entire flank of jacks. In the end, it was a good match and I will definitely be keeping this army and practicing with it.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Apr 10, 2017 20:03:02 GMT
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Deller
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Post by Deller on Apr 10, 2017 20:24:15 GMT
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Kavrae
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Posts: 182
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Post by Kavrae on Apr 10, 2017 20:29:14 GMT
Oh, so that changed in the version switch. That would have saved me a Raider and the Machine Wraith. Thanks for the update. This is going to have a significant change on how effectively he can deal with my incorporeal models (though it's a bit annoying that we didn't notice this before now)
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Apr 10, 2017 22:13:10 GMT
Oh, so that changed in the version switch. That would have saved me a Raider and the Machine Wraith. Thanks for the update. This is going to have a significant change on how effectively he can deal with my incorporeal models (though it's a bit annoying that we didn't notice this before now) Incorporeal is one of Cryx's best tools vs Nemo3. 3 Machine Wraiths base to base with one another in front of your caster make a nice grounded effect that keeps Nemo from running a model up close and electro leaping your caster to death, as the Machine Wraiths will take the bounces and can't be hurt by them. One important thing to keep in mind is that while Electro Leaps & Lightning Generator Leaps can't be magical, and leap or bounce created by a spell is magical privateerpressforums.com/showthread.php?267737-Incorporeal-Models-and-Ashes-to-Ashes. This means Nemo can clear out Incorporeal models with his own Chain Lightning spell, so be aware of that.
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