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Post by Dekkenblackblade on Mar 23, 2017 21:24:40 GMT
Cryx Army - 75 / 75 points
Lord Exhumator Scaverous [+27] - Barathrum [15] - Deathripper [6] - Deathripper [6] - Malice [15] - The Withershadow Combine [9] Gorman di Wulfe, Rogue Alchemist [4] Warwitch Siren [4] Warwitch Siren [4] Bane Warriors (min) [10] - Bane Warrior Officer & Standard [6] Croe's Cutthroats (max) [16] Satyxis Gunslingers [7]
Here is my current Scaverous list. So I usually play this list heavily with telekinesis, TK to turn a model around for Croe's, TK to make Malice threat farther and more accurate. So it runs into problems against colossals and anti-magic but I have found a lot of success playing it. It is a very synergistic list, so you need to know exactly what to do at all times, and it starts to fall a part when pieces start dying but always remember that Scaverous can end a game himself in most instances.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Mar 24, 2017 0:31:01 GMT
Lord Exhumator Scaverous - WJ: +27 - The Withershadow Combine - Maelovus, Admonia & Tremulus: 9 - Deathripper - PC: 6 (Battlegroup Points Used: 6) - Deathripper - PC: 6 (Battlegroup Points Used: 6) - Erebus - PC: 16 (Battlegroup Points Used: 15)
Warwitch Siren - PC: 4 Machine Wraith - PC: 2 Machine Wraith - PC: 2 Soul Trapper - PC: 1 Ragman - PC: 4 Wrong Eye - Wrong Eye & Snapjaw: 17 - Snapjaw
Satyxis Raiders - Leader & 9 Grunts: 16 - Satyxis Raider Sea Witch - PC: 3 Croe's Cutthroats - Leader & 9 Grunts: 16
Was the last Scaverous build I was really playing. Wrong Eye was easily the MVP of most games to the point where unless Scaverous goes insane in a new theme force, I can't imagine playing Scaverous without him.
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Post by Cryptix on Mar 24, 2017 1:00:29 GMT
Deller, what would you think of leaving croe's at home and dropping soul trapper for a unit of bane knights? I find that under Death Ward, they're both hard to kill and mobile thanks to vengeance.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Mar 24, 2017 2:19:42 GMT
Deller, what would you think of leaving croe's at home and dropping soul trapper for a unit of bane knights? I find that under Death Ward, they're both hard to kill and mobile thanks to vengeance. I probably wouldn't. The loss of a ranged presence definitely hurts Scaverous's assassination game, TK + Backstab is just so much value. Additionally Bane Knights fill the exact same role in the list that Satyxis Raiders fill, so if I wanted Bane Knights I'd be replacing Satyxis, and IMO Satyxis Raiders do the job better.
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Post by Gamingdevil on Mar 24, 2017 8:37:57 GMT
The original version of the list that I played was similar to Deller's but had Bane Knights instead of Wrong Eye. They both add some punch to the list, but Bane Knights do it over a wider area, are good targets for Deathward and synergize well with Soul Harvester (Vengeance happens before upkeeps). They don't bring Star Crossed though and they're still easier to kill than Snapjaw.
I haven't really played him since then, so I'm not sure what I would do know. I think Wrong Eye is the better choice, but the Bane Knights are definitely an option.
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Post by svirfneblin on Mar 24, 2017 23:49:59 GMT
The big issue I have with Banes vs Wrong eye/Snapjaw comparison is delivery. Very rarely are the banes evr going to get anywhere intact whereas submerge + starcrossed is ridiculous.
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Post by novaspike on Mar 25, 2017 5:02:19 GMT
Pretty soon we can have ARM 20 bane knights on the approach, which is a pretty good spot for delivery and triggering vengeance.
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Post by far2casual on Mar 25, 2017 14:09:05 GMT
Pretty soon we can have ARM 20 bane knights on the approach, which is a pretty good spot for delivery and triggering vengeance. Yeah, I have to admit that new Engine + 2x Bane Knights is something that excites me. Souds like weak Scyrah, but still !
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Post by darkshroud on Mar 25, 2017 15:17:17 GMT
Pretty soon we can have ARM 20 bane knights on the approach, which is a pretty good spot for delivery and triggering vengeance. Yeah, I have to admit that new Engine + 2x Bane Knights is something that excites me. Souds like weak Scyrah, but still ! I wouldnt count on it making it through cid. We are way too happy about the change and we cant have nice things. So im honestly expecting them to take it away.
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Post by novaspike on Mar 25, 2017 16:24:52 GMT
Well the nice thing is that we can test it and let our opinions be officially known through the CID.
The WE has always been in a weird spot. As a huge base without a gun or reliable boost mechanic, it has struggled to be relevant. With the mk3 changes (always on incorp, losing souls to buy attacks, and proximity machine wraith creation) it's starting to move solidly into support piece territory.
I think the unhallowed and potential box changes could put the WE in the best place it's been. I could see it losing cleave for balance and not miss it. But buffing us vs range and having a huge dark shroud area is really what it should do.
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Post by Gamingdevil on Mar 27, 2017 6:53:48 GMT
Yeah, I have to admit that new Engine + 2x Bane Knights is something that excites me. Souds like weak Scyrah, but still ! I wouldnt count on it making it through cid. We are way too happy about the change and we cant have nice things. So im honestly expecting them to take it away. Well, at least now they don't know that we're happy, so maybe we'll get lucky
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Apr 3, 2017 16:29:36 GMT
I'm currently waffling back and forth with a couple of Scaverous builds after picking up him. He's really fun, but I'm having trouble settling on a final build to practice. Maybe I'm focusing too heavily on the WE+SJ and Erebus combination? Let me know if either of these is viable and what might need changed. I'd also like to try fitting in the Wraith Engine, but that's gonna have to wait until after we see what the CID settles on.
1) Balancing the Scales Lord Exhumerator Scaverous The Withershadow Combine Erebus Nightwretch Defiler Wrong-Eye Snapjaw Darragh Wrathe Cephalyx Overlords Bane Knights (Max Unit) Soulhunters (Min Unit)
With this army, I'm going for a two-pronged approach. On one side I'm fielding Erebus and an arc node with Wrong-Eye and Snapjaw. Between Knowledge of the Damned and Star Crossed, these models become obnoxiously hard to hit while also providing a fair amount of raw power. On the other side I have Darragh Wrathe and the Bane Knights. Death Ward and Mortal Fear make the Banes obnoxiously tough against living models, while also getting a nice 1" of movement on turn 1. Bonus points if I miraculously get to use Hellfire on feat turn. Soulhunters act as the primary infantry threshers with Soul Harvester; sadly I can't swing enough points to get a max unit. Overlords are here for solo and infantry removal under feat turn.
Honestly I'm not sold on the Bane Knight + Darragh Wrathe thing. It was a fun idea that worked out fairly well once, but it's expensive and might not be better than other options.
2) Can't Touch This Lord Exhumerator Scaverous The Withershadow Combine Erebus Deathripper Nightwretch Wrong Eye Snapjaw Warwitch Siren Cephalyx Overlords Satyxis Raiders (Max Unit) Satyxis Raider Sea Witch Croe's Cutthroats (Max Unit)
I took the previous army, cut out the ARM based elements, and focused more on DEF skew. As before, we have the Knowledge of the Damned and Star Crossed combination with Erebus. Now I'm also applying that to the Satyxis Raiders and/or Croe's Cutthroats, depending on who is in range. There's also a fair amount of Stealth spam going on, making the army even more difficult to pin down. Honestly, this one looks more like every other Scaverous army I've seen, so maybe there's something to it?
Funny aside - in my last Scaverous match, it came down to a desperation play. Attempting to assassinate a Circle caster (not sure which one) with Scaverous. TK through the forest to get a charge lane. Not enough focus to TK the opponent and still have enough focus to buy enough attacks. Needed 10+ on two dice 6 times in a row to break through his transfers and win. Only a couple of rerolls available. It didn't happen... but it was still kinda funny to see Scaverous swinging away with that scythe like a possessed murder machine.
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Post by Gamingdevil on Apr 4, 2017 6:29:07 GMT
I've tried the Bane Knight + Darragh module before. It works fairly well, but considering Darragh is only in the list to support that one unit, that already costs 17 points, I don't think it's worth the cost. You can also get some mileage with the Soulhunters, but I'm not sure if that's enough to make it worth it. And without the speed increase, I'm not sure if Bane Knights are worth it either, though they do synergise nicely with Death Ward and/or Soul Harvester.
I like your second list, but as you say, it's cookie cutter.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Apr 4, 2017 13:32:12 GMT
That's a good point GamingDevil. That is a LOT of points for a module that overall isn't doing all that much. It's an interesting synergy, but it does need something extra to make it worth the points. I could probably get the same durability but more work out of a unit of Bane Riders, Satyxis Raiders (second list), another heavy 'jack, or even some Cephalyx Drudges to go with the Overlords.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Apr 7, 2017 12:35:43 GMT
Ok, so at the risk of doubleposting, I've switched completely over to the second list. The one sticking point is that I just plain don't like Croe's Cutthroats. I know they're a staple of the caster, but they're not something I've had any success running or really enjoy using. Instead, I'm looking at replacing them with some cavalry. Another unit that's mostly self-sufficient with good threat ranges. With only minimal changes I can put in either a full unit of Soulhunters or Bane Riders.
I currently own an unpainted unit of Bane Riders, so they're the default. They also hit a bit harder, which the army can certainly use having only two heavies and a lack of dark shroud. However... Soulhunters have a better threat range and use Soul Harvester very nicely. Does anyone have experience with either of these units under Scaverous that could shed some light on either of them being better or worse with him?
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