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Post by Armchair Warrior on Sept 9, 2017 21:11:39 GMT
The demo Corp thread made it clear that we need a separate thread to talk about the solos. Same ground rules as the other discussions.
Kovnik. His stat line seems fine, but for an expensive 5 point solo I'd like to see weaponmaster on the axe.
Desparate pace as a star action is maddening. How about Leadership [MOW] Desperate Pace instead? Or 3 speeches like Joe for versatility?
His Marshall skill is busted. Either tank up melee jacks or ditch it. I'd like to see something heavily melee oriented and the Kovnik gains Iron Sentinal with a marshalled jack.
Seer. I really wish he could grant magic weapons without marshaling. Maybe stack it with empower? Seems thematic. He's a "Forge *Seer* so perhaps his Marshall ability should grant eyeless sight? That makes the Forge Seer our ranged jack jack Marshall and the Kovnik as the melee Marshall?
Drakhun - candidly I think the horseman is fine.
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Post by ozvelpoon on Sept 9, 2017 21:22:13 GMT
I could see two directions for the Kovnic
1) Strip out all the jack marshaling and make him a buffing solo. Desperate pace as a "speech"; Tactician[Man-O-War]; Veteran Leader[Man-O-War]; etc. Not necessarily all of those, but you get the idea. 2) Mele Jack Marshal as Armchair says.
Forge Seer is fine in my opinion. He is one of the best Jack Marshals in the game and having majic weapon on his marshal makes for interesting decisions during list construction.
Drakhun is also fine or very close to it. Maybe a point decrease to 8p like the Champion of the Order of the Wall cavalry solo? That might even be too strong?
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Post by elricaltovilla on Sept 9, 2017 21:27:39 GMT
I would happily pass on the MoW Kovnik being able to Jack marshal in exchange for three speeches. I'm thinking:
Desperate Pace Side Step Brutal Charge
Two movement buff choices, one damage buff.
I like the forge see as is, and my biggest problem with the drakhun is that I can't field 8 of them in a list.
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Post by smoothcriminal on Sept 9, 2017 22:40:13 GMT
Kovnik's Desperate pace needs to be any time like Joe speech otherwise Kovnik just never sees action untill all other mows are dead. And he's supposed to be a combat solo. Marshal should change to other ability (Aggressive? Shield guard?), Assault doesn't work with our jacks.
Drakhun should get an Assault since shockies already do and he's like a mounted shockie.
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Post by killermuppet on Sept 10, 2017 1:00:08 GMT
Not sure if it would be a solo or a weapon crew, but A Man-O-War with the Winterguard field gun could be really cool. Even if you had one MoW to man the weapon and another to feed it ammo, could be an interesting idea.
Just my 2cp, -Da Muppet
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Post by borderprince on Sept 10, 2017 5:10:44 GMT
Kovnik Definitely change the jack marshal. I've never found an occasion to use it, and in the MoW theme the Forgeseer is probably always going to be a better option at present. I'd prefer losing it, but given recent novels have shown that jack marshalling (Aftershock), I suspect PP may want to keep it. If so, something for melee jacks. I'd quite like Off Road (Reposition 3" and Pathfinder) rathar than something which simply buffs offensive output.
I haven't found Desperate Pace being a star action to be a major problem when using STs, so I'm less bothered about that. It prevents the Kovnik simply running, but that's been OK for me - they're in the second wave/a late game piece. I'm less convinced by the speeches ideas, simply as I don't think it's necessary to make the Kovnik a decent piece. It already is.
Buffing their offensive power would be nice - perhaps drop the Axe to P+S13 with Weapon Master?
Forgeseer Fine as is. I'd like magic weapons to be more easily spread around, but PP clearly made a choice about that and it's not unworkable. As ozvelpoon point sout, it makes list construction more interesting.
Drakhun A great solo as is, doesn't need anything to remain very playable. Drakhun should get an Assault since shockies already do and he's like a mounted shockie. Really not required for power, and there is no particularly good fluff justification for adding it: first, perhaps the Drakhun perhaps can't use the shield in that way while charging on a horse; second, assault for shock troopers is either on an experienced officer (the Kovnik) or via the orders/training of an experienced officer (the UA), but the Drakhun is not an experienced officer nor influenced by them.
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Post by mcdermott on Sept 10, 2017 5:29:24 GMT
On a purely thematic angle, i find it hard to imagine speeches being heard clearly over the noise of steam engines less than a foot from your ears and an all encompassing metal helmet + the sounds of battle.
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kaos
Junior Strategist
Posts: 268
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Post by kaos on Sept 10, 2017 6:00:01 GMT
Agree about the kovnik. The special action is bad. Rather make the ability work in his command bubble so can affect multiple units and he can play a bit more in the rear. Marshall ability, drop it. It's useless. Rather give him another MoWs buffing ability, since they really (REALLY) need it.
Forgeseer, I think it's fine as it is. The winter wind action is a bit difficult to use, sincerely I would add a immunity cold to the warjack mashalled so he can put ww on the jack, but that's all really. I think his more powerful abilities (magic weapon and blessed) need to stay as marshalled abilities, otherwise you take him and you don't marshall anything as usual. As it is he forces choices in list building and I think the risk of marshalling the jack on this rare case is worth the benefits. So way to go for jack marshalls.
Horse mow is fine. In the realm of wishful thinking I would like him to produce more attacks like ye olde flying steel but I know it would be broken. I still don't find much utility in a one hit solo but in other hand he has impact attacks, countercharge and a mount attack. Plus he acts as speeebumb should the enemy kills him and then find himself still engaged with the dismounted soldier.
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Post by elricaltovilla on Sept 10, 2017 6:29:03 GMT
On a purely thematic angle, i find it hard to imagine speeches being heard clearly over the noise of steam engines less than a foot from your ears and an all encompassing metal helmet + the sounds of battle. If orders can be heard over the noise of steam engines, I don't see why speeches can't be heard just as well.
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Post by welshhoppo on Sept 10, 2017 7:59:14 GMT
On a purely thematic angle, i find it hard to imagine speeches being heard clearly over the noise of steam engines less than a foot from your ears and an all encompassing metal helmet + the sounds of battle. If orders can be heard over the noise of steam engines, I don't see why speeches can't be heard just as well. Three words. Heads up Display. Obviously the man o wars have extremely advanced HUDs.
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Post by leotherat on Sept 10, 2017 12:16:31 GMT
I'd like to see him more like the storm blade captain (also 5 pts). He gets a ton of stuff and if you translated him into Khador terms it'd be nice (Electric>cold Storm Knights>Man O Wars).
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Post by ozvelpoon on Sept 10, 2017 13:21:17 GMT
Just to clarify when I advocated "Speeches" I didn't necessarily mean for him to gain 2 other abilities and have to choose; I meant he keeps Desperate Pace only and it becomes a non-action. The Kovnic is already a good piece he just needs to be a little more user friendly.
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Post by elricaltovilla on Sept 10, 2017 14:00:30 GMT
I'm aware ozvelpoon. I'm the one advocating for two more speeches, because I'm greedy.
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Post by pyr0maniacal on Sept 10, 2017 14:18:47 GMT
The Drakhun and the Forgeseer both seem great to me. The Kovnik is just a speed buffer. How often is someone going to want to give up being able to fully fuel their 'jack for Drive: Assault with a RAT 4 gun?
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Post by Rowdy Dragon on Sept 10, 2017 14:25:54 GMT
The Kovnik will not have speeches we may as well get that out of the way. The New "Tyrant Commander" Bannerman will have them, so let's just get that out of the way.
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