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Post by smoothcriminal on Sept 10, 2017 14:27:26 GMT
Really not required for power, and there is no particularly good fluff justification for adding it: first, perhaps the Drakhun perhaps can't use the shield in that way while charging on a horse; second, assault for shock troopers is either on an experienced officer (the Kovnik) or via the orders/training of an experienced officer (the UA), but the Drakhun is not an experienced officer nor influenced by them. All the other heavy cavalry in a game with a gun can assault with that gun. Since main purpouse of heavy cavalry is charging, putting a gun on a cavalry model and not letting it fire it on a charge is bad design.
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Post by pyr0maniacal on Sept 10, 2017 14:44:17 GMT
It'd be great if the Drakhun gained assault; it's not like he's cheap and he's likely to miss a lot of things anyway.
With regards to the Kovnik's Desperate Pace, is there precedent for it to be anything other than an action? All the instances I know of for that ability are as an action.
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Post by catulle on Sept 10, 2017 16:13:24 GMT
All the other heavy cavalry in a game with a gun can assault with that gun. Since main purpouse of heavy cavalry is charging, putting a gun on a cavalry model and not letting it fire it on a charge is bad design. Mistriders... *sad trombone*... (honestly, I know it's not quite apposite, but every cavalry discussion makes me sad about those awesome models with super-niche rules)
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Post by welshhoppo on Sept 10, 2017 17:29:22 GMT
It'd be great if the Drakhun gained assault; it's not like he's cheap and he's likely to miss a lot of things anyway. With regards to the Kovnik's Desperate Pace, is there precedent for it to be anything other than an action? All the instances I know of for that ability are as an action. Personally, I'd love it if the Drakhun regained flying steel. He won't, but oh I wish.....
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Post by auraco on Sept 10, 2017 17:46:14 GMT
It'd be great if the Drakhun gained assault; it's not like he's cheap and he's likely to miss a lot of things anyway. With regards to the Kovnik's Desperate Pace, is there precedent for it to be anything other than an action? All the instances I know of for that ability are as an action. Personally, I'd love it if the Drakhun regained flying steel. He won't, but oh I wish..... Please don't bring back memories from the dark days of mk1... If they do give flying steel back to the drakhun they might also think about giving our jacks back their mat 5 rat 3 of the mk1 days... It's a door best left closed.
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Post by Rowdy Dragon on Sept 10, 2017 17:51:12 GMT
So what do you guys think the Tyrant Guy will be?
I already identified the school he will be from, but what abilities will he bring to bear? I'm thinking the Ability to shake Continous effects, as well as Tactician and maybe some stuff.
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Post by smoothcriminal on Sept 10, 2017 18:00:21 GMT
Mows are currenty in dire need of pathfinder and hit fix and rely on casters or mercs for them. Would be nice to have something in-theme handing them out.
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Post by Havock on Sept 10, 2017 22:10:31 GMT
A combination of rules that gives him flank with whichever 'jack he controls, gives him back his weaponmaster and actually makes whatever he is marshalling a threat as well.
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Post by tapecrawler on Sept 10, 2017 22:17:28 GMT
@ Havok - what do you think this is, Cygnar? 😳
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Post by elricaltovilla on Sept 10, 2017 22:32:56 GMT
Drive: Elite Model- Double the numerical bonuses provided to a warjack under this model's control by orders given by this model. (For example, Crush! would provide 2 extra attacks and a +4 on all melee damage rolls.)
This is why I'm not allowed near design parameters.
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Post by Havock on Sept 10, 2017 22:48:58 GMT
@ Havok - what do you think this is, Cygnar? 😳 Never.
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Post by leotherat on Sept 10, 2017 23:16:45 GMT
@havok that is the old jack marshal ability of Rutger Shaw and people hated it due to order of operations problems.
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Post by Havock on Sept 10, 2017 23:37:16 GMT
People also hated it because you really didn't want Rutger in melee. It probably won't make him worth 5 points but sure is better than his current drive
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Post by thebuoyancyofwater on Sept 11, 2017 9:42:17 GMT
Hi folks,
I like the idea of the drakhun gaining assault. Otherwise, fine as is at 9pts.
On the kovnik, not sure. Just drop the jack marshal stuff? Or, what about a drive that gave the warjack Flank: [Man o War]. Might be op, but then could be balanced by the jack being marshalled and not in a battlegroup.
Forge Seer: Generally seems fine, though the stationary spell seems too niche. I know I've never cast it. Are they definitely in the Armored Korps theme..? I don't remember seeing the man o war tag on either the model type or name, which to me hints that it might not be included.
Tankers: I remember reading somewhere that these were actually going to be more about adding utility and control to man o war armies. After a good chat with a friend about them, we think they'll probably be around 20 boxes and 8pts. Not sure on armor levels, thinking maybe 17 (then shields). Puts them roughly in line with dragoon solos, gaining some hit boxes by trading in speed. Also keeps them around the free points level of other faction themes.
For abilities, I think they'll be more focussed on ranged, partially due to the models and also due to balancing issues with the likes of Vlad2. I think the mini-gun double shield guy might be able to put out one or two covering fire templates to help control enemy infantry and prevent the man o war getting flooded by dudes. Then I wonder if the railgun looking guy might have knockdown on that cannon to disrupt heavies and lights. So they kind of act like artillery pieces, but ones which are very hard to deal with at range.
Flag Guy: Tactician seems interesting as an always on ability, though my dream would be Wall of Steel. Maybe hands out pathfinder/reposition [3]/something else..?
Wolf Pelt Guy: Haven't seen the imagines of this one, so not sure. The idea of a manhunter in man o war armour is interesting though, and sort of fills a role not yet seen in man o war (AD/ambush/native pathfinder). Maybe this is the model that can provide man o war with pathfinder by having the ability Saxon Orrik has? Or, it's the demo corps UA as others have mentioned.
That's just some thoughts anyway!
Cheers, Dave
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Post by tapecrawler on Sept 11, 2017 15:09:56 GMT
The Forge Seer DOES have Man O War in the description. He's a MOW Solo. 😅
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