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Post by Azuresun on Aug 23, 2017 9:16:02 GMT
I suspect they have two guys writing different themes, each locked in a separate room and unable to talk to the other on pain of wedgie.
Writer 1: "Obviously, Kromac can't lead a druid theme, that's just not fluffy."
Writer 2: "I see no fluff questions with Caine leading Storm Knights, or Feora leading Exemplars."
Writer 1: "Themes should enforce a very particular style of list, so they should be strongly restricted on what you can take. So no Tharn, no Wolves or Reeves, no Sentry Stones...."
Writer 2: "'Sometimes warcasters take lots of warjacks' is good enough for the base of a theme, right? Let's not forget to throw the Squire and Journeyman into nearly every Cygnar theme. Oh, Mercenaries need a boost? Their theme is that they can take EVERYTHING because they're all mixed-up and wacky!"
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Post by 36cygnar24guy36 on Aug 23, 2017 10:44:21 GMT
I wonder if 'Stone Enrage' will be enough to get Bradigus back on the table, +5 effective strength seems pretty good, take a fulcrum or two as well for ranged support/fury management
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Post by 36cygnar24guy36 on Aug 23, 2017 10:45:45 GMT
I suspect they have two guys writing different themes, each locked in a separate room and unable to talk to the other on pain of wedgie. Writer 2: "'Sometimes warcasters take lots of warjacks' is good enough for the base of a theme, right? Let's not forget to throw the Squire and Journeyman into nearly every Cygnar theme. Oh, Mercenaries need a boost? Their theme is that they can take EVERYTHING because they're all mixed-up and wacky!" Actually the Squire and Journeyman are only in 2 out of the 4 Cygnar themes, 50% is hardly 'nearly every Cygnar theme'
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Post by Stormsmith Dropout on Aug 23, 2017 11:27:44 GMT
I suspect they have two guys writing different themes, each locked in a separate room and unable to talk to the other on pain of wedgie. Writer 2: "'Sometimes warcasters take lots of warjacks' is good enough for the base of a theme, right? Let's not forget to throw the Squire and Journeyman into nearly every Cygnar theme. Oh, Mercenaries need a boost? Their theme is that they can take EVERYTHING because they're all mixed-up and wacky!" Actually the Squire and Journeyman are only in 2 out of the 4 Cygnar themes, 50% is hardly 'nearly every Cygnar theme' Quiet, you fool. The Circle players were nearly distracted enough to leave Cygnar alone.
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Post by macdaddy on Aug 23, 2017 12:19:15 GMT
I wonder if 'Stone Enrage' will be enough to get Bradigus back on the table, +5 effective strength seems pretty good, take a fulcrum or two as well for ranged support/fury management He is definitely one of the first casters I am going to be playing with the change. Its really good with Woldwardens and Guardians going to Mat 9 is also huge with that hitting power. Between that and the new Wold Wight I think Brad is going to be a really solid caster to test in CiD. Hopefully he will be a part of the testing models...
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Post by elshinare on Sept 14, 2017 4:23:23 GMT
Being new to the game, amd looking at the stats druids compared to other models. Why druids? they seem a bit like glass speed bumps. annoying but can be run over easily.
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unded
Junior Strategist
Posts: 760
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Post by unded on Sept 14, 2017 13:18:10 GMT
With wold enrage, I'm actually really keen to try Wurmy in Bones.
multiple stranglehold bots (Meggie plus warden), strong shooting with Wyrds and a fulcrum, plus an ARM debuff... it's really strong.
-und_ed
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Post by macdaddy on Sept 14, 2017 13:36:13 GMT
With wold enrage, I'm actually really keen to try Wurmy in Bones. multiple stranglehold bots (Meggie plus warden), strong shooting with Wyrds and a fulcrum, plus an ARM debuff... it's really strong. -und_ed You too? That was a list I was trying before wardens were 14 points. Now that they are I think that list has potential. Fingers crossed well be allowed a minions unit and solo in Bones for souls (and cuz I love me some hutchuck
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Post by jisidro on Sept 14, 2017 13:38:56 GMT
How do you get souls? Having 10 Fury is part of what you want with wurmwood...
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Post by macdaddy on Sept 14, 2017 13:40:10 GMT
How do you get souls? Having 10 Fury is part of what you want with wurmwood... Well there are a crap ton of infantry floating around now. And My biggest hope is that Bones gets a merc minion allowance Bone grinders FTW!
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unded
Junior Strategist
Posts: 760
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Post by unded on Sept 14, 2017 13:44:52 GMT
so it will be a soul-free Wurmwood (at least unless your opponent is gracious enough to bring some), but it gives you theme bonuses plus sentry stones, and the geomancers can do stranglehold duty making up for the soul deficit.
I also reckon woldstalkers could work very well in that list - gives you a unit for scenario, and with Curse of Shadows, their focused power is actually really scary.
-und_ed
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Post by macdaddy on Sept 14, 2017 13:56:35 GMT
so it will be a soul-free Wurmwood (at least unless your opponent is gracious enough to bring some), but it gives you theme bonuses plus sentry stones, and the geomancers can do stranglehold duty making up for the soul deficit. I also reckon woldstalkers could work very well in that list - gives you a unit for scenario, and with Curse of Shadows, their focused power is actually really scary. -und_ed I have found spending points on wyrds is just about always better than taking woldstalkers. I love the little guys and own 2 units, but in MK3 they just don't hit hard enough to justify their cost.
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unded
Junior Strategist
Posts: 760
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Post by unded on Sept 14, 2017 21:49:29 GMT
That's probably true, but one unit for scenario duty I think can be justified.
-und_ed
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Post by macdaddy on Sept 15, 2017 0:40:40 GMT
That's probably true, but one unit for scenario duty I think can be justified. -und_ed I find Sentry stones to soomply be superior for this as well :/
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unded
Junior Strategist
Posts: 760
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Post by unded on Sept 15, 2017 6:14:14 GMT
Dammit, I think you're right there too. I really want to love my shrimps -und_ed
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