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Post by tapecrawler on Aug 22, 2017 12:41:54 GMT
I'd love to see Bombardiers get Ambush in theme. I do like a lot of the other suggestions that y'all have mentioned. The CID will be interesting to see if we get the integration that Trenchers did . . . Like maybe MOW Stormtrooper mechanics! 😂
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Post by 36cygnar24guy36 on Aug 22, 2017 12:45:09 GMT
I reckon its going to be really original like
1) For every 20 points of MoW models/units and one Command Attachment or Medium based solo free of cost. 2) MoW bombardiers gain Advance Move 3) +1 to your starting role
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Post by Soul Samurai on Aug 22, 2017 13:05:06 GMT
Pretty sure if you combine Sustained Attack with Shred you create a wormhole and the universe ceases to exist. Unless there's a stipulation that you have to actually roll the attack to benefit from Shred, in which case there's no point.
PP has changed standards before; quadguns like Sorscha2's used to have multi-fire but they changed it to ROF D3+1, while keeping the original rule on Dynamo, so I don't think it's completely unreasonable. But perhaps, instead of removing the "expected" rule (Crit Shred), why not either upgrade it to Shred (but maybe add a limit to the number of attacks... in which case it's basic Multi-Fire, which is fine since it's basically the same rule), OR add a synergistic rule, like boosting or re-rolling attacks (even if it's just on the charge) to increase the chance of a crit?
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Post by benjamini on Aug 22, 2017 13:07:18 GMT
It's less a hope for the theme itself, but my biggest MOW related wish right now is that one of the Large Based MOW gain an ability like creeping barrage or covering fire. Could go a long way to keeping weapon master infantry (who are more likely to get the alpha usually) off the other MOW.
As for the theme itself, the redeploy ability from Steam and Steel back in MK II might be nice to have.
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Post by 36cygnar24guy36 on Aug 22, 2017 13:21:16 GMT
As for the theme itself, the redeploy ability from Steam and Steel back in MK II might be nice to have. Don't you mean 'Steaming Pile'?
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Post by leotherat on Aug 22, 2017 13:41:31 GMT
My guess: No Greylord casters, Karchev is allowed.
1)For every 20 pts of MoW/AK models/units 1 free S/M based solo or command 2)For each Kovnik a unit gets advanced movement 3)1 unit of Assault Kommandos gets ambush
I think the theme will be in line with a sort of siege theme. So the AKs will be used with the MoWs to clear the field (also I don't see them making an AK theme on its own).
I think a lot of things that people are wanting to see on the units will be coming out on CAs for those units. Don't forget that originally the themes were going to introduce new models/units that were part of the theme. The Sorscha 3 preview kind of hinted at a Demo Crew CA with some sort of vengence ability.
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Post by benjamini on Aug 22, 2017 14:35:54 GMT
I am kind of hoping post CID we end up in a good place with these units (Demo Corps, Bombardiers and maybe AKs). Having to pay out the nose for attachments to fix them isn't exactly ideal (though a UA that adds to them once they are in a happier place would be great!). Stuff gets expensive fast even with free models.
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Post by droopingpuppy on Aug 22, 2017 14:46:34 GMT
Man-o-War Kovnik: Give Tactician[Man-o-War] and Drive: Reposition[5"]. I don't think SPD 4 jacks will get Reposition [5]. Maybe Reposition [3], which I would love to see. I don't think that would be too powerful, even taking into account the Kodiak cloud? Well, Cygnar can give it to their SPD 4 Centurion chassis warjacks, so why not? I don't think that it would be too broken either. It doesn't give the enough distance to avoid enemy counterattack without the jammers after it charges, whatever the distance is 3" or 5". And consider Man-o-Wars are on the medium bases, 5" would be better functional with them. Man-o-War Bombadiers: Increase RNG of Grenade Cannon by 14. Give Gang. I would love to see a range increase for the Bombardiers. A slightly more conservative option could be to give the them the "Steam Pressure" rule from the mule, so they go up to RNG 14 if they aim; this way their overall threat range is the same, but they have a possibility of shooting models from outside of charge range. OR just give them Assault; both their threat range and their melee output would be buffed this way. Steam Pressure is not so bad, I think, but they still have toooo short range. Even if 14 is too high, they needs at least RNG 12. For now they are even outranged by typical shooters with a military rifle! Assault would be an another answer, but if you put them behind of the Shocktroopers still RNG 10 is a drawback on them. And for the theme.... what about Accumulator[Man-o-War] on the warjacks? Sorry, I don't see this for thematic reasons and practical ones: the theme needs reasons to take MOW, not reasons to take more warjacks. But you are also use some jacks as well, and 'Jack Marshal on Kovnik would be an issue too. If it is too extreme, then it can be managed by restrict it to only warjacks start the game marshaled, as Flank[faction warrior] on the Irregulars. So one thing that I would like to see is the Bombardier's melee weapon get buffed; it's a frikkin' chainsaw, it should have SOME sort of real advantage over the bog-standard halberds that the Shocktroopers are carrying. Higher P+S, maybe multiple attacks (that don't rely on crits) where each attack is more powerful than the last (to represent the chainsaw cutting deeper and deeper into the enemy), something. Yeah. A chainsaw needs to be powerful. Shocktrooper is the line melee troopers so Bombardiers are not need to have so melee punching power than them, but consider their RNG 1 melee weapon Bombardiers are need to enjoy that. And after all, they are the so called 'heavy infantry' so why not to give them the melee capability that hurts the jack even if their main advantage is their ranged weapon?
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Post by jonnyboy on Aug 22, 2017 15:08:12 GMT
I think the bombadiers melee capabilities should only change slightly. Im not sure they should be any higher than p+s 13, maybe even 12. But give them the capability to assuredly perform multiple attacks, fits theme wise with a chain saw, and help them from getting bogged down by infantry.
Vengeance on demolition corps seems odd, im not sure i like this. Rapid strike and gang is my suggestion. Reminds me of a dock worker gang, hammering away at a jack in unison.
Shock troopers are fine where they are. The kovnik could use a redesign. I think handing out tactician to all MOW within cmd is a cool idea. Stealing a bit from the new merc theme, what about a battle plan option. Choose between speed bonus or hand out flank (friendly warjack)?
AK would be cool to have in theme, possibly with ambush.
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Post by khador0932 on Aug 22, 2017 15:38:27 GMT
I would like Advance Move on every MoW, or reposition 3 on every MoW, or something. The reason I think MoW suck in the present day is SR2017. It punishes them incredibly hard, and you are pretty much always fighting to not lose on scenario when you play them. Personally I don't like slow things (don't like Karchev for similar reasons, he's too slow up the table) but MoW are the worst for it and a canny opponent can just bully you on scenario all game.
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Post by benjamini on Aug 22, 2017 15:55:56 GMT
We definitely need some benefit that allows MOW to cross the table and have meaningful scenario presence. Ambushing AKs would be a way of dealing with that like some have proposed (though I'm not sure it fits their fluff). Speed bonuses or thinks like advance deploy are another route. Whatever the case, hopefully PP gives us one of the options.
I would suspect though that any advance deploy or advance move we get is going to be conditional (maybe on taking solos or something). A flat deployment zone increase is also a way they may go.
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Post by Rowdy Dragon on Aug 22, 2017 17:44:29 GMT
Vengeance on Demo Core is Worthless. They are too fragile. I also go with "Hit Harder".
At the moment Assaulting MOW Shockers are better then they are.
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Post by leotherat on Aug 22, 2017 17:58:36 GMT
I didn't say that they were getting vengence I said that it sounded something like vengence (that's just the first ability to come to mind). Maybe they'll get something like the skinwalkers have or something like Vlad2 has.
Here's the part of the poem I'm talking about: "Power of the avalanche, thirst of the hunter, avenge the fallen."
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Post by killermuppet on Aug 22, 2017 19:17:15 GMT
I think one of the big things we need to look at is what is Man-O-Wars place in battle? Khador believes in the hammer and anvil approach to war. Are MoWs the hammer or the anvil? If the are the hammer then they need to be mobile and be the crushing blow that splinters and army and allow forces to press on. If they are the anvil then they are the immovable force that an attacking force crashes against and can weather the damage. I almost see Privateer seeing them as the Anvil rather than a Hammer. What we would like to see is MoW as the hammer and that is where we are butting heads. With scenario play being the big thing now, Anvil is not really going to cut it (as we have all found out).
Privateer is really going to have to sit down and give MoW a BIG CID project if they are going to get MoW playable in the current Meta Environment. I really think, as others have pointed out, that MoW need a speed buff and that MoW get the "trencher luvin" treatment and make them almost like a sub faction. This is where a cohesive force needs to be designed. If MoW are an Anvil styled force it should move in layers and fight in layers. Shocks then Demo then Bombardiers. I would love a Drakun force (ala Uhlans), but that is getting greedy. We know that we are getting the battle wagon(MoW Battle engine) and large based MoW, but since we don't know what they do I could not guess where they fight in the layered approach.
Once we see these new units it may rewrite the traditional force we see with MoW now. New UAs may expand current units and the MoW Shocktrooper we see today may no longer be the frontline bastion he is today and may be regulated to line trooper with the new units?
Just my 2cp, - Da Muppet
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Post by ozvelpoon on Aug 22, 2017 22:38:26 GMT
This is my wishlist in the CID:
Kovnic: Drop jack' Marshal entirely for veteran leader or tactician[Man-O-War]
Drakhun: Leave him alone.
Demo Corps: Wall of Steel to help their defensive abilities (they have the worst defensive stats of any heavy infantry in the game currently). Shatter and a second swing each offensively; possibly lowering their base POW to compensate (up for testing).
Bombardiers: Assault, and a version of creeping barrage from Conquest with a smaller AOE.
Shocktroopers: For them not to change.
As for theme benefits: - Free things as normal - Advanced move from Kovnic's (maybe a FA increase on them to) - Man-O-War gain Retaliatory Strike
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