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Post by samuraijaques on Aug 5, 2017 6:52:57 GMT
I am a colossal fan of colossals . Connie in particular. And I feel like she is very synergistic with Irusk who seems to only really want one or two jacks around. Superiority on connie is no joke. I was on the fence with the mechaniks and I am a huge fan of eliminators but I really feel like the mechs are pretty clinch here. they can move up safely behind either the MOW or connie to repair key systems. I wish I could find a way to get a unit of eliminators in and still have a mech unit but I don't think that is a possibility.
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Post by leotherat on Aug 5, 2017 11:41:07 GMT
@johnnyboy- thank you for your feedback but I'd like to point out a small mistake you wrote regarding I1's Iron Flesh. He can't put it on the Reavers so they can't benefit from it.
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Post by Armchair Warrior on Aug 5, 2017 12:35:25 GMT
woah, thanks for all the replies guys. I was mostly looking for the warcaster that gave the MOW themselves the most benefit. and on that note I think Irusk1 edges out Kozlov. between iron flesh, battle lust and the reposition. not to mention the feat. he seems like the best choice to me. something like this maybe? Khador Army - 75 / 75 points (Irusk 1) Kommandant Irusk [+27] - Conquest [37] Man-O-War Drakhun [9] Man-O-War Kovnik [5] Man-O-War Kovnik [5] Battle Mechaniks (min) [3] Battle Mechaniks (min) [3] Man-O-War Shocktroopers (max) [16] - Man-o-War Shocktrooper Officer [4] Man-O-War Shocktroopers (max) [16] - Man-o-War Shocktrooper Officer [4] On the theory that we'll get one free medium based MOW solo for every 20 points of MOW, I'll take a guess that you'll be able to upgrade to this after the theme is released... it's just... a lot o mow! War Room Army Khador - New Army Theme: No Theme Selected 87 / 75 Army <! OVER POINT LIMIT !> Kommandant Irusk - WJ: +27 - Conquest - PC: 37 (Battlegroup Points Used: 27) Man-O-War Drakhun <!> - PC: 9 Man-O-War Drakhun <> - PC: 9 Man-O-War Kovnik - PC: 5 Man-O-War Kovnik - PC: 5 Greylord Forge Seer - PC: 4 ... probably free Man-O-War Shocktroopers - Leader & 4 Grunts: 16 - Man-O-War Shocktrooper Officer - PC: 4 ...probably free Man-O-War Shocktroopers - Leader & 4 Grunts: 16 - Man-O-War Shocktrooper Officer - PC: 4 ... probably free Battle Mechaniks - Leader & 5 Grunts: 5 --- GENERATED : 08/05/2017 08:31:58 BUILD ID : 2047.17-07-25
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Post by welshhoppo on Aug 5, 2017 12:47:23 GMT
Might be a good theme.
But I do struggle with the lack of attacks that man o war put out. Legion of steel still seems better.
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Post by Cryptix on Aug 5, 2017 13:00:34 GMT
Might be a good theme. But I do struggle with the lack of attacks that man o war put out. Legion of steel still seems better. It would help if the Bombards on Bombadiers weren't randomly different from the rest of our bombards...was it really deemed that OP to have 5 AOE4's, yet Stormlances made it through testing fine?
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Post by sand20go on Aug 5, 2017 13:00:37 GMT
This might be of interest. Almost finished (probably 2 more hours today) with my double Shocktroopers boat, Double Drakhuns package (I will try to post up pictures at least on Facebook group)
So took them, a dog 2 juggers and Butcher1 for a spin last night against Malakus
Let me tell you something. There is nothing better than Assaulting with Furied MoWs under Butcher's feat. IF MoWs are an "issue" for everyone and the only reason my caster lived when my opponent went for a down town assassination was because 18 ARM and 20 boxes.
If you want to run them try butcher. An extra dice of damage solves a LOT of problems and syngergizes well with assault.
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Post by jonnyboy on Aug 5, 2017 14:32:55 GMT
This might be of interest. Almost finished (probably 2 more hours today) with my double Shocktroopers boat, Double Drakhuns package (I will try to post up pictures at least on Facebook group) So took them, a dog 2 juggers and Butcher1 for a spin last night against Malakus Let me tell you something. There is nothing better than Assaulting with Furied MoWs under Butcher's feat. IF MoWs are an "issue" for everyone and the only reason my caster lived when my opponent went for a down town assassination was because 18 ARM and 20 boxes. If you want to run them try butcher. An extra dice of damage solves a LOT of problems and syngergizes well with assault. I have to agree with you! I love my butcher list, everything is hard to kill and presents major killing power. I had done some quick math on the drakhuns. If you charge them with feat and one having fury they will destroy an arm 20 heavy easily. I thought it would be better to hot swap fury, but since it does not affect the mount and feat does you are better off with only fury on one and feat on both. - leotherat, you are correct sir, sorry it was pretty late for me. I still think the rest of what i say stands though. I have personally played them with both versions of Irusk and that's what i've found. Go ahead and give your list a shot! I am a colossal fan of colossals . Connie in particular. And I feel like she is very synergistic with Irusk who seems to only really want one or two jacks around. Superiority on connie is no joke. I was on the fence with the mechaniks and I am a huge fan of eliminators but I really feel like the mechs are pretty clinch here. they can move up safely behind either the MOW or connie to repair key systems. I wish I could find a way to get a unit of eliminators in and still have a mech unit but I don't think that is a possibility. As armchair warrior said, we might (fingers crossed) get a MOW theme which would solve your issue. I was thinking the same thing about the mechaniks last night. Having that repair could be critical. But both of those targets can take an enormous beating and still make it out okay. You could give both versions a test run and see how important those mechaniks turn out to be.
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Post by jonnyboy on Aug 5, 2017 14:51:38 GMT
Speaking of themes, they usually give free solos for X points of X. Could we be getting a free drakhun!?
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Post by sand20go on Aug 5, 2017 15:06:45 GMT
Speaking of themes, they usually give free solos for X points of X. Could we be getting a free drakhun!? Doubt that but I do think we could get free officers or kovnicks. Since those are almost autoincludes that helps as well. I think the key question is wil we get a pathfinder fix. Paying the Saxon tax is critical and without him it will be hard
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Post by jonnyboy on Aug 5, 2017 15:25:36 GMT
The saxon tax is quite annoying, but we do have Irusk 1, and the possibility of Sorscha 3 bringing some neat tricks to the table.
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Post by tapecrawler on Aug 5, 2017 16:04:36 GMT
What I think would be kind of of crazy but very cool would be if the MOW Theme gave bombardiers Ambush! They might actually be worth their points if we could put them in rear arcs.
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Post by auraco on Aug 5, 2017 18:05:52 GMT
Well Bombardier are pretty sure to change in the CID, same thing for the demo corps, if we go by the northkin and bane CID crappy units in the CID change, potentially a lot, since Bombardier and Demo Corps are currently paper weight I'm gessing they'll get hit by the buffbat (opposite of nerfbat, not sure the exact term). I doubt we will get free Drakhun, but free kovnik does sound good, especially since a full shocktropper unit + Ca comes up at exactly 20 points. For pathfinder I'm guessing we'll need to rely on Irusk1, but that's not a bad thing, his kit is pretty much perfect for man o war. I'm curious to see what the next caster in the cid is going to do. On an other note, old witch2 might be a good pick for a man o war army, she can cast cheap boundless charge to kinda solve the pathfinder issue, casting it on a full unit might not be a good idea, but Drakhuns sure like cheap boundless charge. Windstorm also makes sure your man o war at least get into melee and curse of shadow brings their gun to a good level, heck even her gun helps the shocktrooper, if she hits something that can be blinded their gun go up to rat 7, for pow 14 guns that's a lot. T'as before even considering assault or curse of shadow.
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Post by Cryptix on Aug 5, 2017 20:02:23 GMT
Should be RAT 9 unless Shocktroopers suddenly became RAT 3 without me noticing.
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Post by leotherat on Aug 6, 2017 1:23:49 GMT
@johnnyboy- I didn't mean that I was disregarding your critique. It is very interesting and I am considering the option of using I1 over I2. I was merely pointing out a tactical error that I didn't know if you were aware of or were misplaying a rule. I was really thinking that I2 provides the ability to be exactly where you want your models to be with regard to movement shenanigans with his tactician ability. With the reavers up front as the first wave you are free to establish your shockies as a viable 2nd wave (especially with battle lust on them). I think, overall, it's the ususal 1 v 2 argument. Generally I think I prefer 2's playstyle more than 1's but I am open to trying it out.
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Post by auraco on Aug 6, 2017 2:01:39 GMT
Should be RAT 9 unless Shocktroopers suddenly became RAT 3 without me noticing. Unless Man O War can ignore concealment with Old Witch2 it should be rat 9 if you can clip a model next to what you want to shoot and blind a model without giving it concealment then rat 9 it is, but I wouldn't exactly count on it just yet, that's why I count the old witch gun as a +2 rat not a +4, in melee it will be +4 though.
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