|
Post by douglas on Aug 1, 2017 9:10:58 GMT
I don't see anything about these little guys. I got a small unit of them mostly for the advance deploy and the CRA. I used them with Gunny and while they are not super hard hitting I like to save them for late game work. What are your thoughts on them?
|
|
|
Post by Trollock on Aug 1, 2017 9:40:15 GMT
I am not a fan. They are expensive, inaccurate, have low pow and are fragile. They cant be jammed and they can reach deep though, so i guess you can try and make something of that...
|
|
Arcaux
Junior Strategist
Posts: 724
|
Post by Arcaux on Aug 1, 2017 9:42:50 GMT
I like them better than Highwaymen for what it's worth?
Overall though they are very expensive for rat 4, pow 10 guns.
|
|
|
Post by Big Fat Troll on Aug 1, 2017 10:31:37 GMT
I do like the versatility of AD, Bushwack, and CRA but a War Wagon is only 1 point more, or 4 points less if you add the CA.
|
|
|
Post by douglas on Aug 1, 2017 17:26:42 GMT
Not even the combined ranged attack is worth it? Well I got sluggers enroute in a few days.
|
|
|
Post by Sarcastastic on Aug 1, 2017 20:25:49 GMT
I agree with getting more out of them than out of highwaymen. My experience with Highwaymen has been one hard to hit target jams near them and they all become useless because they can't CRA with gunfighter. Meanwhile, my Bushwhackers have won me games by being able to harass the enemy caster at nearly all times or at least threaten it. Played a game last night with two full units of them, and while, yes, a lot of them died, they were able to threaten enough with range 14 and no LoS problems thanks to Kriel Company.
|
|
|
Post by trollquinn on Aug 2, 2017 22:52:27 GMT
Every time I play them I run them on the flank for a couple turns. Either my opponent have to deal with them on their way up or have to deal with them in their back arc. I like them but they do seem to be a bit expensive.
|
|
|
Post by robobengt on Aug 3, 2017 6:13:49 GMT
Bushwackers are great at what they do which is harass stuff.
|
|
|
Post by Trollock on Aug 3, 2017 10:26:25 GMT
Every time I play them I run them on the flank for a couple turns. Either my opponent have to deal with them on their way up or have to deal with them in their back arc. I like them but they do seem to be a bit expensive. The new lookouts seem to do this faster though. I really like how they are designed
|
|
|
Post by robobengt on Aug 3, 2017 11:02:45 GMT
I do like the lookouts but without CRA they are a lot better at supporting stuff than they are at harassing like the BW's. (Bushwackers have been good since their attachement was released).
|
|
|
Post by bearcat10199 on Aug 6, 2017 15:49:03 GMT
i have been using the bushwhackers a lot recently in the kriel company theme with Gunny. Walk Gunny up first turn 1 drop snipe on the unit walk up drop a couple of POW 15 shots into a heavy. turn 2 shoot again and walk back with the bushwhack order so they stay out of range and continue to harass my opponent for the rest of the game. yes they die really easily every time ive allowed him to close with me the unit has been wiped out. but at range 18 with snipe and the bushwhack order they can really continue to harass heavies. Not all that great against infantry but a couple of POW 15 rat 9 shots into a heavy or a light is what i normally use them for.
|
|
|
Post by Trollock on Aug 6, 2017 16:00:27 GMT
2 POW 15s are almost never better than one POW 20 when it comes to shooting a single target. If you have two targets that will die from a POW 15, then obviously that is the better choice, but against a heavy one POW 20 will do more damage (the breaking point seems to be ARM 17. If it is below that, 2 POW 15s will do more damage)
|
|
|
Post by bearcat10199 on Aug 6, 2017 16:42:15 GMT
2 POW 15s are almost never better than one POW 20 when it comes to shooting a single target. If you have two targets that will die from a POW 15, then obviously that is the better choice, but against a heavy one POW 20 will do more damage (the breaking point seems to be ARM 17. If it is below that, 2 POW 15s will do more damage) true but i have found that the math seems to say that but somehow whenever i do a POW 20 i have a crap dice roll so while logic tells me to do one shot i seem to get better results on dice with two shots. Call me superstitious but that is what ive found.
|
|
|
Post by Trollock on Aug 6, 2017 19:56:26 GMT
2 POW 15s are almost never better than one POW 20 when it comes to shooting a single target. If you have two targets that will die from a POW 15, then obviously that is the better choice, but against a heavy one POW 20 will do more damage (the breaking point seems to be ARM 17. If it is below that, 2 POW 15s will do more damage) true but i have found that the math seems to say that but somehow whenever i do a POW 20 i have a crap dice roll so while logic tells me to do one shot i seem to get better results on dice with two shots. Call me superstitious but that is what ive found. Alright, you are superstitious
|
|
|
Post by robbleyourworld on Aug 7, 2017 1:15:26 GMT
2 POW 15s are almost never better than one POW 20 when it comes to shooting a single target. If you have two targets that will die from a POW 15, then obviously that is the better choice, but against a heavy one POW 20 will do more damage (the breaking point seems to be ARM 17. If it is below that, 2 POW 15s will do more damage) true but i have found that the math seems to say that but somehow whenever i do a POW 20 i have a crap dice roll so while logic tells me to do one shot i seem to get better results on dice with two shots. Call me superstitious but that is what ive found. Availability Heuristic right there. You remember the times you crank dice at +3 better than the times you roll 3's fail to do much damage better than the times you did solid damage. I go by the view that not just are you statistically more likely to do more but the 2 pow 15's are going to reflect the expected outcome better.
|
|